Files
factorio-clusterio/packages/host/lua/export/control.lua
T
Hornwitser 3b8058de81 Refactor icon export to be based on prototypes
Use the defines.prototypes data structure from the game to find which
prototype sub-types belong in the same base type, and export icons based
on these base type.

This renames the planets category to space-location, signal to
virtual-signal and plits item up into item and fluid.  And changes the
exported metadata to include prototypes with no icons, as future code
might want to use it to for example enumerate all item prototypes.
2026-03-12 18:26:04 +01:00

14 lines
487 B
Lua

local function send_json(channel, data)
data = helpers and helpers.table_to_json(data) or game.table_to_json(data)
print("\f$ipc:" .. channel .. "?j" .. data)
end
script.on_init(function()
send_json("mod_list", script.active_mods)
local mod_settings = prototypes and prototypes.mod_setting or game.mod_setting_prototypes
for name, mod_setting in pairs(mod_settings) do
send_json("mod_setting_mod", { name = name, mod = mod_setting.mod })
end
send_json("defines", defines)
end)