mirror of
https://github.com/clusterio/clusterio.git
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124 lines
4.2 KiB
TypeScript
124 lines
4.2 KiB
TypeScript
import * as lib from "@clusterio/lib";
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import { BaseInstancePlugin } from "@clusterio/host";
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const { Gauge } = lib;
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type IpcStats = {
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game_tick: number,
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player_count: number,
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game_flow_statistics: {
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pollution_statistics: IpcFlowType,
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},
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force_flow_statistics: {
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[key:string]: {
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[key:string]: IpcFlowType,
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}
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},
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}
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type IpcFlowType = {
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"input": Record<string, number>,
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"output": Record<string, number>,
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}
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const instancePlayerCount = new Gauge(
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"clusterio_statistics_exporter_instance_player_count",
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"Amount of players connected to this cluster",
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{ labels: ["instance_id"] }
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);
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const instanceGameTicksTotal = new Gauge(
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"clusterio_statistics_exporter_instance_game_ticks_total",
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"Game tick an instance has progressed to",
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{ labels: ["instance_id"] }
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);
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const instanceForceFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_force_flow_statistics",
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"Items/fluids/enemies/buildings produced/built/killed by a force",
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{ labels: ["instance_id", "force", "statistic", "direction", "name"] },
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);
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const instanceGameFlowStatistics = new Gauge(
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"clusterio_statistics_exporter_instance_game_flow_statistics",
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"Pollution produced/consumed in the game",
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{ labels: ["instance_id", "statistic", "direction", "name"] },
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);
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function setForceFlowStatistic(
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instanceId: number,
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forceName: string,
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statisticName: string,
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direction: string,
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item: string,
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value: number,
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) {
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instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, direction, item).set(value);
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// For item and fluid statistics it's useful to compare the input flow with the
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// output flow, to simplify the comparison ensure both directions have a value.
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if (["item_production_statistics", "fluid_production_statistic"].includes(statisticName)) {
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let reverseDirection = direction === "input" ? "output" : "input";
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instanceForceFlowStatistics.labels(String(instanceId), forceName, statisticName, reverseDirection, item);
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}
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}
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export class InstancePlugin extends BaseInstancePlugin {
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async init() {
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if (!this.instance.config.get("factorio.enable_save_patching")) {
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throw new Error("statistics_exporter plugin requires save patching.");
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}
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if (!this.instance.config.get("factorio.enable_script_commands")) {
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throw new Error("statistics_exporter plugin requires script commands.");
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}
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}
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async gatherMetrics() {
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let string = await this.sendRcon("/sc statistics_exporter.export()");
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let stats: IpcStats;
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try {
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stats = JSON.parse(string);
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} catch (err: any) {
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throw new Error(`Error parsing statistics JSON: ${err.message}, content "${string}"`);
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}
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let instanceId = this.instance.id;
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instanceGameTicksTotal.labels(String(instanceId)).set(stats.game_tick);
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instancePlayerCount.labels(String(instanceId)).set(stats.player_count);
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for (let [forceName, flowStatistics] of Object.entries(stats.force_flow_statistics)) {
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for (let [statisticName, statistic] of Object.entries(flowStatistics)) {
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for (let [direction, counts] of Object.entries(statistic)) {
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for (let [item, value] of Object.entries(counts)) {
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setForceFlowStatistic(instanceId, forceName, statisticName, direction, item, value);
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}
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}
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}
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}
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for (let [direction, counts] of Object.entries(stats.game_flow_statistics.pollution_statistics)) {
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for (let [item, value] of Object.entries(counts)) {
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instanceGameFlowStatistics.labels(
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String(instanceId), "pollution_statistics", direction, item
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).set(value);
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}
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}
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}
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async onMetrics() {
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if (this.instance.status !== "running") {
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return;
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}
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// Wait configured timeout for the metrics to be collected. It may
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// take a long time for the command to go through if the command
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// stream is overloaded. Should the timeout be exceeded the
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// previous values for the metrics will end up being sent to controller.
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let timeoutMs = this.instance.config.get("statistics_exporter.command_timeout") * 1000;
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await lib.timeout(this.gatherMetrics(), timeoutMs, undefined);
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}
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}
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export const _instancePlayerCount = instancePlayerCount;
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export const _instanceGameTicksTotal = instanceGameTicksTotal;
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export const _instanceForceFlowStatistics = instanceForceFlowStatistics;
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export const _instanceGameFlowStatistics = instanceGameFlowStatistics;
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