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Admins had no way to look at or fix the player data the controller stores when a sync went wrong. The web page now lists every stored entry with its generation, size and the instance holding the lock, and opens a drawer per player with an inventory summary, JSON export and import, delete and lock release. The same operations are exposed as clusterioctl player-sync commands. Import bumps the generation past the stored one so instances holding an older copy download the new data on the next join. Import and delete are refused while an instance holds the lock, since its upload on leave would undo the change. A new player_sync.inventory.modify permission gates the write operations. Closes #1003 Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
286 lines
10 KiB
TypeScript
286 lines
10 KiB
TypeScript
import type { ControllerPluginContext, InstanceRecord } from "@clusterio/controller";
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import type { IpcPlayerData } from "./messages.js";
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import { mergePlayerData } from "./components.js";
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import fs from "node:fs/promises";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages.js";
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let databaseDirectory = config.get("controller.database_directory");
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let itemsPath = path.resolve(databaseDirectory, "player_sync.json");
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// migrate: inventory_sync stored its data in inventories.json before alpha 28
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let legacyPath = path.resolve(databaseDirectory, "inventories.json");
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if (!await fs.access(itemsPath).then(() => true, () => false)) {
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try {
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await fs.rename(legacyPath, itemsPath);
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logger.info(`Moved ${legacyPath} to ${itemsPath}`);
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} catch (err: any) {
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if (err.code !== "ENOENT") {
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throw err;
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}
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}
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}
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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return new Map(JSON.parse(content));
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} catch (err: any) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new player data database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData> | undefined,
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logger: lib.Logger,
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) {
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if (playerDatastore) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "player_sync.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify(Array.from(playerDatastore));
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await lib.safeOutputFile(file, content);
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}
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}
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export default async function(context: ControllerPluginContext) {
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const { controller, logger, plugin } = context;
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const acquiredPlayers = new Map<string, { instanceId: number, expiresMs?: number }>();
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const playerDatastore: Map<string, IpcPlayerData> = await loadDatabase(controller.config, logger);
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let playerDatastoreDirty = false;
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// Returns the acquisition record for the player if it's still in effect
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function getAcquisition(playerName: string) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| !controller.instances.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expiresMs && acquisitionRecord.expiresMs < Date.now()
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) {
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return undefined;
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}
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return acquisitionRecord;
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}
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function acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = getAcquisition(playerName);
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if (!acquisitionRecord || acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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// Modifying stored data while an instance holds the player is pointless
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// as the instance uploads its own copy when the player leaves.
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function checkNotAcquired(playerName: string) {
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let acquisitionRecord = getAcquisition(playerName);
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if (acquisitionRecord) {
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let instanceName = controller.instances.get(acquisitionRecord.instanceId)!.config.get("instance.name");
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throw new lib.RequestError(
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`${playerName} is currently acquired by ${instanceName}, ` +
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"have the player leave or release the lock first"
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);
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}
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}
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controller.hooks.instanceStatusChanged.attach(plugin.name, async (instance: InstanceRecord) => {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeoutMs = controller.config.get("player_sync.player_lock_timeout") * 1000;
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expiresMs) {
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acquisitonRecord.expiresMs = Date.now() + timeoutMs;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expiresMs) {
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delete acquisitonRecord.expiresMs;
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}
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}
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}
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});
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controller.hooks.save.attach(plugin.name, async () => {
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if (playerDatastoreDirty) {
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playerDatastoreDirty = false;
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await saveDatabase(controller.config, playerDatastore, logger);
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}
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});
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controller.handle(msg.AcquireRequest, async (request: msg.AcquireRequest) => {
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let { instanceId, playerName } = request;
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if (!acquire(instanceId, playerName)) {
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let acquisitionRecord = acquiredPlayers.get(playerName);
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let instance = controller.instances.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let playerData = playerDatastore.get(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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playerData ? playerData.generation : 0,
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Boolean(playerData),
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);
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});
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controller.handle(msg.ReleaseRequest, async (request: msg.ReleaseRequest) => {
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let { instanceId, playerName } = request;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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acquiredPlayers.delete(playerName);
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}
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});
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controller.handle(msg.UploadRequest, async (request: msg.UploadRequest) => {
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let { instanceId, playerName, playerData } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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acquiredPlayers.delete(playerName);
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}
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acquiredPlayers.delete(playerName);
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let oldPlayerData = playerDatastore.get(playerName);
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if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
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logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored` +
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`generation is ${oldPlayerData.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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playerDatastore.set(playerName, mergePlayerData(oldPlayerData, playerData));
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playerDatastoreDirty = true;
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}
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});
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controller.handle(msg.DownloadRequest, async (request: msg.DownloadRequest) => {
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let { instanceId, playerName } = request;
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let instanceName = controller.instances.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(playerDatastore.get(playerName) || null);
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});
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controller.handle(msg.DatabaseStatsRequest, async () => {
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let entries = Array.from(playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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entries.map(x => x.length).reduce((acc, val) => acc + val, 0),
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entries.length,
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{
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name: entries[0] && entries[0].name || "-",
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size: entries[0] && entries[0].length || 0,
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},
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);
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});
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controller.handle(msg.ListPlayersRequest, async () => {
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let entries = new Map<string, msg.PlayerEntry>();
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for (let [name, playerData] of playerDatastore) {
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entries.set(name, new msg.PlayerEntry(name, playerData.generation, JSON.stringify(playerData).length));
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}
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for (let name of acquiredPlayers.keys()) {
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let acquisitionRecord = getAcquisition(name);
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if (!acquisitionRecord) {
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continue;
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}
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let entry = entries.get(name) ?? new msg.PlayerEntry(name);
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entry.instanceId = acquisitionRecord.instanceId;
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entries.set(name, entry);
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}
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return [...entries.values()];
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});
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controller.handle(msg.GetPlayerDataRequest, async (request: msg.GetPlayerDataRequest) => {
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let { playerName } = request;
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return new msg.GetPlayerDataRequest.Response(
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playerDatastore.get(playerName) ?? null,
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getAcquisition(playerName)?.instanceId,
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);
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});
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controller.handle(msg.SetPlayerDataRequest, async (request: msg.SetPlayerDataRequest) => {
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let { playerName, playerData } = request;
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checkNotAcquired(playerName);
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// Bump the generation so instances holding an older copy download this one
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let oldPlayerData = playerDatastore.get(playerName);
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playerData.name = playerName;
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playerData.generation = Math.max(playerData.generation, (oldPlayerData?.generation ?? 0) + 1);
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playerDatastore.set(playerName, playerData);
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playerDatastoreDirty = true;
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logger.info(`Replaced player data for ${playerName} with generation ${playerData.generation}`);
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return new msg.SetPlayerDataRequest.Response(playerData.generation);
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});
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controller.handle(msg.DeletePlayerDataRequest, async (request: msg.DeletePlayerDataRequest) => {
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let { playerName } = request;
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if (!playerDatastore.has(playerName)) {
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throw new lib.RequestError(`No player data stored for ${playerName}`);
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}
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checkNotAcquired(playerName);
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playerDatastore.delete(playerName);
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playerDatastoreDirty = true;
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logger.info(`Deleted player data for ${playerName}`);
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});
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controller.handle(msg.ForceReleaseRequest, async (request: msg.ForceReleaseRequest) => {
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let { playerName } = request;
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if (!acquiredPlayers.delete(playerName)) {
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throw new lib.RequestError(`${playerName} is not acquired by any instance`);
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}
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logger.info(`Released lock on ${playerName}`);
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});
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}
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