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181 lines
8.6 KiB
Lua
181 lines
8.6 KiB
Lua
-- Lua cheatsheet
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/c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_quickbar().get_contents()))
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/c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()))
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-- print JSON of entire inventory and request slots to file
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-- TODO: Get requester slot data as well
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-- requester slot data is game.players.character.get_request_slot(slot)
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-- returns {name="copper-plate", count=47} or nil if nothing is set
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-- maybe game.players.character.item_requests? http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.item_requests
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/c
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local requests = {}
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for i = 1, game.player.force.character_logistic_slot_count do
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requests[i] = game.players["Danielv123"].character.get_request_slot(i)
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end
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local o = "Requests: "
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for k,v in pairs(requests) do
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o = o..v["name"]..": "..v["count"]..", "
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end
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game.print(o)
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-- sum up our inventory and request slots and print it as valid JSON
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-- turns out the valid part is important
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/c
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local o = '{"players":{'
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local notFirst = false
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for a,b in pairs(game.players) do
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if b.connected and b.character then
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if notFirst then
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o = o .. ','
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else
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notFirst = true
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end
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local inventory = game.players[a].get_inventory(defines.inventory.player_main).get_contents()
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local quickbar = game.players[a].get_quickbar().get_contents()
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--[[ Get contents of requester slots into a table ]]
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local requests = {}
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for i = 1, game.players[a].force.character_logistic_slot_count do
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requests[i] = game.players[a].character.get_request_slot(i)
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end
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o = o..'"'..a..'":{"inventory":{'
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--[[ generate JSON table ]]
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local addComma = false
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for k,v in pairs(inventory) do
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if addComma then
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o = o..','
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else
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addComma = true
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end
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o = o..'"'..k..'":'..v
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end
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for k,v in pairs(quickbar) do
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if addComma then
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o = o..','
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else
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addComma = true
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end
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o = o..'"'..k..'":'..v
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end
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o = o..'},"requestSlots":{'
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addComma = false
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for k,v in pairs(requests) do
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if addComma then
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o = o..','
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else
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addComma = true
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end
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o = o..'"'..v['name']..'":'..v['count']
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end
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o = o..'}}' --[[ We need a comma after these two if there is more than 1 player, handled up top by notFirst]]
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end
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end
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o = o.."}}"
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game.write_file("t.txt", o, true, 0)
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game.print(o)
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--[[
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Example output
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{"players":{"1":{"inventory":{"stone":12,"iron-ore":120,"raw-wood":10,"iron-plate":8,"steel-plate":480},"requestSlots":{}}}}
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Minification procedure:
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Run through https://mothereff.in/lua-minifier
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Replace ' with '+"'"+'
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Prepend /silent-command
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remove game.print(o)
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replace "t.txt" with "'+outputFile+'"
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enclose in ''
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]]
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-- minified strings (newest on the top)
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local a='+"'"+'{"players":{'+"'"+'local b=false;for c,d in pairs(game.players)do if d.connected then if b then a=a..'+"'"+','+"'"+'else b=true end;local e=game.players[c].get_inventory(defines.inventory.player_main).get_contents()local f=game.players[c].get_quickbar().get_contents()local g={}for h=1,game.players[c].force.character_logistic_slot_count do g[h]=game.players[c].character.get_request_slot(h)end;a=a..'+"'"+'"'+"'"+'..c..'+"'"+'":{"inventory":{'+"'"+'local i=false;for j,k in pairs(e)do if i then a=a..'+"'"+','+"'"+'else i=true end;a=a..'+"'"+'"'+"'"+'..j..'+"'"+'":'+"'"+'..k end;for j,k in pairs(f)do if i then a=a..'+"'"+','+"'"+'else i=true end;a=a..'+"'"+'"'+"'"+'..j..'+"'"+'":'+"'"+'..k end;a=a..'+"'"+'},"requestSlots":{'+"'"+'i=false;for j,k in pairs(g)do if i then a=a..'+"'"+','+"'"+'else i=true end;a=a..'+"'"+'"'+"'"+'..k['+"'"+'name'+"'"+']..'+"'"+'":'+"'"+'..k['+"'"+'count'+"'"+']end;a=a..'+"'"+'}}'+"'"+'end end;a=a.."}}"game.write_file("'+outputFile+'",a,true,0)
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-- offline playes
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local a="{"for b,c in pairs(game.players)do if c.connected then local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end end;a=a.."}"game.print(a)
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-- multiple players
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local a="{"for b,c in pairs(game.players)do local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end;a=a.."}"game.print(a)
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local a=game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local b=game.players["Danielv123"].get_quickbar().get_contents()local c={}for d=1,game.players["Danielv123"].force.character_logistic_slot_count do c[d]=game.players["Danielv123"].character.get_request_slot(d)end;local e="{inventory:{"for f,g in pairs(a)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;for f,g in pairs(b)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;e=e.."},requestSlots:{"for f,g in pairs(c)do e=e.."['+"'"+'"..g["name"].."'+"'"+']:"..g["count"]..", "end;e=e.."}}"game.print(e)
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local inventory = game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local quickbar = game.players["Danielv123"].get_quickbar().get_contents()local requests = {}for i = 1, game.player.force.character_logistic_slot_count do requests[i] = game.players["Danielv123"].character.get_request_slot(i) end local o = "{inventory:{" for k,v in pairs(inventory) do o = o.."['+"'"+'"..k.."'+"'"+']:"..v.."," end for k,v in pairs(quickbar) do o = o.."['+"'"+'"..k.."'+"'"+']:"..v.."," end o = o.."},requestSlots:{" for k,v in pairs(requests) do o = o.."['+"'"+'"..v["name"].."'+"'"+']:"..v["count"]..", " end o = o.."}}" game.write_file("test.txt", o,true,0)
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-- insert items in players inventory and export leftovers
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-- name should be players[i]
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/c
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local name = "1"
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local items = {["iron-ore"]=30, ["steel-plate"]=120}
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local items_failed = {}
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if(game.players[name] and game.players[name].connected) then
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for item,count in pairs(items) do
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local i = game.players[name].insert{name=item,count=count}
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if not items_failed[name] then
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items_failed[name] = {}
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end
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if items_failed[name][item] then
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items_failed[name][item] = items_failed[name][item] + count - i
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else
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items_failed[name][item] = count - i
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end
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end
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game.write_file("t.txt", serpent.line({["exports"]=items_failed}, {["comment"]=false, ["compact"]=true}),true,0)
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end
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--[[
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Writes something like
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{exports={["1"]={["iron-ore"]=0,["steel-plate"]=0}}}
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converting to JS would be
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replace "[" and "]" with ""???
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replace "=" with ":"
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]]
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--[[
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JSON edition
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{"exports":{"1":[{"name":"iron-ore","count":0},{"name":"steel-plate","count":0}]}}
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Should always return valid JSON
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]]
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/c
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local name = "1"
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local items = {["iron-ore"]=30, ["steel-plate"]=120}
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if(game.players[name] and game.players[name].connected) then
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local o = '{"exports":{"'..name..'":['
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local addComma = false
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for item,count in pairs(items) do
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local i = game.players[name].insert{name=item,count=count}
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if addComma then
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o = o..','
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else
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addComma = true
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end
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o = o .. '{"name":"'..item..'","count":'..count - i..'}'
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end
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o = o .. ']}}'
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game.write_file("t.txt", o,true,0)
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end
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--[[
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Minification procedure:
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Run through https://mothereff.in/lua-minifier
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Replace ' with '+"'"+'
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Prepend /silent-command
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replace "t.txt" with "'+outputFile+'"
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enclose in ''
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]]
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-- JSON outputFile
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local a="1"local b={["iron-ore"]=30,["steel-plate"]=120}local c={}if game.players[a]and game.players[a].connected then local d='+"'"+'{"exports":{"'+"'"+'..a..'+"'"+'":['+"'"+'local e=false;for f,g in pairs(b)do local h=game.players[a].insert{name=f,count=g}if e then d=d..'+"'"+','+"'"+'else e=true end;d=d..'+"'"+'{"name":"'+"'"+'..f..'+"'"+'","count":'+"'"+'..g-h..'+"'"+'}'+"'"+'end;d=d..'+"'"+']}}'+"'"+'game.write_file("'+outputFile+'",d,true,0)end
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-- output to serpented LUA table
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local a="Danielv123"local b={["iron-ore"]=30,["steel-plate"]=120}local c={}if game.players[a]and game.players[a].connected then for d,e in pairs(b)do local f=game.players[a].insert{name=d,count=e}if not c[a]then c[a]={}end;if c[a][d]then c[a][d]=c[a][d]+e-f else c[a][d]=e-f end end;game.write_file("'+outputFile+'",serpent.line(c,{["comment"]=false,["compact"]=true}),true,0)end
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