Files

1662 lines
51 KiB
TypeScript

import * as lib from "@clusterio/lib";
import { BaseControllerPlugin, type InstanceInfo } from "@clusterio/controller";
import {
TileDataEvent,
GetRawTileRequest,
GetChartTagsRequest,
type ChartData,
ChartTagDataEvent,
type ChartTagData,
RecipeDataEvent,
GetRawRecipeTileRequest,
PlayerPositionEvent,
PlayerSessionEndEvent,
type PlayerData,
GetPlayerPathRequest,
ClearMinimapSurfaceDataRequest,
ClearMinimapDataRequest,
} from "./messages";
import * as fs from "fs-extra";
import * as path from "path";
import * as zlib from "zlib";
import { promisify } from "util";
import sharp from "sharp";
import {
renderChunkToPixels,
extractChunkFromTile,
renderTileToPixels,
pixelsToRGBA,
parseChunkDataRecord,
parsePixelDataRecord,
parseRecipeTileBinary,
type ParsedRecipeTile,
} from "./utils/tile-utils";
import { parsePlayerPositionsBinary } from "./utils/player-utils";
function resolveFileInDir(baseDir: string, fileName: string): string | null {
if (fileName.includes("\0") || /[\\/]/.test(fileName)) {
return null;
}
const resolvedBaseDir = path.resolve(baseDir);
const resolvedPath = path.resolve(resolvedBaseDir, fileName);
const relative = path.relative(resolvedBaseDir, resolvedPath);
if (relative === "" || (!relative.startsWith("..") && !path.isAbsolute(relative))) {
return resolvedPath;
}
return null;
}
function isENOENT(err: any): boolean {
return err && err.code === "ENOENT";
}
interface TileMetadata {
instanceId: number;
surface: string;
force: string;
}
interface ChartTagMetadata {
instanceId: number;
surface: string;
force: string;
}
interface PixelChange {
x: number;
y: number;
newColor: number;
oldColor: number;
}
interface EnrichedPlayerData extends PlayerData {
_playerId: number;
_tMs: number;
}
interface QueuedPlayerSessionStart {
playerId: number;
playerName: string;
tMs: number;
}
interface QueuedPlayerSessionEnd {
playerId: number;
tMs: number;
}
export class ControllerPlugin extends BaseControllerPlugin {
private tilesPath: string = "";
private chartTagsPath: string = "";
private recipeTilesPath: string = "";
private playerPositionsPath: string = "";
private chunkSavingQueue = new Map<string, Map<string, { data: ChartData, tick: number }>>();
private chartTagQueues = new Map<string, ChartTagData[]>();
private recipeSavingQueue = new Map<string, Buffer[]>();
private playerPositionQueues = new Map<string, EnrichedPlayerData[]>();
private playerSessionStartQueues = new Map<string, QueuedPlayerSessionStart[]>();
private playerSessionEndQueues = new Map<string, QueuedPlayerSessionEnd[]>();
// Player session tracking per surface file
// fileKey -> playerName -> playerId
private playerSessions = new Map<string, Map<string, number>>();
// fileKey -> nextId
private nextPlayerIds = new Map<string, number>();
// fileKey -> Set of active player names
private activePlayerSessions = new Map<string, Set<string>>();
// Keep per-tile dictionary of recipe -> uint16 index as well as next free index
private recipeDictionaries = new Map<string, Map<string, number>>();
private nextRecipeIndex = new Map<string, number>();
private lastSeenTagContent = new Map<string, Map<number, {
position: [number, number];
text: string;
icon?: any;
last_user?: string;
}>>();
// tileKey -> posKey -> recipe
private lastSeenRecipeContent = new Map<string, Map<string, string | undefined>>();
private savingTiles: boolean = false;
private savingChartTags = new Set<string>();
private saveInterval: NodeJS.Timeout | null = null;
private saveRecipeTilesInProgress: boolean = false;
private savePlayerPositionsInProgress: boolean = false;
async init() {
this.tilesPath = path.resolve(
this.controller.config.get("controller.database_directory"),
"minimap_tiles"
);
this.chartTagsPath = path.resolve(
this.controller.config.get("controller.database_directory"),
"minimap_chart_tags"
);
this.recipeTilesPath = path.resolve(
this.controller.config.get("controller.database_directory"),
"minimap_recipe_tiles"
);
this.playerPositionsPath = path.resolve(
this.controller.config.get("controller.database_directory"),
"minimap_player_positions"
);
await fs.ensureDir(this.tilesPath);
await fs.ensureDir(this.chartTagsPath);
await fs.ensureDir(this.recipeTilesPath);
await fs.ensureDir(this.playerPositionsPath);
// Handle incoming events from instances
this.controller.handle(TileDataEvent, this.handleTileDataEvent.bind(this));
this.controller.handle(ChartTagDataEvent, this.handleChartTagDataEvent.bind(this));
this.controller.handle(GetRawTileRequest, this.handleGetRawTileRequest.bind(this));
this.controller.handle(GetChartTagsRequest, this.handleGetChartTagsRequest.bind(this));
this.controller.handle(RecipeDataEvent, this.handleRecipeDataEvent.bind(this));
this.controller.handle(GetRawRecipeTileRequest, this.handleGetRawRecipeTileRequest.bind(this));
this.controller.handle(PlayerPositionEvent, this.handlePlayerPositionEvent.bind(this));
this.controller.handle(PlayerSessionEndEvent, this.handlePlayerSessionEndEvent.bind(this));
this.controller.handle(GetPlayerPathRequest, this.handleGetPlayerPathRequest.bind(this));
this.controller.handle(
ClearMinimapSurfaceDataRequest,
this.handleClearMinimapSurfaceDataRequest.bind(this)
);
this.controller.handle(
ClearMinimapDataRequest,
this.handleClearAllMinimapDataRequest.bind(this)
);
// Register events as subscribable for web clients
this.controller.subscriptions.handle(TileDataEvent);
this.controller.subscriptions.handle(ChartTagDataEvent);
this.controller.subscriptions.handle(RecipeDataEvent);
this.controller.subscriptions.handle(PlayerPositionEvent);
// Set up HTTP routes for serving tiles
this.setupTileRoutes();
// Load existing tag numbers for deduplication
await this.loadExistingTagContent();
// Load existing recipe data for deduplication
await this.loadExistingRecipeContent();
// Load existing player sessions from disk to maintain ID consistency
await this.loadExistingPlayerSessions();
this.saveInterval = setInterval(() => {
this.saveTiles().catch(err => this.logger.error(`Error saving tiles: ${err}`));
this.saveChartTags().catch(err => this.logger.error(`Error saving chart tags: ${err}`));
this.saveRecipeTiles().catch(err => this.logger.error(`Error saving recipe tiles: ${err}`));
this.savePlayerPositions().catch(err => this.logger.error(`Error saving player positions: ${err}`));
}, 5000);
}
private parseTileKey(name: string): TileMetadata | null {
const trimmed = name.replace(/(\.bin|\.recipes)$/, "");
const parts = trimmed.split("_");
if (parts.length < 5) {
return null;
}
parts.pop(); // tileY
parts.pop(); // tileX
const force = parts.pop()!;
const instancePart = parts.shift();
if (!instancePart) {
return null;
}
const surface = parts.join("_");
const instanceId = Number.parseInt(instancePart, 10);
if (!Number.isFinite(instanceId)) {
return null;
}
return { instanceId, surface, force };
}
private parseChartTagMetadata(name: string): ChartTagMetadata | null {
const suffix = "_chart_tags.json";
if (!name.endsWith(suffix)) {
return null;
}
const trimmed = name.slice(0, -suffix.length);
const parts = trimmed.split("_");
if (parts.length < 3) {
return null;
}
const force = parts.pop()!;
const instancePart = parts.shift();
if (!instancePart) {
return null;
}
const surface = parts.join("_");
const instanceId = Number.parseInt(instancePart, 10);
if (!Number.isFinite(instanceId)) {
return null;
}
return { instanceId, surface, force };
}
private matchesSurfaceForce(
meta: TileMetadata | null,
instanceId: number,
surface: string,
force?: string
): meta is TileMetadata {
if (!meta) {
return false;
}
if (meta.instanceId !== instanceId || meta.surface !== surface) {
return false;
}
if (force && meta.force !== force) {
return false;
}
return true;
}
private matchesChartTag(
meta: ChartTagMetadata | null,
instanceId: number,
surface: string,
force?: string
): meta is ChartTagMetadata {
if (!meta) {
return false;
}
if (meta.instanceId !== instanceId || meta.surface !== surface) {
return false;
}
if (force && meta.force !== force) {
return false;
}
return true;
}
private async deleteFilesMatching(dir: string, predicate: (file: string) => boolean) {
const files = await fs.readdir(dir);
const matches = files.filter(file => predicate(file));
await Promise.all(matches.map(file => fs.remove(path.join(dir, file))));
}
private removeSurfaceQueueEntries(instanceId: number, surface: string, force?: string) {
for (const tileName of Array.from(this.chunkSavingQueue.keys())) {
if (this.matchesSurfaceForce(this.parseTileKey(tileName), instanceId, surface, force)) {
this.chunkSavingQueue.delete(tileName);
}
}
for (const tileName of Array.from(this.recipeSavingQueue.keys())) {
if (this.matchesSurfaceForce(this.parseTileKey(tileName), instanceId, surface, force)) {
this.recipeSavingQueue.delete(tileName);
}
}
for (const key of Array.from(this.chartTagQueues.keys())) {
if (this.matchesChartTag(this.parseChartTagMetadata(key), instanceId, surface, force)) {
this.chartTagQueues.delete(key);
}
}
for (const key of Array.from(this.playerPositionQueues.keys())) {
if (key === `${instanceId}_${surface}`) {
this.playerPositionQueues.delete(key);
}
}
for (const key of Array.from(this.playerSessionStartQueues.keys())) {
if (key === `${instanceId}_${surface}`) {
this.playerSessionStartQueues.delete(key);
}
}
for (const key of Array.from(this.playerSessionEndQueues.keys())) {
if (key === `${instanceId}_${surface}`) {
this.playerSessionEndQueues.delete(key);
}
}
}
private removeSurfaceCaches(instanceId: number, surface: string, force?: string) {
for (const key of Array.from(this.lastSeenTagContent.keys())) {
if (this.matchesChartTag(this.parseChartTagMetadata(key), instanceId, surface, force)) {
this.lastSeenTagContent.delete(key);
}
}
for (const key of Array.from(this.lastSeenRecipeContent.keys())) {
if (this.matchesSurfaceForce(this.parseTileKey(key), instanceId, surface, force)) {
this.lastSeenRecipeContent.delete(key);
this.recipeDictionaries.delete(key);
this.nextRecipeIndex.delete(key);
}
}
const playerKey = `${instanceId}_${surface}`;
this.playerSessions.delete(playerKey);
this.nextPlayerIds.delete(playerKey);
this.activePlayerSessions.delete(playerKey);
}
private async clearSurfaceData(instanceId: number, surface: string, force?: string) {
const matchesTile = (file: string) => this.matchesSurfaceForce(
this.parseTileKey(file),
instanceId,
surface,
force
);
await this.deleteFilesMatching(this.tilesPath, matchesTile);
await this.deleteFilesMatching(this.recipeTilesPath, matchesTile);
await this.deleteFilesMatching(this.chartTagsPath, (file) => (
this.matchesChartTag(this.parseChartTagMetadata(file), instanceId, surface, force)
));
if (!force) {
const positionsFile = `${instanceId}_${surface}.positions`;
const positionsPath = resolveFileInDir(this.playerPositionsPath, positionsFile);
if (positionsPath) {
await fs.remove(positionsPath);
} else {
this.logger.warn(`Refusing to clear player positions with invalid path: ${positionsFile}`);
}
}
this.removeSurfaceQueueEntries(instanceId, surface, force);
this.removeSurfaceCaches(instanceId, surface, force);
this.logger.info(`Cleared minimap data: ${instanceId}, surface ${surface}${force ? `, force ${force}` : ""}`);
}
private async clearAllMinimapData() {
await Promise.all([
fs.emptyDir(this.tilesPath),
fs.emptyDir(this.chartTagsPath),
fs.emptyDir(this.recipeTilesPath),
fs.emptyDir(this.playerPositionsPath),
]);
this.chunkSavingQueue.clear();
this.chartTagQueues.clear();
this.recipeSavingQueue.clear();
this.playerPositionQueues.clear();
this.playerSessionStartQueues.clear();
this.playerSessionEndQueues.clear();
this.lastSeenTagContent.clear();
this.lastSeenRecipeContent.clear();
this.recipeDictionaries.clear();
this.nextRecipeIndex.clear();
this.playerSessions.clear();
this.nextPlayerIds.clear();
this.activePlayerSessions.clear();
this.logger.info("Cleared all minimap data");
}
async onInstanceStatusChanged(instance: InstanceInfo) {
if (instance.status === "running") {
return;
}
const now = Date.now();
let queued = false;
for (const [fileKey, activeSessions] of this.activePlayerSessions) {
if (!fileKey.startsWith(`${instance.id}_`)) {
continue;
}
if (activeSessions.size === 0) {
continue;
}
const sessions = this.playerSessions.get(fileKey);
if (!sessions) {
activeSessions.clear();
continue;
}
for (const playerName of activeSessions) {
const playerId = sessions.get(playerName);
if (playerId === undefined) {
continue;
}
this.queuePlayerSessionEnd(fileKey, playerId, now);
queued = true;
}
activeSessions.clear();
}
if (queued) {
this.savePlayerPositions().catch(err => this.logger.error(`Error saving player positions: ${err}`));
}
}
async onShutdown() {
if (this.saveInterval) {
clearInterval(this.saveInterval);
this.saveInterval = null;
}
// Perform final save before shutdown
await this.saveTiles();
await this.saveChartTags();
await this.saveRecipeTiles();
await this.savePlayerPositions();
}
// Compare two pixel arrays and return changes
private comparePixels(
oldPixels: Uint16Array,
newPixels: Uint16Array,
chunkX: number,
chunkY: number
): PixelChange[] {
const changes: PixelChange[] = [];
for (let y = 0; y < 32; y++) {
for (let x = 0; x < 32; x++) {
const index = y * 32 + x;
const oldColor = oldPixels[index];
const newColor = newPixels[index];
if (oldColor !== newColor) {
// Calculate absolute position within the 256x256 tile
const absoluteX = chunkX * 32 + x;
const absoluteY = chunkY * 32 + y;
changes.push({
x: absoluteX,
y: absoluteY,
newColor,
oldColor,
});
}
}
}
return changes;
}
// Create pixel changeset data buffer
private createPixelChangeset(changes: PixelChange[], tick: number): Buffer {
if (changes.length === 0) {
return Buffer.alloc(0);
}
// Group changes by identical new/old color pair for better compression
const groups = new Map<string, PixelChange[]>();
for (const ch of changes) {
const key = `${ch.newColor}_${ch.oldColor}`;
if (!groups.has(key)) { groups.set(key, []); }
groups.get(key)!.push(ch);
}
// Build buffers for each group and concatenate
const groupBuffers: Buffer[] = [];
for (const [key, group] of groups) {
const sample = group[0];
const count = group.length;
// New format: Type(1) + Tick(4) + Count(2) + NewColor(2) + OldColor(2) + (x,y)*count
const headerSize = 1 + 4 + 2 + 2 + 2;
const pixelDataSize = count * 2; // 1 byte x + 1 byte y per pixel
const buf = Buffer.alloc(headerSize + pixelDataSize);
let offset = 0;
buf.writeUInt8(2, offset); offset += 1;
buf.writeUInt32BE(Math.floor(tick / 60), offset); offset += 4;
buf.writeUInt16BE(count, offset); offset += 2;
buf.writeUInt16BE(sample.newColor, offset); offset += 2;
buf.writeUInt16BE(sample.oldColor, offset); offset += 2;
for (const c of group) {
buf.writeUInt8(c.x, offset); offset += 1;
buf.writeUInt8(c.y, offset); offset += 1;
}
groupBuffers.push(buf);
}
return Buffer.concat(groupBuffers);
}
private setupTileRoutes() {
const app = this.controller.app;
app.get("/api/minimap/tile/:instanceId/:surface/:force/:z/:x/:y.png", async (req, res) => {
try {
const { instanceId, surface, force, x, y } = req.params;
const tileX = Number.parseInt(x, 10);
const tileY = Number.parseInt(y, 10);
if (!Number.isFinite(tileX) || !Number.isFinite(tileY)) {
res.status(400).send("Invalid tile coordinates");
return;
}
const tileName = `${instanceId}_${surface}_${force}_${tileX}_${tileY}.bin`;
const tilePath = resolveFileInDir(this.tilesPath, tileName);
if (!tilePath) {
res.status(400).send("Invalid tile path");
return;
}
let tileData: Buffer;
try {
tileData = await fs.readFile(tilePath);
} catch (err) {
if (isENOENT(err)) {
res.status(404).send("Tile not found");
return;
}
throw err;
}
const image = await this.renderTile(tileData);
res.setHeader("Content-Type", "image/png");
res.send(image);
} catch (err) {
this.logger.error(`Error serving tile: ${err}`);
res.status(500).send("Error serving tile");
}
});
app.get("/api/minimap/surfaces", async (req, res) => {
try {
const files = await fs.readdir(this.tilesPath);
const surfaces = new Set<string>();
const forces = new Set<string>();
for (const file of files) {
if (!file.endsWith(".bin")) {
continue;
}
const meta = this.parseTileKey(file);
if (!meta) {
continue;
}
surfaces.add(meta.surface);
forces.add(meta.force);
}
res.json({
surfaces: Array.from(surfaces),
forces: Array.from(forces),
});
} catch (err) {
this.logger.error(`Error listing surfaces and forces: ${err}`);
res.status(500).json({ error: "Failed to list surfaces and forces" });
}
});
}
async renderTile(tileData: Buffer): Promise<Buffer> {
// Use renderTileToPixels to get the current state, then convert to image
const currentPixels = await renderTileToPixels(tileData);
// Convert RGB565 pixel data to RGBA buffer for Sharp
const rgbaData = pixelsToRGBA(currentPixels);
const raw = Buffer.from(rgbaData);
// Create and return the image directly
return sharp(raw, {
raw: { width: 256, height: 256, channels: 4 },
}).png().toBuffer();
}
async saveTiles() {
if (this.savingTiles) {
return;
}
const queue = this.chunkSavingQueue;
if (queue.size === 0) {
return;
}
this.logger.info(`Starting save for ${queue.size} tiles.`);
this.savingTiles = true;
this.chunkSavingQueue = new Map();
try {
const savePromises = [];
for (const [tileName, chunks] of queue) {
const promise = (async () => {
const tilePath = resolveFileInDir(this.tilesPath, tileName);
if (!tilePath) {
this.logger.error(`Refusing to save tile with invalid path: ${tileName}`);
return;
}
let existingTile = Buffer.alloc(0);
try {
existingTile = await fs.readFile(tilePath);
} catch (err) {
if (!isENOENT(err)) {
throw err;
}
}
const newTile = await this.updateTile(existingTile, chunks);
if (newTile && newTile.length > 0) {
await fs.writeFile(tilePath, newTile);
}
})();
savePromises.push(promise);
}
await Promise.all(savePromises);
} catch (err) {
this.logger.error(`Error saving tiles: ${err}`);
} finally {
this.savingTiles = false;
}
}
async updateTile(
existingTile: Buffer,
newChunks: Map<string, { data: ChartData, tick: number }>
): Promise<Buffer | undefined> {
const existingChunks = new Map<string, { tick: number, data: Buffer | Uint8Array }>();
// Parse existing tile data to find existing chunks
let offset = 0;
while (offset < existingTile.length) {
if (offset + 1 > existingTile.length) {
this.logger.error(`Invalid tile data: cannot read type at offset ${offset}`);
break;
}
// type (1 byte): 1 = Chunk, 2 = Pixels
const type = existingTile.readUInt8(offset);
offset += 1;
if (type === 1) { // Chunk
const parseResult = parseChunkDataRecord(existingTile, offset);
if (!parseResult.success) {
this.logger.error(`Invalid tile data: insufficient chunk data at offset ${parseResult.newOffset}`);
break;
}
existingChunks.set(
`${parseResult.record.chunkX}_${parseResult.record.chunkY}`,
{ tick: parseResult.record.tick, data: parseResult.record.data }
);
offset = parseResult.newOffset;
} else if (type === 2) { // Pixels
const parseResult = parsePixelDataRecord(existingTile, offset);
if (!parseResult.success) {
this.logger.error(`Invalid tile data: insufficient pixel data at offset ${parseResult.newOffset}`);
break;
}
offset = parseResult.newOffset;
} else {
this.logger.error(`Unknown tile data type: ${type} at offset ${offset}`);
break;
}
}
// Render the current state of the entire tile if we have existing data
let currentTilePixels: Uint16Array | null = null;
if (existingTile.length > 0) {
currentTilePixels = await renderTileToPixels(existingTile);
}
// Process new chunks and determine what to append
const appendBuffers: Buffer[] = [];
let hasChanges = false;
for (const [chunkName, newChunk] of newChunks) {
const newChunkData = Buffer.from(newChunk.data.chart_data, "base64");
const [chunkX, chunkY] = chunkName.split("_").map(Number);
if (!existingChunks.has(chunkName)) {
// New chunk - append as chunk data (type 1)
this.logger.info(`Adding new chunk ${chunkName} to tile`);
const header = Buffer.alloc(8);
header.writeUInt8(1, 0); // Type 1 (chunk)
header.writeUInt32BE(Math.floor(newChunk.tick / 60), 1); // Tick
header.writeUInt8((chunkX << 4) | chunkY, 5); // Coords
header.writeUInt16BE(newChunkData.length, 6); // Length
appendBuffers.push(header, newChunkData);
hasChanges = true;
} else {
// Existing chunk - compare current tile state with new chunk data
const newPixels = await renderChunkToPixels(newChunkData);
let oldPixels: Uint16Array;
if (currentTilePixels) {
// Extract current chunk area from the rendered tile
oldPixels = extractChunkFromTile(currentTilePixels, chunkX, chunkY);
} else {
// Fallback to black pixels if tile couldn't be rendered
oldPixels = new Uint16Array(32 * 32);
}
const changes = this.comparePixels(oldPixels, newPixels, chunkX, chunkY);
if (changes.length > 0) {
this.logger.info(`Adding ${changes.length} pixel changes for chunk ${chunkName} to tile`);
const changeset = this.createPixelChangeset(changes, newChunk.tick);
if (changeset.length > 0) {
appendBuffers.push(changeset);
hasChanges = true;
}
}
}
}
if (!hasChanges) {
return undefined;
}
// Append new data to existing tile (never modify existing data)
return Buffer.concat([existingTile, ...appendBuffers]);
}
async loadExistingTagContent() {
try {
// Use existsSync for synchronous directory existence check
if (!fs.existsSync(this.chartTagsPath)) {
return;
}
const files = await fs.readdir(this.chartTagsPath);
const tagFiles = files.filter(file => file.endsWith("_chart_tags.json"));
for (const file of tagFiles) {
await this.loadTagContentFromFile(file);
}
} catch (err) {
if (isENOENT(err)) {
return;
}
this.logger.error(`Error loading existing tag content: ${err}`);
}
}
private async loadTagContentFromFile(file: string) {
const fileKey = file.replace("_chart_tags.json", "");
const filePath = resolveFileInDir(this.chartTagsPath, file);
if (filePath === null) {
this.logger.warn(`Invalid chart tag file path: ${file}`);
return;
}
if (!this.lastSeenTagContent.has(fileKey)) {
this.lastSeenTagContent.set(fileKey, new Map());
}
const seenTags = this.lastSeenTagContent.get(fileKey)!;
try {
const content = await fs.readFile(filePath, "utf-8");
const lines = content.trim().split("\n").filter(line => line.trim());
for (const line of lines) {
this.processTagLine(line, seenTags);
}
this.logger.info(`Loaded ${seenTags.size} existing tag contents from ${file}`);
} catch (readErr) {
this.logger.warn(`Failed to read chart tag file ${file}: ${readErr}`);
}
}
private processTagLine(line: string, seenTags: Map<number, any>) {
try {
const tagData = JSON.parse(line);
const isNumberTag = typeof tagData.tag_number === "number";
const notDeleted = !tagData.end_tick;
if (isNumberTag && notDeleted) {
// Only store the latest content for tags that haven't been deleted
seenTags.set(tagData.tag_number, {
position: tagData.position,
text: tagData.text,
icon: tagData.icon,
last_user: tagData.last_user,
});
}
} catch (parseErr) {
this.logger.warn(`Failed to parse chart tag line: ${parseErr}`);
}
}
/**
* Parses existing recipe jsonl files and builds an in-memory map that tracks
* the latest active (non-ended) recipe for every position. This allows incoming
* RecipeDataEvents to be deduplicated so we do not append identical recipe lines
* to disk multiple times.
*/
async loadExistingRecipeContent() {
try {
if (!await fs.pathExists(this.recipeTilesPath)) {
return;
}
const files = await fs.readdir(this.recipeTilesPath);
const recipeFiles = files.filter(file => file.endsWith(".recipes"));
for (const file of recipeFiles) {
const tileKey = file.replace(".recipes", "");
const filePath = resolveFileInDir(this.recipeTilesPath, file);
if (filePath === null) {
this.logger.warn(`Invalid recipe file path: ${file}`);
continue;
}
// Initialise structures
this.lastSeenRecipeContent.set(tileKey, new Map());
this.recipeDictionaries.set(tileKey, new Map());
this.nextRecipeIndex.set(tileKey, 0);
try {
const data = await fs.readFile(filePath);
await this.parseRecipeTileForState(tileKey, data);
this.logger.info(`Loaded recipe state for ${tileKey}`);
} catch (readErr) {
this.logger.warn(`Failed to read recipe file ${file}: ${readErr}`);
}
}
} catch (err) {
this.logger.error(`Error loading existing recipe content: ${err}`);
}
}
// Parse binary recipe tile and populate lastSeenRecipeContent & recipeDictionaries
private async parseRecipeTileForState(tileKey: string, buffer: Buffer) {
// Derive tile coordinates from key (last two underscore-separated parts)
const parts = tileKey.split("_");
const tileY = parseInt(parts.pop()!, 10); // last
const tileX = parseInt(parts.pop()!, 10); // second last
const parsed: ParsedRecipeTile = parseRecipeTileBinary(tileX, tileY, buffer, null);
// Populate dictionary mapping (name -> index)
const dict = this.recipeDictionaries.get(tileKey)!;
for (const [id, name] of parsed.dictionary) {
dict.set(name, id);
const currentNext = this.nextRecipeIndex.get(tileKey) ?? 0;
if (id + 1 > currentNext) { this.nextRecipeIndex.set(tileKey, id + 1); }
}
// Populate active recipe cache
const seen = this.lastSeenRecipeContent.get(tileKey)!;
for (const [posKey, recipe] of parsed.activeRecipes) {
seen.set(posKey, recipe);
}
}
// Encode helpers
private getOrCreateRecipeIndex(tileKey: string, recipe: string): { index: number, dictEntry?: Buffer } {
if (!this.recipeDictionaries.has(tileKey)) {
this.recipeDictionaries.set(tileKey, new Map());
this.nextRecipeIndex.set(tileKey, 0);
}
const dict = this.recipeDictionaries.get(tileKey)!;
if (dict.has(recipe)) {
return { index: dict.get(recipe)! };
}
const nextIdx = this.nextRecipeIndex.get(tileKey)!;
dict.set(recipe, nextIdx);
this.nextRecipeIndex.set(tileKey, nextIdx + 1);
const nameBuf = Buffer.from(recipe, "utf-8");
const dictEntry = Buffer.alloc(1 + 2 + 1 + nameBuf.length);
dictEntry.writeUInt8(0, 0);
dictEntry.writeUInt16BE(nextIdx, 1);
dictEntry.writeUInt8(nameBuf.length, 3);
nameBuf.copy(dictEntry, 4);
return { index: nextIdx, dictEntry };
}
private encodeSet(tileKey: string, tick: number, px: number, py: number, recipe: string): Buffer[] {
const { index, dictEntry } = this.getOrCreateRecipeIndex(tileKey, recipe);
const buf = Buffer.alloc(1 + 4 + 1 + 1 + 2);
let o = 0;
buf.writeUInt8(1, o); o += 1;
buf.writeUInt32BE(Math.floor(tick / 60), o); o += 4;
buf.writeUInt8(px, o); o += 1;
buf.writeUInt8(py, o); o += 1;
buf.writeUInt16BE(index, o);
return dictEntry ? [dictEntry, buf] : [buf];
}
private encodeClear(tick: number, px: number, py: number): Buffer {
const buf = Buffer.alloc(1 + 4 + 1 + 1);
let o = 0;
buf.writeUInt8(2, o); o += 1;
buf.writeUInt32BE(Math.floor(tick / 60), o); o += 4;
buf.writeUInt8(px, o); o += 1;
buf.writeUInt8(py, o);
return buf;
}
async saveChartTags() {
if (this.chartTagQueues.size === 0) {
return;
}
const savePromises = [];
for (const [fileKey, tags] of this.chartTagQueues) {
if (tags.length === 0 || this.savingChartTags.has(fileKey)) {
// Remove empty queues to prevent repeated processing
if (tags.length === 0 && !this.savingChartTags.has(fileKey)) {
this.chartTagQueues.delete(fileKey);
}
continue;
}
const promise = (async () => {
this.savingChartTags.add(fileKey);
const tagsToSave = [...tags];
tags.length = 0; // Clear the queue
try {
const fileName = `${fileKey}_chart_tags.json`;
const filePath = resolveFileInDir(this.chartTagsPath, fileName);
if (!filePath) {
this.logger.error(`Refusing to save chart tags with invalid path: ${fileName}`);
return;
}
// Convert chart tags to newline-delimited JSON format
const jsonLines = tagsToSave.map(tag => JSON.stringify(tag)).join("\n");
await fs.appendFile(filePath, `${jsonLines}\n`);
// Mark tags as successfully saved
if (!this.lastSeenTagContent.has(fileKey)) {
this.lastSeenTagContent.set(fileKey, new Map());
}
const seenTags = this.lastSeenTagContent.get(fileKey)!;
for (const tag of tagsToSave) {
seenTags.set(tag.tag_number, {
position: tag.position,
text: tag.text,
icon: tag.icon,
last_user: tag.last_user,
});
}
this.logger.info(`Saved ${tagsToSave.length} chart tag entries to ${fileKey}`);
} catch (err) {
this.logger.error(`Error saving chart tags for ${fileKey}: ${err}`);
// Re-queue the failed tags
tags.unshift(...tagsToSave);
} finally {
this.savingChartTags.delete(fileKey);
}
})();
savePromises.push(promise);
}
await Promise.all(savePromises);
}
async handleChartTagDataEvent(event: ChartTagDataEvent) {
try {
const { instance_id, tag_data } = event;
// Create file key based on instance, surface, and force
const fileKey = `${instance_id}_${tag_data.surface}_${tag_data.force}`;
// Initialize seen tags map if it doesn't exist
if (!this.lastSeenTagContent.has(fileKey)) {
this.lastSeenTagContent.set(fileKey, new Map());
}
// Check for duplicate content, but allow deletion events (end_tick set) even if we've seen the tag before
const seenTags = this.lastSeenTagContent.get(fileKey)!;
const lastSeenContent = seenTags.get(tag_data.tag_number);
// For deletion events (end_tick set), always allow through
if (tag_data.end_tick !== undefined) {
// Don't skip deletion events
} else if (lastSeenContent) {
// For creation/modification events, check if content has actually changed
const contentUnchanged =
lastSeenContent.position[0] === tag_data.position[0]
&& lastSeenContent.position[1] === tag_data.position[1]
&& lastSeenContent.text === tag_data.text
&& JSON.stringify(lastSeenContent.icon) === JSON.stringify(tag_data.icon)
&& lastSeenContent.last_user === tag_data.last_user;
if (contentUnchanged) {
return; // Skip if content hasn't changed
}
}
// Add instance_id to the tag data for storage
const enrichedTagData = {
...tag_data,
instance_id,
};
// Immediately update last seen content to improve deduplication before save completes
if (tag_data.end_tick !== undefined) {
seenTags.delete(tag_data.tag_number);
} else {
seenTags.set(tag_data.tag_number, {
position: tag_data.position,
text: tag_data.text,
icon: tag_data.icon,
last_user: tag_data.last_user,
});
}
// Initialize queue if it doesn't exist
if (!this.chartTagQueues.has(fileKey)) {
this.chartTagQueues.set(fileKey, []);
}
// Queue for batch saving
this.chartTagQueues.get(fileKey)!.push(enrichedTagData);
const updateEvent = new ChartTagDataEvent(instance_id, tag_data);
// Broadcast to subscribed web clients only with instance/surface filter
this.controller.subscriptions.broadcast(updateEvent, `${instance_id}:${tag_data.surface}`);
} catch (err) {
this.logger.error(`Error processing chart tag data: ${err}`);
}
}
async handleTileDataEvent(event: TileDataEvent) {
try {
const { instance_id, surface, force, x, y, tick, chunk } = event;
// Calculate tile coordinates for 8x8 chunks per tile (256x256 pixels)
const tileX = Math.floor(x / 32 / 8);
const tileY = Math.floor(y / 32 / 8);
const tileName = `${instance_id}_${surface}_${force}_${tileX}_${tileY}.bin`;
// Fix negative modulo results by using proper modulo operation (0-7 range for 8x8)
const chunkX = ((Math.floor(x / 32) % 8) + 8) % 8;
const chunkY = ((Math.floor(y / 32) % 8) + 8) % 8;
const chunkName = `${chunkX}_${chunkY}`;
if (!this.chunkSavingQueue.has(tileName)) {
this.chunkSavingQueue.set(tileName, new Map());
}
this.chunkSavingQueue.get(tileName)!.set(chunkName, { data: chunk, tick });
const updateEvent = new TileDataEvent(
instance_id,
surface,
force,
x,
y,
tick,
chunk
);
// Broadcast to subscribed web clients only with instance/surface filter
this.controller.subscriptions.broadcast(updateEvent, `${instance_id}:${surface}`);
} catch (err) {
this.logger.error(`Error processing tile data: ${err}`);
}
}
async handleGetRawTileRequest(request: GetRawTileRequest) {
const { instance_id, surface, force, tile_x, tile_y, tick } = request;
const tileName = `${instance_id}_${surface}_${force}_${tile_x}_${tile_y}.bin`;
const tilePath = resolveFileInDir(this.tilesPath, tileName);
if (!tilePath) {
this.logger.warn(`Refusing to read tile with invalid path: ${tileName}`);
return { tile_data: null, tick: tick || 0 };
}
try {
const tileData = await fs.readFile(tilePath);
const base64Data = tileData.toString("base64");
return {
tile_data: base64Data,
};
} catch (err) {
if (isENOENT(err)) {
return { tile_data: null, tick: tick || 0 };
}
this.logger.error(`Error reading tile file: ${err}`);
return { tile_data: null };
}
}
async handleGetChartTagsRequest(request: GetChartTagsRequest) {
const { instance_id, surface, force } = request;
const fileKey = `${instance_id}_${surface}_${force}`;
const fileName = `${fileKey}_chart_tags.json`;
const filePath = resolveFileInDir(this.chartTagsPath, fileName);
if (!filePath) {
this.logger.warn(`Refusing to read chart tags with invalid path: ${fileName}`);
return { chart_tags: [] };
}
try {
const content = await fs.readFile(filePath, "utf-8");
const lines = content.trim().split("\n").filter(line => line.trim());
const chartTags: ChartTagData[] = [];
for (const line of lines) {
try {
const tagData = JSON.parse(line);
chartTags.push(tagData);
} catch (parseErr) {
this.logger.warn(`Failed to parse chart tag line: ${parseErr}`);
}
}
return { chart_tags: chartTags };
} catch (err) {
if (isENOENT(err)) {
return { chart_tags: [] };
}
this.logger.error(`Error reading chart tag file: ${err}`);
return { chart_tags: [] };
}
}
async saveRecipeTiles() {
if (this.saveRecipeTilesInProgress) {
return;
}
if (this.recipeSavingQueue.size === 0) {
return;
}
this.saveRecipeTilesInProgress = true;
const queue = this.recipeSavingQueue;
this.recipeSavingQueue = new Map();
try {
const promises: Promise<void>[] = [];
for (const [tileName, buffers] of queue) {
const promise = (async () => {
const fileName = `${tileName}.recipes`;
const tilePath = resolveFileInDir(this.recipeTilesPath, fileName);
if (!tilePath) {
this.logger.error(`Refusing to save recipe tile with invalid path: ${fileName}`);
return;
}
const concat = Buffer.concat(buffers);
await fs.appendFile(tilePath, concat);
})();
promises.push(promise);
}
await Promise.all(promises);
} catch (err) {
this.logger.error(`Error saving recipe tiles: ${err}`);
} finally {
this.saveRecipeTilesInProgress = false;
}
}
private queuePlayerSessionStart(fileKey: string, playerId: number, playerName: string, tMs: number) {
if (!this.playerSessionStartQueues.has(fileKey)) {
this.playerSessionStartQueues.set(fileKey, []);
}
this.playerSessionStartQueues.get(fileKey)!.push({
playerId,
playerName,
tMs,
});
}
private queuePlayerSessionEnd(fileKey: string, playerId: number, tMs: number) {
if (!this.playerSessionEndQueues.has(fileKey)) {
this.playerSessionEndQueues.set(fileKey, []);
}
this.playerSessionEndQueues.get(fileKey)!.push({
playerId,
tMs,
});
}
async savePlayerPositions() {
if (this.savePlayerPositionsInProgress) {
return;
}
if (
this.playerPositionQueues.size === 0
&& this.playerSessionStartQueues.size === 0
&& this.playerSessionEndQueues.size === 0
) {
return;
}
this.savePlayerPositionsInProgress = true;
const queue = this.playerPositionQueues;
this.playerPositionQueues = new Map();
const sessionStartQueue = this.playerSessionStartQueues;
this.playerSessionStartQueues = new Map();
const sessionEndQueue = this.playerSessionEndQueues;
this.playerSessionEndQueues = new Map();
try {
const promises: Promise<void>[] = [];
const fileKeys = new Set([
...queue.keys(),
...sessionStartQueue.keys(),
...sessionEndQueue.keys(),
]);
for (const fileKey of fileKeys) {
const positions = queue.get(fileKey) ?? [];
const sessionStarts = sessionStartQueue.get(fileKey) ?? [];
const sessionEnds = sessionEndQueue.get(fileKey) ?? [];
const promise = (async () => {
const fileName = `${fileKey}.positions`;
const filePath = resolveFileInDir(this.playerPositionsPath, fileName);
if (!filePath) {
this.logger.error(`Refusing to save player positions with invalid path: ${fileName}`);
return;
}
// Convert queued data to binary format.
//
// Session events and positions can be queued in the same save interval
// (e.g. host drop + reconnect).
// Emit records in receive-time order so SessionEnd can't be written after a new SessionStart.
type QueuedRecord =
| { kind: "sessionStart"; tMs: number; playerId: number; playerName: string }
| { kind: "position"; tMs: number; position: EnrichedPlayerData }
| { kind: "sessionEnd"; tMs: number; playerId: number };
const kindOrder: Record<QueuedRecord["kind"], number> = {
sessionEnd: 0,
sessionStart: 1,
position: 2,
};
const records: QueuedRecord[] = [];
for (const sessionStart of sessionStarts) {
records.push({
kind: "sessionStart",
tMs: sessionStart.tMs,
playerId: sessionStart.playerId,
playerName: sessionStart.playerName,
});
}
for (const position of positions) {
records.push({ kind: "position", tMs: position._tMs, position });
}
for (const sessionEnd of sessionEnds) {
records.push({ kind: "sessionEnd", tMs: sessionEnd.tMs, playerId: sessionEnd.playerId });
}
records.sort((a, b) => (
a.tMs - b.tMs
|| kindOrder[a.kind] - kindOrder[b.kind]
));
const buffers: Buffer[] = [];
for (const record of records) {
if (record.kind === "sessionStart") {
const nameBytes = Buffer.from(record.playerName, "utf8");
// SessionStart record (type 1): 1 + 4 + 2 + 1 + nameLen bytes
const buffer = Buffer.alloc(1 + 4 + 2 + 1 + nameBytes.length);
let offset = 0;
// Type (1 byte): 1 = SessionStart
buffer.writeUInt8(1, offset);
offset += 1;
// t_ms (4 bytes): Current timestamp in milliseconds (uint32 wrap)
buffer.writeUInt32BE(Math.floor(record.tMs) >>> 0, offset);
offset += 4;
// player_id (2 bytes)
buffer.writeUInt16BE(record.playerId & 0xFFFF, offset);
offset += 2;
// name_len (1 byte) + name bytes
buffer.writeUInt8(nameBytes.length & 0xFF, offset);
offset += 1;
nameBytes.copy(buffer, offset);
buffers.push(buffer);
continue;
}
if (record.kind === "position") {
const position = record.position;
// Position record (type 0): 1 + 4 + 4 + 3 + 3 + 2 = 17 bytes
const buffer = Buffer.alloc(17);
let offset = 0;
// Type (1 byte): 0 = Position
buffer.writeUInt8(0, offset);
offset += 1;
// t_sec (4 bytes): Current timestamp in seconds since epoch
buffer.writeUInt32BE(Math.floor(record.tMs / 1000) >>> 0, offset);
offset += 4;
// sec (4 bytes): Game seconds (already calculated in Lua)
buffer.writeUInt32BE(position.sec, offset);
offset += 4;
// x_tiles (3 bytes): X coordinate as 24-bit signed integer
const x_int24 = Math.round(position.x) & 0xFFFFFF;
buffer.writeUInt8((x_int24 >> 16) & 0xFF, offset);
buffer.writeUInt8((x_int24 >> 8) & 0xFF, offset + 1);
buffer.writeUInt8(x_int24 & 0xFF, offset + 2);
offset += 3;
// y_tiles (3 bytes): Y coordinate as 24-bit signed integer
const y_int24 = Math.round(position.y) & 0xFFFFFF;
buffer.writeUInt8((y_int24 >> 16) & 0xFF, offset);
buffer.writeUInt8((y_int24 >> 8) & 0xFF, offset + 1);
buffer.writeUInt8(y_int24 & 0xFF, offset + 2);
offset += 3;
// player_id (2 bytes): Use the assigned player ID
buffer.writeUInt16BE((position._playerId ?? 0) & 0xFFFF, offset);
buffers.push(buffer);
continue;
}
// record.kind === "sessionEnd"
// SessionEnd record (type 2): 1 + 4 + 2 bytes
const buffer = Buffer.alloc(1 + 4 + 2);
let offset = 0;
// Type (1 byte): 2 = SessionEnd
buffer.writeUInt8(2, offset);
offset += 1;
// t_ms (4 bytes): Current timestamp in milliseconds (uint32 wrap)
buffer.writeUInt32BE(Math.floor(record.tMs) >>> 0, offset);
offset += 4;
// player_id (2 bytes)
buffer.writeUInt16BE(record.playerId & 0xFFFF, offset);
buffers.push(buffer);
}
if (buffers.length > 0) {
const concatenated = Buffer.concat(buffers);
await fs.appendFile(filePath, concatenated);
}
})();
promises.push(promise);
}
await Promise.all(promises);
} catch (err) {
this.logger.error(`Error saving player positions: ${err}`);
} finally {
this.savePlayerPositionsInProgress = false;
}
}
async handleRecipeDataEvent(event: RecipeDataEvent) {
try {
const { instance_id, recipe_data } = event;
const x = recipe_data.position[0];
const y = recipe_data.position[1];
const tileX = Math.floor(x / 256);
const tileY = Math.floor(y / 256);
const tileKey = `${instance_id}_${recipe_data.surface}_${recipe_data.force}_${tileX}_${tileY}`;
const posKey = `${x}_${y}`;
// Initialise dedup map
if (!this.lastSeenRecipeContent.has(tileKey)) {
this.lastSeenRecipeContent.set(tileKey, new Map());
}
const seenRecipes = this.lastSeenRecipeContent.get(tileKey)!;
let buffersToWrite: Buffer[] = [];
// Translate world pos to local px/py
const px = Math.round(x - tileX * 256);
const py = Math.round(y - tileY * 256);
if (recipe_data.end_tick !== undefined) {
// Clear recipe
if (seenRecipes.has(posKey)) {
seenRecipes.delete(posKey);
buffersToWrite.push(this.encodeClear(recipe_data.end_tick, px, py));
} else {
return; // nothing changed
}
} else {
if (!recipe_data.recipe) {
return; // nothing to set
}
const existing = seenRecipes.get(posKey);
if (existing === recipe_data.recipe) {
return; // duplicate
}
seenRecipes.set(posKey, recipe_data.recipe);
buffersToWrite = this.encodeSet(tileKey, recipe_data.start_tick ?? 0, px, py, recipe_data.recipe);
}
if (buffersToWrite.length === 0) { return; }
if (!this.recipeSavingQueue.has(tileKey)) {
this.recipeSavingQueue.set(tileKey, []);
}
this.recipeSavingQueue.get(tileKey)!.push(...buffersToWrite);
// Broadcast live update to subscribed web clients only with instance/surface filter
this.controller.subscriptions.broadcast(event, `${instance_id}:${event.recipe_data.surface}`);
} catch (err) {
this.logger.error(`Error processing recipe data: ${err}`);
}
}
async handleGetRawRecipeTileRequest(request: GetRawRecipeTileRequest) {
const { instance_id, surface, force, tile_x, tile_y } = request;
const tileKey = `${instance_id}_${surface}_${force}_${tile_x}_${tile_y}`;
const fileName = `${tileKey}.recipes`;
const filePath = resolveFileInDir(this.recipeTilesPath, fileName);
if (!filePath) {
this.logger.warn(`Refusing to read recipe tile with invalid path: ${fileName}`);
return { recipe_tile: null };
}
try {
const data = await fs.readFile(filePath);
const base64 = data.toString("base64");
return { recipe_tile: base64 };
} catch (err) {
if (isENOENT(err)) {
return { recipe_tile: null };
}
this.logger.error(`Error reading recipe tile: ${err}`);
return { recipe_tile: null };
}
}
async handlePlayerPositionEvent(event: PlayerPositionEvent) {
try {
const { instance_id, player_data } = event;
// Create file key based on instance and surface
const fileKey = `${instance_id}_${player_data.surface}`;
// Initialize player session tracking for this file key if needed
if (!this.playerSessions.has(fileKey)) {
this.playerSessions.set(fileKey, new Map());
this.nextPlayerIds.set(fileKey, 1); // Start from 1, reserve 0 for unknown
this.activePlayerSessions.set(fileKey, new Set());
}
const sessions = this.playerSessions.get(fileKey)!;
const activeSessions = this.activePlayerSessions.get(fileKey)!;
// Assign player ID if this player doesn't have one yet, or reopen their session
let playerId: number;
let shouldWriteSessionStart = false;
if (!sessions.has(player_data.player_name)) {
playerId = this.nextPlayerIds.get(fileKey)!;
sessions.set(player_data.player_name, playerId);
this.nextPlayerIds.set(fileKey, playerId + 1);
this.logger.verbose(`Assigned new player ID ${playerId} to ${player_data.player_name} on ${fileKey}`);
shouldWriteSessionStart = true;
} else {
playerId = sessions.get(player_data.player_name)!;
}
// Reopen/track active player session (handles session reopening after controller restart)
if (!activeSessions.has(player_data.player_name)) {
shouldWriteSessionStart = true;
}
activeSessions.add(player_data.player_name);
if (shouldWriteSessionStart) {
this.queuePlayerSessionStart(fileKey, playerId, player_data.player_name, Date.now());
}
// Add the player ID to the data for saving (without modifying the original schema)
const enrichedPlayerData = { ...player_data, _playerId: playerId, _tMs: Date.now() };
// Initialize queue if it doesn't exist
if (!this.playerPositionQueues.has(fileKey)) {
this.playerPositionQueues.set(fileKey, []);
}
// Queue for batch saving
this.playerPositionQueues.get(fileKey)!.push(enrichedPlayerData);
const updateEvent = new PlayerPositionEvent(instance_id, player_data);
// Broadcast to subscribed web clients only with instance/surface filter
this.controller.subscriptions.broadcast(updateEvent, `${instance_id}:${player_data.surface}`);
} catch (err) {
this.logger.error(`Error processing player position data: ${err}`);
}
}
async handlePlayerSessionEndEvent(event: PlayerSessionEndEvent) {
try {
const { instance_id, session_data } = event;
const fileKey = `${instance_id}_${session_data.surface}`;
if (!this.playerSessions.has(fileKey)) {
this.playerSessions.set(fileKey, new Map());
this.nextPlayerIds.set(fileKey, 1); // Start from 1, reserve 0 for unknown
this.activePlayerSessions.set(fileKey, new Set());
}
const sessions = this.playerSessions.get(fileKey)!;
const activeSessions = this.activePlayerSessions.get(fileKey)!;
let playerId = sessions.get(session_data.player_name);
let shouldWriteSessionStart = false;
if (playerId === undefined) {
playerId = this.nextPlayerIds.get(fileKey)!;
sessions.set(session_data.player_name, playerId);
this.nextPlayerIds.set(fileKey, playerId + 1);
shouldWriteSessionStart = true;
}
if (!activeSessions.has(session_data.player_name)) {
shouldWriteSessionStart = true;
}
const now = Date.now();
if (shouldWriteSessionStart) {
this.queuePlayerSessionStart(fileKey, playerId, session_data.player_name, now);
}
this.queuePlayerSessionEnd(fileKey, playerId, now);
activeSessions.delete(session_data.player_name);
} catch (err) {
this.logger.error(`Error processing player session end data: ${err}`);
}
}
async handleGetPlayerPathRequest(request: GetPlayerPathRequest) {
const { instance_id, surface } = request;
const fileName = `${instance_id}_${surface}.positions`;
const filePath = resolveFileInDir(this.playerPositionsPath, fileName);
if (!filePath) {
this.logger.warn(`Refusing to read player positions with invalid path: ${fileName}`);
return { positions: null };
}
try {
const data = await fs.readFile(filePath);
const base64Data = data.toString("base64");
return { positions: base64Data };
} catch (err) {
if (isENOENT(err)) {
return { positions: null };
}
this.logger.error(`Error reading player positions file: ${err}`);
return { positions: null };
}
}
async handleClearMinimapSurfaceDataRequest(request: ClearMinimapSurfaceDataRequest) {
await this.clearSurfaceData(request.instance_id, request.surface, request.force);
return { success: true };
}
async handleClearAllMinimapDataRequest(_request: ClearMinimapDataRequest) {
await this.clearAllMinimapData();
return { success: true };
}
private async loadExistingPlayerSessions() {
try {
if (!await fs.pathExists(this.playerPositionsPath)) {
return;
}
const files = await fs.readdir(this.playerPositionsPath);
const positionFiles = files.filter(file => file.endsWith(".positions"));
for (const file of positionFiles) {
const fileKey = file.replace(".positions", "");
const filePath = resolveFileInDir(this.playerPositionsPath, file);
if (filePath === null) {
this.logger.warn(`Invalid player positions file path: ${file}`);
continue;
}
if (!this.playerSessions.has(fileKey)) {
this.playerSessions.set(fileKey, new Map());
this.nextPlayerIds.set(fileKey, 1); // Start from 1, reserve 0 for unknown
// Start with no active sessions - they will be reopened when players send new positions
this.activePlayerSessions.set(fileKey, new Set());
}
const sessions = this.playerSessions.get(fileKey)!;
try {
const data = await fs.readFile(filePath);
// Use shared parsing function
const parsed = parsePlayerPositionsBinary(data);
// Restore the player name -> ID mappings from SessionStart records
for (const [playerName, playerId] of parsed.playerSessions) {
sessions.set(playerName, playerId);
}
// Set next player ID to be higher than any existing ID
if (parsed.maxPlayerId > 0) {
this.nextPlayerIds.set(fileKey, parsed.maxPlayerId + 1);
}
// eslint-disable-next-line max-len
this.logger.info(`Loaded ${sessions.size} player sessions for ${fileKey}, next ID will be ${this.nextPlayerIds.get(fileKey)}`);
} catch (readErr) {
this.logger.error(`Failed to read player positions file ${file}: ${readErr}`);
}
}
} catch (err) {
this.logger.error(`Error loading existing player sessions: ${err}`);
}
}
}