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bbassieandClaude Opus 5.5 8363c5f0ef Rename inventory_sync to player_sync
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.

A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 16:37:12 +00:00

26 lines
758 B
Lua

local compat = require("modules/clusterio/compat")
local keys = {
"character_crafting_speed_modifier",
"character_mining_speed_modifier",
"character_additional_mining_categories",
"character_running_speed_modifier",
"character_build_distance_bonus",
"character_item_drop_distance_bonus",
"character_reach_distance_bonus",
"character_resource_reach_distance_bonus",
"character_item_pickup_distance_bonus",
"character_loot_pickup_distance_bonus",
"character_inventory_slots_bonus",
"character_trash_slot_count_bonus",
"character_maximum_following_robot_count_bonus",
"character_health_bonus",
"allow_dispatching_robots",
}
if compat.version_le("1.1.110") then
keys[#keys + 1] = "character_personal_logistic_requests_enabled"
end
return keys