Files
bbassieandClaude Opus 5.5 e94abe51c9 Lint with Oxlint through Vite+ instead of ESLint
Replace ESLint, typescript-eslint, eslint-plugin-node and the flat
config helpers with vite-plus, which runs Oxlint for vp lint. The rules
are carried over from eslint.config.mjs by @oxlint/migrate into the lint
section of the root vite.config.ts. The formatting rules ESLint
deprecated run as @stylistic rules through Oxlint's JS plugin support,
and disable comments naming them are updated to the @stylistic names.

@stylistic understands TypeScript syntax that the core rules skipped,
so the autofix adds missing semicolons and spaces in type literals and
aliases. Leading | and & in multiline types stay where they were.

Oxlint's node/no-sync also reports identifiers ending in Sync that are
not calls. The test helper techSync is renamed and the two other names
are ignored.

Refs #1127

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 22:53:13 +00:00

339 lines
11 KiB
TypeScript

import util from "util";
import zlib from "zlib";
import * as lib from "@clusterio/lib";
import type { InstancePluginContext } from "@clusterio/host";
import {
AcquireRequest, AcquireResponse, ReleaseRequest, UploadRequest, DownloadRequest, DownloadResponse, IpcPlayerData,
PrefetchEvent,
} from "./messages.js";
import { type Component, enabledComponents, stripPlayerData } from "./components.js";
type IpcPlayerName = {
player_name: string
};
type IpcDownloadRequest = {
player_name: string,
recipe_notifications?: string,
};
/** Components as an escaped JSON object for the scenario. */
function componentsJson(enabled: Set<Component>) {
return lib.escapeString(JSON.stringify(Object.fromEntries([...enabled].map(name => [name, true]))));
}
type IpcAcquireResponse = {
player_name: string,
status: string,
generation?: number,
has_data?: boolean,
message?: string,
epoch?: number,
token?: string,
};
/**
* Splits string into array of strings with max of a certain length
* @param chunkSize - Max length of each chunk
* @param string - String to split into chunks
* @returns array of substrings
*/
function chunkify(chunkSize: number, string: string): string[] {
return string.match(new RegExp(`.{1,${chunkSize}}`, "g")) || [];
}
const inflate = util.promisify(zlib.inflate);
const deflate = util.promisify(zlib.deflate);
/**
* Decode a string produced by helpers.encode_string in Factorio
*/
async function decodeLuaString(encoded: string): Promise<string> {
return (await inflate(Buffer.from(encoded, "base64"))).toString("utf8");
}
/**
* Encode a string so that helpers.decode_string in Factorio can read it
*/
async function encodeLuaString(text: string): Promise<string> {
return (await deflate(Buffer.from(text, "utf8"))).toString("base64");
}
export type RecipeNotificationDelta = {
add?: string[],
remove?: string[],
/** add is the whole stored list, sent without the instance's: the save works out what to remove */
full?: true,
};
/**
* Compute the changes needed to turn the current cleared recipe list into the stored one
* @param stored - Cleared recipe names stored on the controller
* @param current - Cleared recipe names the instance currently has
* @returns names to add to and remove from the current list
*/
export function recipeNotificationDelta(stored: string[], current: string[]): RecipeNotificationDelta {
const storedSet = new Set(stored);
const currentSet = new Set(current);
const delta: RecipeNotificationDelta = {};
const add = stored.filter(name => !currentSet.has(name));
const remove = current.filter(name => !storedSet.has(name));
if (add.length) {
delta.add = add;
}
if (remove.length) {
delta.remove = remove;
}
return delta;
}
/**
* Replace the stored recipe notifications with the difference from the
* current state on the instance to reduce the amount of data sent to Lua.
* Without a current state the whole stored list is sent, marked full.
*/
export async function applyRecipeNotificationDelta(
playerData: IpcPlayerData,
current: string | undefined,
logger: lib.Logger,
) {
if (!playerData.recipe_notifications) {
return;
}
try {
const stored = JSON.parse(await decodeLuaString(playerData.recipe_notifications));
const delta: RecipeNotificationDelta = current
? recipeNotificationDelta(stored, JSON.parse(await decodeLuaString(current)))
: { ...recipeNotificationDelta(stored, []), full: true };
playerData.recipe_notifications = await encodeLuaString(JSON.stringify(delta));
} catch (err: any) {
logger.warn(`Dropping invalid recipe notifications for ${playerData.name}:\n${err.stack}`);
delete playerData.recipe_notifications;
}
}
export default async function(context: InstancePluginContext) {
const { instance, host, logger, plugin } = context;
const playersToRelease = new Set<string>();
let disconnecting = false;
async function handleAcquire(request: IpcPlayerName) {
let response: IpcAcquireResponse = {
player_name: request.player_name,
status: "error",
message: "Controller is temporarily unavailable",
has_data: undefined,
generation: undefined,
epoch: undefined,
};
if (host.connector.connected && !disconnecting) {
try {
let acquireResponse: AcquireResponse = await instance.sendTo(
"controller",
new AcquireRequest(instance.id, request.player_name),
);
response = {
player_name: request.player_name,
status: acquireResponse.status,
generation: acquireResponse.generation,
has_data: acquireResponse.hasData,
message: acquireResponse.message,
epoch: acquireResponse.epoch,
token: acquireResponse.token,
};
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
response.message = err.message;
}
}
}
let json = lib.escapeString(JSON.stringify(response));
await instance.sendRcon(`/sc player_sync.acquire_response("${json}")`, true, plugin.name);
}
async function handleRelease(request: IpcPlayerName) {
if (!host.connector.connected) {
playersToRelease.add(request.player_name);
}
try {
await instance.sendTo(
"controller",
new ReleaseRequest(instance.id, request.player_name)
);
} catch (err: any) {
if (err instanceof lib.SessionLost) {
playersToRelease.add(request.player_name);
} else {
logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
}
}
}
async function handleUpload(player_data: IpcPlayerData) {
if (!host.connector.connected || disconnecting) {
return;
}
// Set by the Lua module when the player left to switch servers (set_destination, which only records integers).
// It isn't player data.
const destinationInstanceId = player_data.destination_instance_id;
delete player_data.destination_instance_id;
logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
try {
await instance.sendTo(
"controller",
new UploadRequest(instance.id, player_data.name, player_data, destinationInstanceId),
);
} catch (err: any) {
if (!(err instanceof lib.SessionLost)) {
logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
}
return;
}
await instance.sendRcon(
`/sc player_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true, plugin.name
);
}
/**
* Send player data to the save in chunks of player_sync.rcon_chunk_size, stripped to the components synced here
* and with its recipe notifications as a delta from current. command(chunk, number, total, extra) gives the RCON
* command for each escaped chunk, numbered from 1; extra passes the components the data was stripped by with
* chunk 1 and is empty for the rest. With stopOnReply a non-empty reply (the save refusing or ignoring the data)
* ends the transfer; without it any reply throws, as sendRcon's expectEmpty does.
*/
async function sendPlayerData(
playerData: IpcPlayerData,
current: string | undefined,
command: (chunk: string, number: number, total: number, extra: string) => string,
stopOnReply: boolean,
) {
const enabled = enabledComponents(instance.config);
stripPlayerData(playerData, enabled);
await applyRecipeNotificationDelta(playerData, current, logger);
const chunks = chunkify(instance.config.get("player_sync.rcon_chunk_size"), JSON.stringify(playerData));
logger.verbose(`Sending inventory for ${playerData.name} in ${chunks.length} chunks`);
// The scenario restarts a download, and drops a prefetched copy at the join, sent with other components
const components = componentsJson(enabled);
for (let i = 0; i < chunks.length; i++) {
const extra = i === 0 ? `,'${components}'` : "";
const reply = await instance.sendRcon(
command(lib.escapeString(chunks[i]), i + 1, chunks.length, extra), !stopOnReply, plugin.name,
);
if (stopOnReply && reply !== "") {
logger.verbose(`Stopped sending ${playerData.name}: ${reply.trim()}`);
return;
}
}
}
async function handleDownload(request: IpcDownloadRequest) {
const playerName = request.player_name;
logger.verbose(`Downloading ${playerName}`);
let response: DownloadResponse = await instance.sendTo(
"controller",
new DownloadRequest(instance.id, playerName)
);
if (!response.playerData) {
await instance.sendRcon(
`/sc player_sync.download_inventory('${playerName}',nil,0,0)`, true, plugin.name
);
return;
}
await sendPlayerData(response.playerData, request.recipe_notifications, (chunk, number, total, extra) => (
`/sc player_sync.download_inventory('${playerName}','${chunk}',${number},${total}${extra})`
), false);
}
// Handle IPC from scenario script
instance.server.on(
"ipc-player_sync_acquire",
(request: IpcPlayerName) => handleAcquire(request).catch(
err => logger.error(`Error handling ipc-player_sync_acquire:\n${err.stack}`)
),
);
instance.server.on(
"ipc-player_sync_release",
(request: IpcPlayerName) => handleRelease(request).catch(
err => logger.error(`Error handling ipc-player_sync_release:\n${err.stack}`)
),
);
instance.server.on(
"ipc-player_sync_upload",
(player_data: IpcPlayerData) => handleUpload(player_data).catch(
err => logger.error(`Error handling ipc-player_sync_upload:\n${err.stack}`)
),
);
instance.server.on(
"ipc-player_sync_download",
(request: IpcDownloadRequest) => handleDownload(request).catch(
err => logger.error(`Error handling ipc-player_sync_download:\n${err.stack}`)
),
);
// A copy of a player's stored data, sent ahead while they switch to this instance (player_sync.prefetch_inventory)
async function handlePrefetch(event: PrefetchEvent) {
const { playerData, token } = event;
const { name, generation } = playerData;
const epoch = playerData.epoch ?? 0;
logger.verbose(`Prefetching ${name}`);
// This side doesn't know the save's cleared recipe list, so the whole stored list goes as a full delta
await sendPlayerData(playerData, undefined, (chunk, number, total, extra) => {
// Later chunks have no components argument, so nil holds its place
const copyArgs = number === 1 ? `,'${token}',${epoch}` : `,nil,'${token}',${epoch}`;
const args = `'${name}',${generation},'${chunk}',${number},${total}${extra}${copyArgs}`;
return `/sc player_sync.prefetch_inventory(${args})`;
}, true);
}
instance.handle(PrefetchEvent, handlePrefetch);
/** Tell the scenario which components are synced. */
async function sendComponents() {
const json = componentsJson(enabledComponents(instance.config));
await instance.sendRcon(`/sc player_sync.set_components("${json}")`, true, plugin.name);
}
instance.hooks.start.attach(plugin.name, sendComponents);
instance.hooks.instanceConfigFieldChanged.attach(plugin.name, async (field) => {
if (field.startsWith("player_sync.sync_") && instance.status === "running") {
await sendComponents();
}
});
instance.hooks.prepareControllerDisconnect.attach(plugin.name, async () => {
disconnecting = true;
});
instance.hooks.controllerConnectionEvent.attach(plugin.name, async (event) => {
if (event === "connect") {
disconnecting = false;
(async () => {
for (let player_name of playersToRelease) {
if (!host.connector.connected || disconnecting) {
return;
}
playersToRelease.delete(player_name);
await instance.sendTo(
"controller",
new ReleaseRequest(instance.id, player_name)
);
}
})().catch(
err => logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
);
}
});
}