Files
Sander Homan 042230dc2c Fix notifying about the same research being finished
This is just a bandaid to fix a symptom. The underlying cause is still there, but at least it shouldn't spam the players anymore.
2019-07-29 20:31:42 +02:00

27 lines
983 B
Lua

local function updateTech()
script.raise_event(defines.events.on_research_finished, {research=game.forces['player'].technologies['{tech_name}'], by_script=true})
if {notify} then
if 1 == {tech_infinite} then
game.print("Infinite technology {tech_name} level {tech_level} unlocked")
else
game.print("Technology {tech_name} researched")
end
game.play_sound({path="utility/research_completed"})
end
end
if game.forces['player'].technologies['{tech_name}'] then
if 1 == {tech_infinite} then
if (game.forces['player'].technologies['{tech_name}'].level ~= level) then
game.forces['player'].technologies['{tech_name}'].level = {tech_level}
updateTech()
end
else
if not game.forces['player'].technologies['{tech_name}'].researched then
game.forces['player'].technologies['{tech_name}'].researched = true
updateTech()
end
end
end