/** Javascript to download and render a map of a factorio world from an instance using websockets and canvas It is its responsibility to handle: * Display settings * Ordering of canvases * Querying slaves through master for map info * Drawing of sprites defined in external files to canvas * Handling input for placing/removing items * Transmitting item placements/removals through master That is way too much for one file, so to anyone reading this: This file is horribly written and documented. I am sorry. Drawing code is at the bottom, good luck. */ console.log(":)") /// ES6 imports // rules for how entities are drawn (sizes, offset etc) import {entityDrawRules} from "./lib/entityDrawRules.js"; import {getParameterByName, drawImageWithRotation} from "./lib/utility.js"; import spritesheetJson from "./pictures/spritesheet.js"; import {itemSelector} from "./remoteMap/itemSelection.js"; var global = {}; var itemSelectorGUI = new itemSelector("#remoteMapItemSelector", [ {name:"stone-furnace"}, {name:"accumulator"}, {name:"electric-furnace"}, {name:"inserter"} ]); if(!localStorage.remoteMapConfig || localStorage.remoteMapConfig == "[object Object]"){ localStorage.remoteMapConfig = JSON.stringify({ mapSize: 32, tileSize: 8, movementSpeed: 0.2, }); } var remoteMapConfig = JSON.parse(localStorage.remoteMapConfig); // Handle config changes through UI buttons (function(){ let selectMapSize = document.querySelector("#mapSize"); let selectTileSize = document.querySelector("#tileSize"); if(selectMapSize && selectTileSize){ selectMapSize.value = Number(remoteMapConfig.mapSize) || 32; selectTileSize.value = Number(remoteMapConfig.tileSize) || 8; selectMapSize.onchange = function(){ let config = JSON.parse(localStorage.remoteMapConfig); config.mapSize = Number(selectMapSize.value); localStorage.remoteMapConfig = JSON.stringify(config); console.log("Config updated: "+localStorage.remoteMapConfig); } selectTileSize.onchange = function(){ let config = JSON.parse(localStorage.remoteMapConfig); config.tileSize = Number(selectTileSize.value); localStorage.remoteMapConfig = JSON.stringify(config); console.log("Config updated: "+localStorage.remoteMapConfig); } } let pauseOnBlur = document.querySelector("#pauseOnBlur"); if(pauseOnBlur){ pauseOnBlur.checked = localStorage.remoteMapPauseOnBlur || true; pauseOnBlur.onchange = function(){ localStorage.remoteMapPauseOnBlur = pauseOnBlur.checked; } } let movementSpeed = document.querySelector("#movementSpeed"); if(movementSpeed){ movementSpeed.value = Number(remoteMapConfig.movementSpeed) || 0.2; movementSpeed.onchange = function(){ let config = JSON.parse(localStorage.remoteMapConfig); config.movementSpeed = Number(movementSpeed.value); localStorage.remoteMapConfig = JSON.stringify(config); console.log("Config updated: "+localStorage.remoteMapConfig); // also update config live remoteMapConfig.movementSpeed = config.movementSpeed; } } })(); var socket = io.connect(document.location.origin); socket.on('hello', function (data) { console.log(data); socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")}); socket.on("mapRequesterReady", function(){ setInterval(()=>{ socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead },10000); global.spritesheet = new Image(); global.spritesheet.onload = function(){ requestMapDraw(); } global.spritesheet.src = "/pictures/spritesheet.png"; }); socket.on("displayChunk", function(chunk){ console.log("displayChunk triggered but I can't draw chunks"); }); socket.on("displayEntity", function(entity){ // console.log("Displaying entity "+JSON.stringify(entity)); drawEntity(entity); }); }); function requestChunk(x,y){ socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")}); } (function(){ let remoteMapLayers = document.querySelectorAll(".remoteMap"); remoteMapLayers.forEach(layer => { layer.addEventListener('contextmenu', event => event.preventDefault()); layer.width = remoteMapConfig.tileSize * remoteMapConfig.mapSize; layer.height = remoteMapConfig.tileSize * remoteMapConfig.mapSize; }); ["width", "height"].forEach(style => document.querySelector("#remoteMapContainer").style[style] = remoteMapConfig.tileSize * remoteMapConfig.mapSize + "px"); })(); const canvas = document.getElementById("remoteMap"); const ctx = canvas.getContext("2d"); ctx.font = "30px Arial"; ctx.fillText("Use WASD to navigate.",10,50); const selectionCanvas = document.getElementById("remoteMapSelection"); const selectionCtx = selectionCanvas.getContext("2d"); selectionCtx.font = "30px Arial"; selectionCtx.fillText("Selection layer",10,50); // map view position, top left corner (or another corner?) window.playerPosition = { x:0, y:0, } window.cachePosition = { x:0, y:0, }; function requestMapDraw(){ let xLow = Math.floor(cachePosition.x % remoteMapConfig.tileSize); let yLow = Math.floor(cachePosition.y % remoteMapConfig.tileSize); let xHigh = xLow+remoteMapConfig.mapSize; let yHigh = yLow+remoteMapConfig.mapSize; for(let x = xLow; x < xHigh; x++){ for(let y = yLow; y < yHigh; y++){ socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } } } document.addEventListener('keydown', keyDownHandler, false); document.addEventListener('keyup', keyUpHandler, false); var rightPressed = false; var leftPressed = false; var upPressed = false; var downPressed = false; function keyDownHandler(event) { if(event.keyCode == 39 || event.keyCode == 68) { rightPressed = true; } else if(event.keyCode == 37 || event.keyCode == 65) { leftPressed = true; } if(event.keyCode == 40 || event.keyCode == 83) { downPressed = true; } else if(event.keyCode == 38 || event.keyCode == 87) { upPressed = true; } } function keyUpHandler(event) { if(event.keyCode == 39 || event.keyCode == 68) { rightPressed = false; } else if(event.keyCode == 37 || event.keyCode == 65) { leftPressed = false; } if(event.keyCode == 40 || event.keyCode == 83) { downPressed = false; } else if(event.keyCode == 38 || event.keyCode == 87) { upPressed = false; } } var entityCache = new Array(remoteMapConfig.mapSize); // populate cache with arrays of arrays for(let i = 0; i < remoteMapConfig.mapSize; i++){ entityCache[i] = new Array(remoteMapConfig.mapSize); for(let o = 0; o < remoteMapConfig.mapSize; o++){ entityCache[i][o] = " "; } } // cache navigation functions, for panning (walking, if you will) const cache = { walkDown: function walkUp(){ cachePosition.y += remoteMapConfig.tileSize; for(let i = 0; i < remoteMapConfig.mapSize; i++){ entityCache[i].shift(); // remove leftmost entry entityCache[i].push(" "); // add new entry on the right // get data from slaveMapper let x = cachePosition.x/remoteMapConfig.tileSize + i; let y = cachePosition.y/remoteMapConfig.tileSize+remoteMapConfig.mapSize-1; socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } }, walkUp: function walkDown(){ cachePosition.y -= remoteMapConfig.tileSize; for(let i = 0; i < remoteMapConfig.mapSize; i++){ entityCache[i].pop(); // remove rightmost entry entityCache[i].unshift(" "); // add new entry on the left // get data from slaveMapper let x = cachePosition.x/remoteMapConfig.tileSize + i; let y = cachePosition.y/remoteMapConfig.tileSize; socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } }, walkLeft: function walkLeft(){ cachePosition.x += remoteMapConfig.tileSize; entityCache.shift(); entityCache.push(new Array(remoteMapConfig.mapSize)); // get data from slaveMapper // fill in a row on the right side of the screen, that is the bottom of the 1st level array for(let i = 0; i < remoteMapConfig.mapSize; i++){ let x = cachePosition.x/remoteMapConfig.tileSize + remoteMapConfig.mapSize - 1; let y = cachePosition.y/remoteMapConfig.tileSize + i; socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } }, walkRight: function walkRight(){ cachePosition.x -= remoteMapConfig.tileSize; entityCache.pop(); entityCache.unshift(new Array(remoteMapConfig.mapSize)); // get data from slaveMapper // fill a row on the left side of the screen, that is the top column for(let i = 0; i < remoteMapConfig.mapSize; i++){ let x = cachePosition.x/remoteMapConfig.tileSize; let y = cachePosition.y/remoteMapConfig.tileSize + i; socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } } } function drawFromCache(){ clear(); let startTime = Date.now() entityCache.forEach(row => { row.forEach(doc => { if(doc && typeof doc == "object"){ drawEntity(doc, true); } }); }); } window.requestAnimationFrame(renderLoop); var fpsTimings = { lastFrame: Date.now(), averageLength: 60, sum:0, counter: document.querySelector("#fpsCounter"), } var isPaused = false; window.onblur = function() { if(localStorage.remoteMapPauseOnBlur == "true"){ isPaused = true; console.log("paused"); } } window.onfocus = function() { if(isPaused){ isPaused = false; console.log("unpaused"); window.requestAnimationFrame(renderLoop); } } function getMousePos(canvas, evt) { var rect = canvas.getBoundingClientRect(); return { x: evt.clientX - rect.left, y: evt.clientY - rect.top }; } window.mousePos = {}; selectionCanvas.addEventListener('mousemove', function(evt) { var mousePos = getMousePos(selectionCanvas, evt); var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y; window.mousePos.x = mousePos.x; window.mousePos.y = mousePos.y; }, false); selectionCanvas.addEventListener("mousedown", function(evt) { if(evt.which === 1) window.mousePos.clicked = true; // place item in world by sending it with websockets and shit let tileSize = remoteMapConfig.tileSize; let entity = { name: itemSelectorGUI.getItem().name, position:{ x: Math.floor((playerPosition.x + window.mousePos.x) / tileSize), y: Math.floor((playerPosition.y + window.mousePos.y) / tileSize), }, }; if(evt.which === 1){ // left click to place console.log(JSON.stringify(entity)); socket.emit("placeEntity", entity); } else if(evt.which === 3){ // right click to delete entity.name = "deleted"; socket.emit("placeEntity", entity) } // console.log(entity); }); selectionCanvas.addEventListener("mouseup", function(evt) { if(evt.which === 1) window.mousePos.clicked = false; }); function renderLoop(){ // render game canvas let newTimestamp = Date.now(); fpsTimings.sum = fpsTimings.sum / fpsTimings.averageLength * (fpsTimings.averageLength - 1); let timeSinceLastFrame; fpsTimings.sum += timeSinceLastFrame = newTimestamp - fpsTimings.lastFrame; fpsTimings.counter.value = (1000 / (fpsTimings.sum / fpsTimings.averageLength)).toPrecision(4); fpsTimings.lastFrame = newTimestamp; if(!isPaused){ let moveSpeed = Number(remoteMapConfig.movementSpeed); let movement = moveSpeed * timeSinceLastFrame; // handle movement and requesting new entities if(upPressed){ console.log("w"); playerPosition.y -= movement; if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){ for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){ cache.walkUp(); } } } if(leftPressed){ console.log("a"); playerPosition.x -= movement; if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){ for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){ cache.walkRight(); }} } if(downPressed){ console.log("s"); playerPosition.y += movement; if(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize) > 1){ for(let i = 0; i < Math.floor(Math.abs((playerPosition.y-cachePosition.y)/remoteMapConfig.tileSize)); i++){ cache.walkDown(); }} } if(rightPressed){ console.log("d"); let oldPos = playerPosition.x; playerPosition.x += movement; if(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize) > 1){ for(let i = 0; i < Math.floor(Math.abs((playerPosition.x-cachePosition.x)/remoteMapConfig.tileSize)); i++){ cache.walkLeft(); }} } // draw map drawFromCache(); // queue next tick window.requestAnimationFrame(renderLoop); } // render selection canvas let mousePosition = window.mousePos; if(mousePosition && mousePosition.x){ // make a box around the mouse cursor selectionCtx.beginPath(); selectionCtx.lineWidth = remoteMapConfig.tileSize / 8; selectionCtx.strokeStyle="yellow"; if(mousePosition.clicked) selectionCtx.strokeStyle = "red"; let tileSize = remoteMapConfig.tileSize let halfTile = tileSize / 2; let tilePosition = { x: Math.floor((playerPosition.x + mousePosition.x) / tileSize), y: Math.floor((playerPosition.y + mousePosition.y) / tileSize), } // Long thing to correct for offset between playerPosition, cachePosition (tile grid) and mouse position and draw the box so it aligns with tiles. selectionCtx.rect(mousePosition.x - mousePosition.x % tileSize - playerPosition.x % tileSize, mousePosition.y - mousePosition.y % tileSize - playerPosition.y % tileSize, tileSize, tileSize); selectionCtx.stroke(); } } var entityImages = {}; // cache to store images and details about entities, populated by drawEntity(); window.logEntCache = function(){console.log(entityCache)} function drawEntity(entity, dontCache){ if(entity.x && entity.y){ if(!dontCache){ // cache entity for later draws (like panning) if(entity.x - cachePosition.x/remoteMapConfig.tileSize >= 0 && entity.x - cachePosition.x/remoteMapConfig.tileSize < remoteMapConfig.mapSize && entity.y - cachePosition.y/remoteMapConfig.tileSize >= 0 && entity.y - cachePosition.y/remoteMapConfig.tileSize < remoteMapConfig.mapSize){ if(entity.entity){ entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = entity; } else { // delete this entity because we just heard the tile is empty and stuff entityCache[entity.x - cachePosition.x/remoteMapConfig.tileSize][entity.y - cachePosition.y/remoteMapConfig.tileSize] = " "; } } } if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){ let name = entity.entity.name; if(!entityImages[name]){ console.log("Downloading image") // download the entityImages and add stuff to queue entityImages[name] = { img: new Image(), queue: [], loaded: false, }; entityImages[name].draw = function(entity){ if(this.loaded){ let name = entity.entity.name; let image, sprWidth, sprHeight, offLeft, offTop let rotation = 0; // check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified) if(entityDrawRules[name]){ let rules = entityDrawRules[name] // console.log(entityDrawRules[name]) var offsetX = entityDrawRules[name].positionOffset.x; var offsetY = entityDrawRules[name].positionOffset.y; var size = { x: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.x, y: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.y, }; if(rules.spritesheet && Array.isArray(rules.spritesheet)){ let dir = Number(entity.entity.rot); sprWidth = rules.spritesheet[dir].frame.w; sprHeight = rules.spritesheet[dir].frame.h; offLeft = rules.spritesheet[dir].frame.x; offTop = rules.spritesheet[dir].frame.y; image = global.spritesheet; offsetX = rules.spritesheet[dir].positionOffset.x; offsetY = rules.spritesheet[dir].positionOffset.y; size = { x: remoteMapConfig.tileSize * rules.spritesheet[dir].sizeInTiles.x, y: remoteMapConfig.tileSize * rules.spritesheet[dir].sizeInTiles.y, }; } else if(rules.spritesheet){ sprWidth = rules.spritesheet.frame.w; sprHeight = rules.spritesheet.frame.h; offLeft = rules.spritesheet.frame.x; offTop = rules.spritesheet.frame.y; image = global.spritesheet; } } else { var offsetX = 0, offsetY = 0; var size = { x:remoteMapConfig.tileSize, y: remoteMapConfig.tileSize, }; } let xPos = ((entity.x + offsetX) * remoteMapConfig.tileSize) - playerPosition.x; let yPos = ((entity.y + offsetY) * remoteMapConfig.tileSize) - playerPosition.y; if(entityDrawRules[name] && entity.entity.rot && !isNaN(Number(entity.entity.rot)) && !Array.isArray(entityDrawRules[name].spritesheet)){ let rules = entityDrawRules[name]; if(rules && rules.rotOffset){ rotation = ((entity.entity.rot * 45) + entityDrawRules[name].rotOffset); } else { rotation = entity.entity.rot * 45; } } if(!image) image = entityImages[name].img; drawImageWithRotation(ctx, image, xPos, yPos, size.x, size.y, rotation, sprWidth, sprHeight, offLeft, offTop); //console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation); } else { // we are waiting for the image to load, push the task to our queue. It will be processed once the image loads. this.queue.push(entity); } } let imageLoaded = function(){ // process queue and display console.log("Image loaded!"); entityImages[name].loaded = true; entityImages[name].queue.forEach(entity => { entityImages[name].draw(entity); }); entityImages[name].queue = []; } entityImages[name].queue.push(entity); entityImages[name].img.onload = imageLoaded() if(entityDrawRules[name]){ imageLoaded(); } else entityImages[name].img.src = getImageFromName(name); } else { // console.log("Already got image, drawing") entityImages[name].draw(entity); } } else { // we got an empty coordinate pair, that usually means this tile was occupied before but is empty now console.log("Clearing at X: "+entity.x+", Y: "+entity.y); ctx.clearRect((entity.x + playerPosition.x/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, (entity.y + playerPosition.y/remoteMapConfig.tileSize) * remoteMapConfig.tileSize, remoteMapConfig.tileSize, remoteMapConfig.tileSize); } } else { console.log(entity); throw new Error("drawEntity on entity without x and y coordinates"); } } function clear(){ ctx.clearRect(0, 0, canvas.width, canvas.height); selectionCtx.clearRect(0, 0, selectionCanvas.width, selectionCanvas.height); }