local load_crafting_queue = require("modules/inventory_sync/load_crafting_queue") function restore_crafts(event) if event.player_index then local player = game.players[event.player_index] local crafting_queue = global["saved_crafting_queue_"..player.name] if crafting_queue == nil then player.print("No saved crafting queue") return end load_crafting_queue(crafting_queue, player) global["saved_crafting_queue_"..player.name] = nil end end return restore_crafts