-- Lua cheatsheet /c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_quickbar().get_contents())) /c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents())) -- print JSON of entire inventory and request slots to file -- TODO: Get requester slot data as well -- requester slot data is game.players.character.get_request_slot(slot) -- returns {name="copper-plate", count=47} or nil if nothing is set -- maybe game.players.character.item_requests? http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.item_requests /c local requests = {} for i = 1, game.player.force.character_logistic_slot_count do requests[i] = game.players["Danielv123"].character.get_request_slot(i) end local o = "Requests: " for k,v in pairs(requests) do o = o..v["name"]..": "..v["count"]..", " end game.print(o) /c local inventory = game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents() local quickbar = game.players["Danielv123"].get_quickbar().get_contents() --[[ Get contents of requester slots into a table ]] local requests = {} for i = 1, game.player.force.character_logistic_slot_count do requests[i] = game.players["Danielv123"].character.get_request_slot(i) end --[[ generate JS table (not JSON) ]] local o = "{inventory:{" for k,v in pairs(inventory) do o = o.."['"..k.."']:"..v.."," end for k,v in pairs(quickbar) do o = o.."['"..k.."']:"..v.."," end o = o.."},requestSlots:{" for k,v in pairs(requests) do o = o.."['"..v["name"].."']:"..v["count"]..", " end o = o.."}}" game.print(o) game.write_file("test.txt", o)