local statistics = { "item_production_statistics", "fluid_production_statistics", "kill_count_statistics", "entity_build_count_statistics", } local function export() local stats = { game_tick = game.tick, player_count = #game.connected_players, game_flow_statistics = { pollution_statistics = { input = game.pollution_statistics.input_counts, output = game.pollution_statistics.output_counts, }, }, force_flow_statistics = {} } for _, force in pairs(game.forces) do local flow_statistics = {} for _, statName in pairs(statistics) do flow_statistics[statName] = { input = force[statName].input_counts, output = force[statName].output_counts, } end stats.force_flow_statistics[force.name] = flow_statistics end rcon.print(game.table_to_json(stats)) end return { add_remote_interface = function() remote.add_interface("statistics_exporter", { export = export }) end }