local api = require('modules/clusterio/api') local impl = {} impl.events = {} impl.events[defines.events.on_tick] = function() if global.clusterio_patch_number ~= clusterio_patch_number then global.clusterio_patch_number = clusterio_patch_number script.raise_event(api.events.on_server_startup, {}) end end impl.events[api.events.on_server_startup] = function() if not global.clusterio then global.clusterio = { instance_id = nil, instance_name = nil, } end end -- Internal API clusterio_private = {} function clusterio_private.update_instance(new_id, new_name) global.clusterio.instance_id = new_id global.clusterio.instance_name = new_name script.raise_event(api.events.on_instance_updated, { instance_id = new_id, instance_name = new_name, }) end -- This is not part of the add_remote_interface callback to ensure it is -- available when the clusterio_lib mod is loaded. The reason this is -- neccessary is that on_init for newly added mods happen before on_load -- for existing mods, and the add_remote_interface callback is done in -- on_load. See https://forums.factorio.com/viewtopic.php?f=25&t=81552 for -- more details. remote.add_interface('clusterio_api', { get_events = function() return api.events end, get_instance_id = function() return global.clusterio.instance_id end, get_instance_name = function() return global.clusterio.instance_name end, get_file_no = function() global.clusterio_file_no = (global.clusterio_file_no or 0) + 1 return global.clusterio_file_no end, }) return impl