function getParameterByName(name, url) { if (!url) url = window.location.href; name = name.replace(/[\[\]]/g, "\\$&"); var regex = new RegExp("[?&]" + name + "(=([^&#]*)|&|#|$)"), results = regex.exec(url); if (!results) return null; if (!results[2]) return ''; return decodeURIComponent(results[2].replace(/\+/g, " ")); } var socket = io.connect('http://localhost:8080'); socket.on('hello', function (data) { console.log(data); socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")}); socket.on("mapRequesterReady", function(){ setInterval(()=>{ socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead },10000); requestMapDraw(); }); socket.on("displayChunk", function(chunk){ console.log(chunk); drawChunk(chunk, ctx); }); socket.on("displayEntity", function(entity){ console.log("Displaying entity "+JSON.stringify(entity)); drawEntity(entity, ctx); }); }); function requestChunk(x,y){ socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")}); } setTimeout(function(){ canvas = document.getElementById("remoteMap"); ctx = canvas.getContext("2d"); ctx.font = "30px Arial"; ctx.fillText("Hello World",10,50); var img = new Image(); img.onload = function() { ctx.drawImage(img, 0, 0, 32, 32); }; img.src = 'https://wiki.factorio.com/images/Lab.png'; }, 1); entityImages = {}; /* entityImages["express-transport-belt"] = new Image(); entityImages["express-transport-belt"].src = 'https://wiki.factorio.com/images/Express_transport_belt.png'; */ // map view position, top left corner (or another corner?) playerPosition = { x:0, y:0, } function requestMapDraw(){ let xLow = Math.floor(playerPosition.x % 16); let yLow = Math.floor(playerPosition.y % 16); let xHigh = xLow+64; let yHigh = yLow+64; for(let x = xLow; x < xHigh; x++){ for(let y = yLow; y < yHigh; y++){ socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")}); } } } function drawEntity(entity){ if(entity.x && entity.y){ if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){ let name = entity.entity.name; if(!entityImages[name]){ // download the entityImages and add stuff to queue entityImages[name] = {}; entityImages[name].img = new Image(); entityImages[name].queue = []; entityImages[name].queue.push(entity); entityImages[name].loaded = false; entityImages[name].img.onload = function(){ // process queue and display console.log("Image loaded!"); entityImages[name].loaded = true; entityImages[name].queue.forEach(entity => { entityImages[name].draw(entity); }); entityImages[name].queue = []; } entityImages[name].draw = function(entity){ if(this.loaded){ let name = entity.entity.name; let xPos = (entity.x * 16) - playerPosition.x; let yPos = (entity.y * 16) - playerPosition.y; ctx.drawImage(entityImages[name].img, xPos, yPos, 16, 16); console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos); } else { this.queue.push(entity); } } entityImages[name].img.src = getImageFromName(name); } else { entityImages[name].draw(entity); } } else { // we got an empty coordinate pair, that usually means this tile was occupied before but is empty now console.log("Clearing at X: "+entity.x+", Y: "+entity.y); ctx.clearRect(entity.x * 16, entity.y * 16, 16, 16); } } else { throw new Error("drawEntity on entity without x and y coordinates") } } function drawChunk(chunk, ctx){ Object.keys(chunk.dataObject).forEach(xValue => { let xRow = chunk.dataObject[xValue]; Object.keys(xRow).forEach(yValue => { let yCell = xRow[yValue]; if(yCell && yCell.name && yCell.name){ let img = new Image(); let xPos = (xValue*16)+(chunk.position.x*64*16)+(64*16*3); let yPos = (yValue*16)+(chunk.position.y*64*16)+(64*16); img.onload = function() { ctx.drawImage(img, xPos, yPos, 16, 16); console.log("X: "+xPos+", Y: "+yPos) }; img.src = getImageFromName(yCell.name); //img.src = entityImages[yCell.name].src; } }); }); } function clear(){ ctx.clearRect(0, 0, canvas.width, canvas.height); }