-- Lua cheatsheet /c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_quickbar().get_contents())) /c game.write_file("test.txt",serpent.block(game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents())) -- print JSON of entire inventory and request slots to file -- TODO: Get requester slot data as well -- requester slot data is game.players.character.get_request_slot(slot) -- returns {name="copper-plate", count=47} or nil if nothing is set -- maybe game.players.character.item_requests? http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.item_requests /c local requests = {} for i = 1, game.player.force.character_logistic_slot_count do requests[i] = game.players["Danielv123"].character.get_request_slot(i) end local o = "Requests: " for k,v in pairs(requests) do o = o..v["name"]..": "..v["count"]..", " end game.print(o) -- sum up our inventory and request slots /c local o = "{" for a,b in pairs(game.players) do if b.connected then local inventory = game.players[a].get_inventory(defines.inventory.player_main).get_contents() local quickbar = game.players[a].get_quickbar().get_contents() --[[ Get contents of requester slots into a table ]] local requests = {} for i = 1, game.players[a].force.character_logistic_slot_count do requests[i] = game.players[a].character.get_request_slot(i) end o = o..a..":{inventory:{" --[[ generate JS table (not JSON) ]] for k,v in pairs(inventory) do o = o.."['"..k.."']:"..v.."," end for k,v in pairs(quickbar) do o = o.."['"..k.."']:"..v.."," end o = o.."},requestSlots:{" for k,v in pairs(requests) do o = o.."['"..v["name"].."']:"..v["count"]..", " end o = o.."}}," end end o = o.."}" game.print(o) game.write_file("test.txt", o) --[[ Minification procedure: Run through https://mothereff.in/lua-minifier Replace ' with '+"'"+' Prepend /silent-command remove game.print(o) replace "test.txt" with "'+outputFile+'" enclose in '' ]] -- minified strings (newest on the top) -- offline playes local a="{"for b,c in pairs(game.players)do if c.connected then local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end end;a=a.."}"game.print(a) -- multiple players local a="{"for b,c in pairs(game.players)do local d=game.players[b].get_inventory(defines.inventory.player_main).get_contents()local e=game.players[b].get_quickbar().get_contents()local f={}for g=1,game.players[b].force.character_logistic_slot_count do f[g]=game.players[b].character.get_request_slot(g)end;a=a..b..":{inventory:{"for h,i in pairs(d)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;for h,i in pairs(e)do a=a.."['+"'"+'"..h.."'+"'"+']:"..i..","end;a=a.."},requestSlots:{"for h,i in pairs(f)do a=a.."['+"'"+'"..i["name"].."'+"'"+']:"..i["count"]..", "end;a=a.."}},"end;a=a.."}"game.print(a) local a=game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local b=game.players["Danielv123"].get_quickbar().get_contents()local c={}for d=1,game.players["Danielv123"].force.character_logistic_slot_count do c[d]=game.players["Danielv123"].character.get_request_slot(d)end;local e="{inventory:{"for f,g in pairs(a)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;for f,g in pairs(b)do e=e.."['+"'"+'"..f.."'+"'"+']:"..g..","end;e=e.."},requestSlots:{"for f,g in pairs(c)do e=e.."['+"'"+'"..g["name"].."'+"'"+']:"..g["count"]..", "end;e=e.."}}"game.print(e) local inventory = game.players["Danielv123"].get_inventory(defines.inventory.player_main).get_contents()local quickbar = game.players["Danielv123"].get_quickbar().get_contents()local requests = {}for i = 1, game.player.force.character_logistic_slot_count do requests[i] = game.players["Danielv123"].character.get_request_slot(i) end local o = "{inventory:{" for k,v in pairs(inventory) do o = o.."['+"'"+'"..k.."'+"'"+']:"..v.."," end for k,v in pairs(quickbar) do o = o.."['+"'"+'"..k.."'+"'"+']:"..v.."," end o = o.."},requestSlots:{" for k,v in pairs(requests) do o = o.."['+"'"+'"..v["name"].."'+"'"+']:"..v["count"]..", " end o = o.."}}" game.write_file("test.txt", o) -- insert items in players inventory and export leftovers -- name should be players[i] /c local name = "Danielv123" local items = {["iron-ore"]=30, ["steel-plate"]=120} local items_failed = {} if(game.players[name] and game.players[name].connected) then for item,count in pairs(items) do local i = game.players[name].insert{name=item,count=count} if not items_failed[name] then items_failed[name] = {} end if items_failed[name][item] then items_failed[name][item] = items_failed[name][item] + count - i else items_failed[name][item] = count - i end end game.write_file("t.txt", serpent.line(items_failed, {["comment"]=false, ["compact"]=true})) end --[[ Minification procedure: Run through https://mothereff.in/lua-minifier Prepend /silent-command replace "t.txt" with "'+outputFile+'" enclose in '' ]] local a="Danielv123"local b={["iron-ore"]=30,["steel-plate"]=120}local c={}if game.players[a]and game.players[a].connected then for d,e in pairs(b)do local f=game.players[a].insert{name=d,count=e}if not c[a]then c[a]={}end;if c[a][d]then c[a][d]=c[a][d]+e-f else c[a][d]=e-f end end;game.write_file("'+outputFile+'",serpent.line(c,{["comment"]=false,["compact"]=true}))end