Commit Graph
19 Commits
Author SHA1 Message Date
Hornwitser fd709fd98c Update web dependencies
- react: Update to new root rendering method
- react-router: Replace useHistory with useNavigate
- react-router: Replace <Switch> with <Routes>
- reimplement sticky notice from scratch in ModPackViewPage
- remove isomorphic-ws as it's latest version doesn't work and only
  saves one line of code.
- remove import of antd.dark.css
- fix misc css breakages.
2023-07-27 17:50:14 +02:00
Hornwitser 1a9cbd26b3 Update non-web dependencies
Update non-web related dependencies to their latest version were
possible. It appears yargs has changed its parsing of command line
options to no longer remove a layer of quotes.
2023-07-27 00:35:26 +02:00
Hornwitser a96a8a6d25 Bump minimum supported Node.js version to v18
The LTS releases for v12 and v14 are already end of life and the v16 is
end of life in under two months from now on.  Bump supported version up
to v18 as it does not make sense to continue to support EOL releases.
Even if we wanted to keep supporting them, our dependencies will not.

Note that Node.js v18 is currently not avaliable via the NodeSource PPA
on Ubuntu 19.10 and below or Debian 9 and below.
2023-07-27 00:35:26 +02:00
Hornwitser bcb2365c9a 2.0.0-alpha.13 2022-07-20 13:30:35 +02:00
Hornwitser 4d5597a1da Use prepare instead of build as script
The prepare script runs before publishing a package, after installation
of a package from source, and when running npm install without
arguments in the repository.  These are the times where a build of the
web interface files are required to make the web interface work and
removes a manual step from using the package(s). The "build" script on
the other hand is never automatically invoked by npm.
2022-06-05 16:13:53 +02:00
Hornwitser 1e4292876c v2.0.0-alpha.12 2022-04-22 12:36:00 +02:00
Hornwitser 1ff1e3e5f8 v2.0.0-alpha.11 2021-12-19 15:57:08 +01:00
Hornwitser ef3d5209eb v2.0.0-alpha.10 2021-10-01 17:59:16 +02:00
Hornwitser 8c62213a52 v2.0.0-alpha.9 2021-09-11 23:37:28 +02:00
Hornwitser a578719fc5 v2.0.0-alpha.8 2021-06-28 16:29:34 +02:00
Hornwitser d79e30f9be Rename clusterio/factorioClusterio repository
Drop the factorio part of the Clusterio repository name.
2021-06-22 18:36:02 +02:00
Hornwitser 8ad518e7b6 v2.0.0-alpha.7 2021-06-16 13:08:58 +02:00
Hornwitser e730718671 Update antd 2021-06-01 11:22:22 +02:00
Hornwitser a7d728c3ac v2.0.0-alpha.6 2021-05-12 23:50:26 +02:00
Hornwitser 1c4010a744 Drop support for Node.js v10
Version 10 of Node.js is no longer supported upstream, so stop
supporting running Clusterio with it.
2021-05-12 21:43:40 +02:00
Hornwitser 67219ede6b Refactor master code
Move implementation of master systems into dedicated classes for better
organization.
2021-05-12 20:42:40 +02:00
Hornwitser ef0218ddfe Move test dependencies to separate package
Move the depenedncies needed to run the tests into test/package.json and
manage it using lerna.  This should make it easier to selectively
install only what's needed to run the software.
2021-05-07 17:39:21 +02:00
Hornwitser 67002e4b71 v2.0.0-alpha.5 2021-03-23 21:23:22 +01:00
Hornwitser 72d0994ca6 Add Player Auth plugin (#368)
Add authentication plugin that does a simple challenge response protocol
to verify that the player trying to log in is who they claim to be.  The
process goes as follows:

1. A player code is generated for a player that wants to log in and is
   displayed in-game.
2. The player code is input into the web interface and the master
   generates a verification code as a challenge back along with a token.
3. The player inputs the verification code in-game and is logged in to
   the web interface in doing so.

To do the actual login the web interface polls a verify endpoint every 2
seconds until the code has either been verified or expired.  The
challenge comes from being unable to control the verification code and
having to input it as a player logging into one of the servers in order
to login.

Some additional steps are taken in order to increase the difficulty for
an attacker to subvert the challenge:

- The login process must be started from in-game.
- Generated codes are only valid for a limited timespan which is
  configurable and 2 minutes by default.
- The verification code comes with a token that only works with one
  player code and verification code combo and must be provided to pass
  validation.
2021-03-17 18:48:22 +01:00