Per review, drop host.factorio_graphics_directory. findVersion takes a
headless option that filters installs by build, telling them apart by
data/base/graphics/icons. When the instance runs the headless build the
export looks for a full install of the same major.minor version in the
host's factorio directory. Server startup is unchanged.
If none is found the export still runs, and the reason is included in
the missing icons warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Revoking a host now unassigns its instances instead of being refused
while it has any, and removes its system metrics.
Approving and revoking no longer force a save. Hosts are saved by
autosave and on exit like everything else, which also removes the
approving state from pairing requests.
The approval code and link are logged as warnings so they show up in
the systemd service, which only prints warnings and above. The pairing
limits are now the controller.host_pairing_timeout and
controller.host_pairing_max_pending config values, 0 removes the limit.
Subscribers take an optional permitted function, used for the pairing
requests instead of overrides in a subclass.
The headless build has no graphics, so export-data found none of the
base game's icon files. Plain icons were skipped silently and layered
icons were drawn blank and counted as exported.
Skip a layered icon when any of its layers is missing, and log one
warning with the number of base game icon files that were not found.
Add host.factorio_graphics_directory to read builtin mod graphics from
a full install when the instance runs the headless build.
Fixes#1068
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Controller.viteServer becomes devServer, matching the devMiddleware
name it replaced. The static_url limitation is described as one of the
web build rather than webpack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Replace ESLint, typescript-eslint, eslint-plugin-node and the flat
config helpers with vite-plus, which runs Oxlint for vp lint. The rules
are carried over from eslint.config.mjs by @oxlint/migrate into the lint
section of the root vite.config.ts. The formatting rules ESLint
deprecated run as @stylistic rules through Oxlint's JS plugin support,
and disable comments naming them are updated to the @stylistic names.
@stylistic understands TypeScript syntax that the core rules skipped,
so the autofix adds missing semicolons and spaces in type literals and
aliases. Leading | and & in multiline types stay where they were.
Oxlint's node/no-sync also reports identifiers ending in Sync that are
not calls. The test helper techSync is renamed and the two other names
are ignored.
Refs #1127
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Error responses now carry the registered name of the thrown error's
class, and the requester rejects with an instance of that class instead
of a generic RequestError. Error classes are registered like message
classes, and plugins list their own in `errors`.
RequestError is replaced by a hierarchy following the HTTP status codes:
ClientError (ValidationError, ForbiddenError, NotFoundError,
TimeoutError, ConflictError) and ServerError (InternalServerError).
PermissionError is PermissionDeniedError and the config errors
InvalidValue, InvalidField and InvalidAccess gain an Error suffix.
Link logs only errors whose class is not registered. These arrive on the
other side as InternalServerError with the original message and stack,
so an error forwarded through the controller is logged once, where it
was thrown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Danielv123 pointed out the recv_udp crash was fixed in 2.1.10, not
2.1.12: recv_udp used an input action for synchronisation which the
headless server could not send without a player index. Verified on
downloaded headless builds, 2.1.9 crashes and 2.1.10 works.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Factorio 2.0.59 through 2.1.11 crash with "Trying to add invalid input
action to the closure" when helpers.recv_udp dispatches a received
packet, whether polled from on_tick or called from a command and
whether or not the server is paused. Reproduced on headless 2.0.77 and
2.1.8, works from 2.1.12 on. FactorioServer now refuses to start with
Lua UDP enabled on older versions, the docs say 2.1.12, and the
integration tests only enable it on 2.1.12 or later.
The to-game integration test polls recv_udp from on_tick like the
clusterio module does and sends commands to make the empty server tick.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add opt-in UDP messaging between the host and the Factorio server using
the --enable-lua-udp option of Factorio 2.0.59+. When
factorio.enable_lua_udp is set the instance binds a localhost UDP socket,
starts Factorio with --enable-lua-udp on factorio.lua_udp_port (random
if null, like the RCON port) and tells the clusterio module the host port
via clusterio_private.update_instance.
Data from Factorio is sent with clusterio_api.send_udp(channel, data) in
the same IPC format as send_json, so plugins receive it through the
existing ipc-<channel> events. Packets not sent from the Lua UDP port
are ignored, as that is the only unauthenticated way into the IPC
handler. Data to Factorio is sent with the new sendUdp method on
instances and instance plugins, and is dispatched in-game as
on_udp_packet_received events by polling helpers.recv_udp every tick
from the clusterio module.
Plugins requiring UDP declare the new LuaUdp feature flag, which like
SavePatching and ScriptCommands refuses to load the plugin on instances
without the option enabled.
Verified against a headless 2.1.17 server: send_udp and recv_udp are
silent no-ops when the option is off, so a stale port in a save that is
moved to an instance without UDP does no harm. The integration test
matrix now starts the instance with UDP enabled on Factorio 2.0.59+ and
round trips a player event over it.
Closes#969
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The staging copy made by Config.set() went through the constructor, so
plugin migrations ran a second time on the live fields. A version-gated
migration was applied twice when setPluginVersions() changed the version.
Staging now copies the fields with update() instead.
A config saved without <plugin>.version got the running version as its
default, so setPluginVersions() saw no change and nothing saved the stamp.
The constructor now writes the registered plugin versions after the
migrations run and marks the config dirty when that changes a loaded value.
Controller.bootstrap() saves the instances that came out dirty, and
setPluginVersions() is gone.
Restructure the SyncHook and plugin config tests by method, and suggest the
controller config version for role migrations in the docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Plugins had no way to update the config fields and permissions core stores
for them, so renaming inventory_sync needed migrations in core packages.
A plugin can now declare a migrationEntrypoint. It's loaded on the
controller and hosts before configs and roles are read, for every plugin in
the plugin list, and attaches handlers to sync hooks for the controller,
host and instance configs and roles. lib gets helpers to rename config
fields and permissions, and each config gets a hidden <plugin>.version field
set after load so migrations can tell which version saved the data.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add controller.max_send_buffer_size in MiB, default 64 and 0 for no
limit. Close with 1013 instead of 1008 on overflow: clients treat 1008
as fatal, so a host would shut down and the web UI would log out. With
1013 the client resumes, the controller answers with invalidate since
the session has ended, and the client registers a new session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lowering the limit at runtime would leave connections holding more
filters than allowed, so read it once when the controller starts.
Move the limit tests into the subscribe and replace groups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A subscriber could keep sending subscribe requests with new filters and
the controller would add every one of them to the subscriber's filter
set without bound, growing memory until it ran out.
Add controller.max_subscription_filters (default 10000) and reject
subscribe and replace requests that would leave a subscriber holding
more filters than that for one event.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The behaviour of creating the config file if it's missing while
convenient causes confusion and problems when the tools are run
in the wrong folder. They end up creating a shadow installation
and misdirect the user with nonsensical error messages, instead
pointing to the real problem which is that the tool can't find
the configuration needed to actually run.
Require a config file to be present at startup and refuse to run if this
file is missing. To support the odd use-case of creating the config
when missing a --create-config flag is added. To conveniently generate
a config file to edit out from the "config create" command is added.
Ctl ended up calling its main class for "Control" for historical
reasons, along with its config file and plugin entrypoint.
The plugin entrypoint was renamed to ctl in 808eda0513. This
finishes that renaming by also renaming the main class, default config
file, config-control command, and main entrypoint.
The config-control command is renamed to config to be consistent with
the host and controller's config commands.
The term "control" is still kept in the config and message locations as
a common specifier for both ctl and web_ui.
Config files hold the auth secret and tokens, so the default 0o644 lets
every user on the system read them. Config.save, the ctl config written
by the controller bootstrap, ctl host create-config and the config
migration in create now pass mode 0o600.
safeOutputFile also applies the mode to the temporary file it writes,
since writeFile only honours mode on creation and a leftover temporary
from a failed write would otherwise keep its old mode.
Closes#1005
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
Add option in the controller config to set where static assets are
loaded from in order to support deployments where the static assets are
server via a CDN while the API is directly accessed.
This is useful because some CDNs put low limits on how large requests
bodies can be, which causes issues with uploading large mods and saves.
An instance's factorio.version can now target a release channel such as
"stable" or "experimental" (any key from factorio.com/api/latest-releases)
in addition to "latest" and specific X.Y / X.Y.Z versions.
The controller proxies the latest-releases API through a ValueCache and
persists the last successful response to latest-releases.json, serving that
copy when the API is unreachable. On instance start the host resolves a
channel to the concrete version it points to and feeds it into the existing
checkForUpdates/findVersion path, so a channel auto-installs and runs like a
pinned version. The version selector in the web UI lists the available
channels alongside "latest".
Also clarifies the host log/error when a newer version cannot be downloaded
automatically because the host uses a direct (single-version) Factorio
install rather than a versioned directory.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an Overview page at / (top of the sidebar, filling the previously
blank root route) summarising the cluster: hosts connected, instances
running, users online, aggregate CPU/memory/disk usage, controller
uptime, a recent-errors panel (LogConsole), and a link to Grafana when
configured. Each card is gated by the relevant permission.
Adds a controller.grafana_url config field, read on the page via
ControllerConfigGetRequest, for the Grafana link.
Closes#928.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch. This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.
Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
* Template type for load plugin config
* Add plugin update checking
* Add restart icon to instance list
* Add tests
* Log package name when failing to read package json