* Sync quick bar slots that hold a specific item
Quick bar slots of type item (a specific blueprint or blueprint book) were
dropped with a warning. Store the player inventory and slot that holds the item,
and after the inventories are restored point the quick bar slot at the stack in
that slot. Slots whose item is not in the inventories are dropped as before.
* Restore logistic group filters when the group is missing or empty
Named personal logistic groups were restored by name only, so a force
without a group of that name got an empty one, and the empty filters were
uploaded again on leave. Keep assigning the name only when the force's group
already has filters, otherwise also write the stored filters.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Restore ghost player force before logistic slots
A player waiting to respawn had its personal logistic slots restored
before its force was set. The group lookup and the filter write then
used the force the player had on this server, which could write the
incoming requests into a group shared with other players.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The path for a download that comes back with no player data called
restore_position(record, player), but the function takes (player, record).
That raised an error, so the download was never marked finished and the
player waited for the timeout dialog.
Co-authored-by: ILLISIS <jayson.harris01@gmail.com>
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
on_pre_player_left_game runs before on_server_startup when an old autosave
with connected players is loaded, so the data is still under inventory_sync.
The guard returned before get_script_data() could move it, and the recovery
upload was never sent.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.
A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>