If a plugin only has entrypoints at the controller level the config will
skip adding a "load_plugin" config option for the given plugin to avoid
making options that do nothing. If such a plugin is added to a host it
will still reach loadPlugin which in turn tries to check the load_plugin
config and throw an error on startup due the field being missing.
Skip trying to load plugins without an entrypoint at the instance or
host level in hosts before checking the load_plugin config field.
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds. This is aligning with a new code style of putting units
on variables that are not in SI base units.
Change the expected exported name of plugin declarations to be "plugin"
at the main entrypoint instead of the default export. This makes the
plugin's code organisation more flexible especially when using CommonJS
JavaScript modules as they can export additional symbols from the
plugin declaration file.
Implement remotely initiated stopping and restarting of the controller
and hosts. Restarting is implemented by exiting with a non-zero exit
code and relying on a process manager to start the procress again. To
prevent accidentally trying to restart on a system that doesn't have a
process manager present the --can-restart command line option needs to
be passed to enable the restart operation.
Record the time a player was first seen joining an instance in
PlayerStats. For existing stats this value is set to the last
joined time when it is first loaded.
Add custom input component support to the Web UI config in order to
provide a user friendly dropdown selector for the Mod Pack that is
configured as default on the controller and overridden instances.
There are more pieces of information about a system than just its CPU,
Memory and disk metrics. To avoid having to build a separate collection
and subscription for metrics and system info, rename the existing system
metrics to system info in anticipation of providing additonal static
system information such as CPU model in it.
Split out host specific data from RegisterHostData that is not related
to the establishment of a connection to the controller into it's own
HostInfoUpdate event. This allows this data to be updated when the
config values they are taken from are changed.
Implement simple collection of basic real time system metrics of hosts
and the controller for the purpose of displaying them in the Web UI. The
metrics are collected by the controller at a configurable interval and
pushed out to web clients currently subscribed to the metrics.
Add host.factorio_port_range config to hosts that specify a pool of
ports that gets automatically assigned to instances which do not have a
game_port set on them. This allows setting up a port range that's
forwarded to the host on the router and then configure that port range
on the host and have instances automatically get assigned an available
port when they start up.
Resolves: #448
Due to configs needing a location to be deserialised it's not possible
to cleanly replace RawInstanceInfo with the InstanceInfo class. Rename
it to HostInstanceUpdate to better represent its purpose.
Refactor away the config group concept and simplyfy the way config
fields are defined. Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.
This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
Refactor the Config and ConfigGroup classes to match the JSON data class
pattern with toJSON, toRemote and fromJSON methods replacing the load,
init, and serialize methods. Since fromJSON requires extra information
the messages structures passes around the plain JSON representation of
the configs instead of serialising instances of the config classes
automatically.
If a new save is added to the saves list of an instance the current save
selected to be loaded by default changes its state without updating the
mtime of the file on disk, which in turn means basing the updatedAt
property on mtime will not work with caching. Fix by having a separate
updatedAt property that is set by the controller whenever the save
details changes from the controller's perspective.
Noticed-By: @Cooldude2606
Avoid possible use of an unintended empty mod pack by not setting the
activeModPack on the Instance until it's loaded in syncMods. This was a
leftover from when a newly created empty mod pack was supposed to act as
the default when no mod pack was set.
Keep a copy of the instance saves details on the controller so that
saves can be queried even when the host is disconnected and the
controller can properly track and provide updates on the saves to
its clients.
Download and cache needed mods to run instance mod packs on instance
startup. To avoid opening too many download streams at once only one
mod is downloaded at a time.
Log errors messages to the log when setting up an instance fails in the
preparation phase, creating save phase, starting up phase, and so on.
Previously these were only sent back as a an error response to the
request that iniatied the wakeup of the instance.
When creating temporary files use the pattern `.tmp.ext` instead of
`.ext.tmp` to be consistent with Factorio which creates `.tmp.zip` files
during saving.
If patching fails this will leave a `.tmp.zip` file in the instance saves
directory which is ignored by the default save selector.
Resolves#486.
Add strong typing of the invokeHook function to prevent incorrect
paramaters being passed to plugin hooks. This detected a few places
where the parameters passed were incorrect.
Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts
Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts
Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts
Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts
This solves the circular package dependency problem of the base plugins
needing types that are available only in the dependencies to lib.
Be consistent with the usage of tabs as indents in all JSON files in the
project. This makes it easier to configure editors to emit the right
indents when manually editing these files.
Leave a warning in case someone opens and tries to modify the
server-settings.json file in the instance folder, as any changes
made will be lost when it's overwritten.
Keep a handle to the Instance in the connection the host has to the
instance so that methods can be called directly on the Instance. This
simplifies logic that exists outside of the link system like the host
shutting down all of its instances when it exits.
Fixes validation error thrown on host shutdown with running instances.
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
* .jsx to .tsx
* controller: tsc --build before webpack-cli
* Type Annotation
* disabled move into the <Input/> and <Checkbox/>
* cleanup debug left over
* documentation
* default ModPack
* modPackUpdateHandlers no undefined
* PluginInfo changes proposition
* PluginInfo changes proposition miss
* ModRecord & ModInfo feedback loop at const mods = [ ?
* ["connect", "drop", "resume", "close"] as const
* .tsx to .ts when possible
Allow modules to include a module_exports.lua file in their root which
will cause the file save/modules/module_name.lua to be generated
pointing to the exports file.
Map locale files located at locale/{lang}/{file} in a module to
locale/{lang}/{module-name}-{file} in the save. This additionally
support a shorthand notation by mapping locale/{lange}.cfg to
locale/{lang}/{module-name}.cfg.
Resolves#500.
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib. This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.
The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
It makes more sense to put the address first then have the large
structure to send as the second argument to sendTo. The opposite order
was originally chosen to be similar to that of sendto in BSD sockets.
Keep track of requests that have been forwarded over a link in a similar
manner to requests that were initiated on a link in order to properly
return an error response to the sender of the request if the link goes
down while the request is still pending at the forwarded node.
Split up the action of registring an event or request data class to be
decoded by the Link class and the action of registring a handler for
those requests and events. This moves the validation work from Link
instantiation time to startup initialisation which makes logic errors
fail on startup instead of failing instantiation of the link when a
connection attempt is made.
Additionally implement a partial validation logic for messages received
using the newly refactored message registration. This unfortunately
ended up merged with the registration refactor.
Reverse the direction of the API for sending messages from
messageDefinition.send(link, { content });
to
link.send(new MessageClass(content));
and convert all message definitions to use the JSON serialisable class
pattern and explicit registration of message handlers, along with a
end-to-end based routing of messages instead of link to link.
The experience I gained from the existing way messages were defined and
sent over links was that it was difficult to understand for people
unfamiliar with the system. The automatic registration of message
handlers ment that code was being called as if by magic from nowhere
with no easy way to discover it. The manual forwarding and rules for
what can be sent where and how obscured its working.
The use of pure JSON as both input and output from message handlers made
it tedious to work with. Data had to be manually converted between the
program representation and the over the wire format, which made handler
code unplesant to write. Particularly because the over the wire format
used snake_case while the program code uses camelCase for variables.
The idea behind the decision to do it this way was to make it more clear
which data came from the wire and which from the program, and while this
worked it didn't make message handlers any nicer to write.
The direction of the API and magic registration of message handlers also
meant that a future migration to TypeScript would be troublesome. While
it may be possible to implement, the degree of TypeScript magic required
would go starkly against the principle of keep it simple stupid.
By refactoring to using the JSON serialisable class pattern most of
these issues go away. There is no longer a need to distinguish the on
wire format of messages with the program representation because the only
place that deals with the wire format of messages are the toJSON and
fromJSON methods on the classes themselves. Message handlers will work
with proper instances of classes instead of raw data, something that
makes them easier to write, and trivial to type with TypeScript.
End-to-end routing also simplifies sending messages that need to do
mulitple hops to reach the destination. And removes the need for having
all messages be specified in plugin's info module, as they can be routed
without having to be parsed completely.
The explicit registration of message handlers is something that I
thought would be tedious boilerplate code that could be automated away.
But experience now shows it to be the opposite. Allthough dull
repetition, the purpose it serves is to link together the code in a way
that humans can easily find. With explicit registration searching the
name of the message handler in the editor will show the registration that
ties it together with the type of message it handles and the kind of
registration. With implicit registration searching the name of the
message handler turns up only the handler with no clue as to what calls
it.
Change the JSON seriasiable data classes to use an explicit static
fromJSON method and an optional toJSON method for turning them to and
from JSON.
This improves over the previous pattern of passing the JSON to the
constructor as it frees up the constructor to be able to take whichever
argument types suits the code instead of being beholden to the JSON
serialised form.
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users. Rename slave to host
to better reflect its role as a host of Factorio servers.