Factorio 2.1.18 removed PollutionSettings::max_pollution_to_restore_trees,
but readPollution still read it for every version, so every map setting
after it was read 9 bytes late: enemy_attack_pollution_consumption_modifier
came out as garbage, the enemy_evolution factors shifted by one field and
enemy_expansion.enabled and both expansion distances came out null.
Read the field only for strings older than 2.1.18. Add modified_v2_1_17
and modified_v2_1_18 fixtures generated with headless 2.1.17 and 2.1.18
from the modified 2.1 settings (base game only), unit tests asserting
their full decoded output, and use the 2.1.18 string for the
load-scenario integration test on 2.1.18 and later.
Fixes#1131
Co-authored-by: ColumbusLabs <287001685+ColumbusLabs@users.noreply.github.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
* Wait for player list replication in integration tests
* Select available RCON ports before starting Factorio
* Document zero as automatic RCON port allocation
* Address review wording and test organization
* Restrict port collision hardening to integration fixtures
The plugin syncs more than inventories now (settings, appearance, recipe
notifications), so name it for what it does. The package becomes
@clusterio/plugin-player_sync and every inventory_sync identifier follows.
A migration entrypoint renames the inventory_sync config fields, including
load_plugin, and the inventory view permission. The plugin moves
inventories.json in the database directory to player_sync.json and
storage.inventory_sync in saves to storage.player_sync itself, and closes
dialogs left open under the old GUI names on startup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
These are used outside of the integration tests, but including the
integration index file causes the very slow setup of the contorller
and host. Avoid the integration setup costs when running commands
such as `pnpm mocha test/lib` by moving these utility functions to
the common test functions.
The behaviour of creating the config file if it's missing while
convenient causes confusion and problems when the tools are run
in the wrong folder. They end up creating a shadow installation
and misdirect the user with nonsensical error messages, instead
pointing to the real problem which is that the tool can't find
the configuration needed to actually run.
Require a config file to be present at startup and refuse to run if this
file is missing. To support the odd use-case of creating the config
when missing a --create-config flag is added. To conveniently generate
a config file to edit out from the "config create" command is added.
Resolves the ESM conflicts in patch.ts, Instance.ts and host.ts. The
module gathering in Instance now goes through patch.loadModules with
the instance's loadedPlugins, and imports use explicit extensions.
Review changes: the existing-output check only treats ENOENT as
"does not exist" and rethrows anything else, a --zip option keeps the
output as a zip file for transfer (extracting stays the default), the
--scenario option describes that it takes a path and what the default
is, and the docs note that IPC is not available outside Clusterio.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
Adds tests for handleCreateScenarioCommand using a fake Factorio
install with the test scenario as freeplay, for loadModules skipping
plugins without a module and rejecting a name clash with a bundled
module, and an integration test running clusteriohost create-scenario.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The create instance modal can now copy the active save of the instance
whose config is copied, optionally saving the running game first, and
start the new instance once the copy is done. The new instance is
assigned to the host of the source so the save can be transferred.
Saving a running game is a new InstanceSaveGameRequest handled by the
host through /server-save, which waits for the save to finish. It is
also exposed as clusterioctl instance save-game.
Closes#405
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
* Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Replace version flags with versionAtLeast in exchange string reader
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Factorio contacts auth.factorio.com on startup when
require_user_verification is enabled, which made these tests fail
offline. Match the other integration tests by turning it off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Nothing covered whether plugins are loaded at all, or whether the messages
they declare are routed. The integration tests only loaded the first party
plugins, so what coverage existed came incidentally from testing those.
Add a plugin under test/file which exists purely to be loaded by the tests.
It is plain JavaScript rather than TypeScript so that it needs no build
step, which the plugin loader is happy with as it requires the entry point
and reads the version from package.json like any other plugin.
Covered so far: the plugin loads on the controller and on the host, its
title and version are reported, the command it adds is available in
clusterioctl, a request from control reaches the controller, a request from
control reaches a host, and an event sent with broadcastEventToHosts
arrives at the hosts.
Left for a follow up, as all three need a running instance: a request to an
instance, a Lua module reached over rcon, and log statements being tagged
with the plugin and host or instance id.
Part of #342, and a step towards #721 as core no longer needs a first party
plugin to have the plugin system under test.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Configures an instance with the "experimental" channel and starts it,
exercising channel resolution end to end across the controller and host.
The resolved version may or may not be installed depending on the host's
Factorio install, so the test asserts the instance reaches a terminal state
rather than a specific outcome.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch. This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.
Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
* Fix tests failing due to missmatched Factorio detection
When the configured factorio directory is full of junk then the tests
use the first directory it finds for one of its tests, while the server
code uses a more elaborate logic to figure this out.
Turns out this is complicating things more than needed. Simply trying
each entry in the directory and seeing if it works when treated as a
directory always work, regardsless of symlinks, junctions,
reparse-points or whatever else filesystem magic there is.
* Skip tests requiring Factorio if it's not present
Prevent confusing test failures by skipping all the tests that require a
working Factorio installation to sucteed, and print a warning at the end
of the test suite if tests may have been skipped due to this.
* Handle ENOTDIR when determining Factorio version
If the path to the factorio install contains a component that is not a
file then ENOTDIR may be returned on POSIX like systems. Treat this the
same as ENOENT so that detection logic works when used on a file.
---------
Co-authored-by: Hornwitser <code@hornwitser.no>
* Enhance export functionality and add icon reference page
- Expanded exported assets to include additional spritesheets and metadata for recipes, signals, technologies, planets, qualities, and entities.
- added logging metrics to game logs
- Introduced a new Icon Reference page to display available icons with filtering capabilities.
- Updated ExportManifest documentation to reflect new asset categories.
* Add support for exporting static icons and update metadata handling
* -added data export snapshot metrics
* Fix HTML attribute syntax in IconReferencePage component
* Applied PR sugestions:
-removed un needed x === "string"s
-removed isntancename / modpack from icon reference and export
-logging per line on export
-fixed variable names
-linting
* linted
* Shows "no export data available" when no export happens
* -single sprite sheet
-removed static icons with no prototype
* Fix formatting
* Rename types to allowedTypes for clarity
* -removed duplication check (redundant)
-fixed bug overwriting metadata with same name from previous categories
* Rename asset keys for consistency in export validation test
---------
Co-authored-by: Solar <solar@homelab.local>
* Refactor UserManager to use Datastore
* Rename lib.User to UserDetails also adds to/fromUserDetails
* Fix existing tests
* Add user class tests
* Add tests for finaliseUsers
* Move HostDetails to own file with tests
* Move InstanceDetails to its own file with tests
* Rename HostInfo and add tests
* Rename InstanceInfo and add tests
- Also changes the names of the host properties related to instances
- Also removes the need to specify the location of InstanceInfo
* Make json round trip test validate schema
* Add InstanceManager
* Fix lint errors
* Extra tests
* Add final test coverage
* Add one last test to InstanceManager
* Response to comments
* Use generator rather than return anonumous generator
Co-authored-by: Hornwitser <github@hornwitser.no>
* Fix lint issue with generator
---------
Co-authored-by: Hornwitser <github@hornwitser.no>
* Add ModDependency and version types
* Add warnings for mod dependencies
* Add warning for wrong factorio version
* Add fix issues button
* Add automatic dependency resolution and download
* Add abilty to check for updates
* Add extra test coverage
* One extra test
* Fix copy paste error