Resolves the ESM conflicts in patch.ts, Instance.ts and host.ts. The
module gathering in Instance now goes through patch.loadModules with
the instance's loadedPlugins, and imports use explicit extensions.
Review changes: the existing-output check only treats ENOENT as
"does not exist" and rethrows anything else, a --zip option keeps the
output as a zip file for transfer (extracting stays the default), the
--scenario option describes that it takes a path and what the default
is, and the docs note that IPC is not available outside Clusterio.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Creates a scenario directory with the Clusterio modules patched into it
so the modules can be used outside of Clusterio. The command reuses the
save patching by zipping the scenario, running patch() on it and
extracting the result. Defaults to the freeplay scenario from the
Factorio install in the host config and all plugins enabled there.
Module loading in Instance.prepareSave is moved to patch.loadModules so
the command and the instance share it, and findVersion is exported from
server.ts so the command can find the freeplay scenario.
Zipped scenarios were tried as an output form but Factorio does not
pick them up from the scenarios folder, so only directories are written.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions. Rename master to controller to better
reflects its role.
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
Add factorio.enable_save_patching config entry to allow disabling the
save patching done on startup. This is for running vannila games or
scenarios that are not compatible with Clusterio.
Add users, roles and permissions and rework the authentication to use
separate user and slave tokens for control and slave connections
respectively.
Add commands for listing permissions, roles and users, and creating,
editing and deleting roles and users.
Remove Hotpatch and implement a save patcher in its place. The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file. This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.
The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.