Commit Graph
21 Commits
Author SHA1 Message Date
Cooldude2606 ba800e853d Merge pull request #996 from bbassie/feature/instance-udp
Add UDP communication support for instances
2026-10-17 20:47:54 +01:00
Arvids Godjuks c4f48b6c12 Correct developer guidance and skip heavy CI for documentation changes (#1090)
Add a minimal AGENTS.md, update documentation and optimize the CI runs to not run actions for which there are no changes present
2026-10-16 22:30:05 +03:00
bbassieandClaude Fable 5.1 8bfc42c44c Lower the Lua UDP floor to Factorio 2.1.10
Danielv123 pointed out the recv_udp crash was fixed in 2.1.10, not
2.1.12: recv_udp used an input action for synchronisation which the
headless server could not send without a player index.  Verified on
downloaded headless builds, 2.1.9 crashes and 2.1.10 works.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 1f37905be0 Require Factorio 2.1.12 for Lua UDP
Factorio 2.0.59 through 2.1.11 crash with "Trying to add invalid input
action to the closure" when helpers.recv_udp dispatches a received
packet, whether polled from on_tick or called from a command and
whether or not the server is paused.  Reproduced on headless 2.0.77 and
2.1.8, works from 2.1.12 on.  FactorioServer now refuses to start with
Lua UDP enabled on older versions, the docs say 2.1.12, and the
integration tests only enable it on 2.1.12 or later.

The to-game integration test polls recv_udp from on_tick like the
clusterio module does and sends commands to make the empty server tick.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 7a64706c82 Send raw payloads over UDP and emit them as udp events
Review feedback from Cooldude2606: UDP is most useful for arbitrary
blobs, so send_udp now takes any string and the packet is just
"channel?payload".  Plugins get it as a udp-<channel> event with the
payload as a Buffer, or through handleUdp which logs handler errors
like handle does for ipc events.

The host socket is now opened when the RCON client is started and
closed where the RCON client is ended, matching how the RCON client is
handled, instead of being bound in start() and closed by _resetState.

The integration round trip moved to the FactorioServer tests, where it
sends a packet each way through a real server without the module.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:34 +00:00
bbassieandClaude Fable 5.1 788ae17657 Add UDP communication support for instances
Add opt-in UDP messaging between the host and the Factorio server using
the --enable-lua-udp option of Factorio 2.0.59+.  When
factorio.enable_lua_udp is set the instance binds a localhost UDP socket,
starts Factorio with --enable-lua-udp on factorio.lua_udp_port (random
if null, like the RCON port) and tells the clusterio module the host port
via clusterio_private.update_instance.

Data from Factorio is sent with clusterio_api.send_udp(channel, data) in
the same IPC format as send_json, so plugins receive it through the
existing ipc-<channel> events.  Packets not sent from the Lua UDP port
are ignored, as that is the only unauthenticated way into the IPC
handler.  Data to Factorio is sent with the new sendUdp method on
instances and instance plugins, and is dispatched in-game as
on_udp_packet_received events by polling helpers.recv_udp every tick
from the clusterio module.

Plugins requiring UDP declare the new LuaUdp feature flag, which like
SavePatching and ScriptCommands refuses to load the plugin on instances
without the option enabled.

Verified against a headless 2.1.17 server: send_udp and recv_udp are
silent no-ops when the option is off, so a stale port in a save that is
moved to an instance without UDP does no harm.  The integration test
matrix now starts the instance with UDP enabled on Factorio 2.0.59+ and
round trips a player event over it.

Closes #969

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-15 16:38:28 +00:00
Double 3a823bee01 Update link to message passing protocol specification (#813) 2026-01-01 19:23:54 +00:00
Hornwitser 9542246414 Use a diff and author friendly markdown formatting (#370)
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
2021-03-17 21:30:51 +01:00
Hornwitser 01e442c42e Mention WebSocket interface in docs
Replace old paragraph in the developing for clusterio document about the
removed HTTP interface with a notice of the new protocol running over
WebSocket.
2021-02-17 21:21:18 +01:00
Hornwitser 75dfc66e9a Document event_handler requiremenet for modules
Add note in the docs for modules that the event_handler interface has to
be used.
2021-02-17 21:21:18 +01:00
MyNameIsTrez ef6441ca46 Edit docs/developing-for-clusterio.md (#285)
Fix grammar, punctuation and spelling mistakes in
docs/developing-for-clusterio.md.
2020-04-17 15:46:35 +02:00
Hornwitser e7d1039942 Link to writings plugins document in docs
Replace notice about in development plugin interface with a link to the
writing plugins document in the developing for clusterio document.
2020-04-09 16:17:38 +02:00
Hornwitser 1e6b807ae3 Add Clusterio Library mod
Add a library mod for wrapping the Clusterio remote API and providing
related utilities.  This eases development of Clusterio related Lua code
by providing the same interface for both mods and modules and also makes
the serialize library available without having to duplicate it.

It is not possible to implement this through save patching as mods
cannot load Lua code from the level code like they can with code from
other mods.
2020-03-12 15:39:25 +01:00
Hornwitser 557d380112 Fix broken link to modules/clusterio/api.lua
Fix broken link to in docs/developing-for-clusterio.md to
modules/clusterio/api.lua.
2020-03-09 20:48:21 +01:00
Hornwitser 892c803496 Add on_server_startup event
Add startup event to the Clusterio module API which is raised at startup
of a Factorio server.  This is to server as a replacement for the
on_init and on_configuration_changed events which cannot be used in
modules.

Adds clusterio_patch_number global from the patcher in order to
implement this.  This is a number that's incremented every time the save
is patched.
2020-01-05 23:19:34 +01:00
Hornwitser b8fb73f863 Add Factorio to Clusterio communication API
Add send_json to the Clusterio module's API which allows sending
arbitrary tables serialized as JSON to plugins that listen on the
channel specified.
2020-01-04 17:34:16 +01:00
Hornwitser 66aa7e1e43 Add clusterio module with API for lua code
Add a shared API for lua code through a module named clusterio.
2020-01-04 17:34:16 +01:00
Hornwitser c091dc341e Implement require option for modules
Implement option allowing files to be required from control.lua be
specified in modules.json.
2020-01-04 17:34:16 +01:00
Hornwitser e89e54ee27 Implement dependencies specification for modules
Implement dependency ordering and version checking for modules.
2020-01-04 17:34:16 +01:00
Hornwitser 80bd75ba16 Rework module loading
Change module loading to use a module.json file describing the module
and patch in all files in a directory path passed to the patcher instead
of having to pass the files names and their content.  This allows the
specification of which files should be passed to the event_handler lib
and an easy implementation of loading stand alone modules.
2020-01-04 17:34:16 +01:00
Hornwitser 1a035e849e Replace Hotpatch with save patching
Remove Hotpatch and implement a save patcher in its place.  The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file.  This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.

The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.
2019-10-24 22:49:16 +02:00