Log messages share the root cause with the save details updates fixed in
the previous commit: the controller trusted host supplied instance
fields. LogMessageEvent only declares level and message in its schema,
but the Ajv instance is built without removeAdditional and the schema
does not set additionalProperties, so instance_id and instance_name sent
by a host survive validation and pass through fromJSON untouched. A host
could tag a log line with an instance assigned to another host and have
the controller store and serve it as that instance's output.
Lift the assignment check out of handleInstanceSaveDetailsUpdatesEvent
into a private method and use it from both handlers.
Strip the instance fields instead of dropping the line. A host racing a
reassignment does emit instance log lines for an instance the controller
has already moved, and dropping those loses real output exactly when a
migration is going wrong. The line is still genuine output from the host,
so it is recorded as a host level message, which grants the host nothing
it could not already log directly. Warn once per connection so a
misbehaving host cannot flood the log.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
handleInstanceSaveDetailsUpdatesEvent trusted the instanceId in the
event and in each SaveDetails without checking the instance was assigned
to the sending host. InstanceSaveDetailsUpdatesEvent has host in its src
list and validateIngress only checks the source host id, not the
payload, so any authenticated host could corrupt another instance's
controller-side save records.
Repro: a host owning nothing sends the event with a SaveDetails for
instance 1002 (on another host) to inject a bogus save, or sends empty
updates with instanceId 1002 to make the delete-missing sweep wipe that
instance's save list.
Guard both paths: bail if event.instanceId names an instance not
assigned to this host, and drop the whole event if any update is for an
instance not assigned here. Matches handleInstanceStatusChangedEvent's
bogus-update warning.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two writes to the same file at the same time shared one temporary name, so the second write clobbered the first's temporary and the first rename left the second call with nothing to rename, failing with ENOENT. The host does exactly that when it saves an instance config while the instance saves it too.
The temporary now carries a random tag and is created exclusively, so concurrent writers never touch each other's file. Since the temporary is always new, the mode is applied on creation and the chmod for reused leftovers goes away. A failed rename removes its temporary instead of leaving it for the next write to overwrite.
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
The metrics endpoint fans out a gather to every connected host, so
anyone who could reach the controller could read cluster statistics and
put load on all hosts at will. Scraping now needs a user token holding
the new core.controller.metrics permission. The token is accepted via
Authorization: Bearer as well as X-Access-Token because Prometheus can
only send the former. Concurrent scrapes share one gather so hosts see
at most one metrics request at a time.
The three connection gauges in controller.ts now no-op before the
controller exists, like the other gauges there, so the endpoint can be
tested against the mock controller.
Closes#1009
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Rethrow errors other than ENOENT and ENOTDIR when reading the package
spec as a directory, mark the tests that run npm as slow so FAST_TEST
skips them, and use ./external_plugins/my_plugin in the README examples.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Plugins with only host, instance or ctl code have no reason to ship a
webpack build, yet the plugin list showed "Missing dist/web/manifest.json"
as an error for them and the controller logged a warning on every start.
Decide whether a build is expected from the plugin declaration, using the
same rule the create tool uses to decide when to generate one: a web or
controller entrypoint, or any config fields. Plugins outside that rule get
no bundle path and no error, the web UI skips loading them, and the plugin
pages show them as having no web module instead of an error or a prompt to
reload.
Fixes#1004
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
The mod pack's Factorio version ends up in mod-settings.dat. Factorio
refuses to read that file when the version is newer than the game and
falls back to default settings, which can wreck the save. Check the
versions in syncMods before touching the mods folder.
Closes#1006
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Config files hold the auth secret and tokens, so the default 0o644 lets
every user on the system read them. Config.save, the ctl config written
by the controller bootstrap, ctl host create-config and the config
migration in create now pass mode 0o600.
safeOutputFile also applies the mode to the temporary file it writes,
since writeFile only honours mode on creation and a leftover temporary
from a failed write would otherwise keep its old mode.
Closes#1005
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Replace invokeHook and the per plugin on* methods with AsyncHook
collections on the controller, host, instance, clusterioctl and web
control objects. Plugin entrypoints export a default function that
receives a load context and attaches handlers to the hooks it needs.
Class exports still load through fromContext with a deprecation
warning. The create templates and docs use the entrypoint function.
This is clusterio/clusterio#921 recreated on top of master after the
ESM migration and the PluginDeclaration permissions change.
Closes#730
Co-Authored-By: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds a permissions array to PluginDeclaration, a type-level Permissions
registry that plugins extend with module augmentation, and
registerPluginPermissions() called from all entrypoints. checkPermission
and the web UI hasPermission helpers now take PermissionName so typos are
compile errors. Core definitions move into a corePermissions array that
the interface derives its keys from.
Closes#987
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
resolveHost, resolveInstance, resolveModPack and retrieveRole treated any
integer like argument as an id and never looked it up as a name. An
instance created as "10" could not be referenced by name afterwards. The
lookup now treats the argument as an id only if an entry with that id
exists, and otherwise falls back to a name match.
Closes#886
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Use a fictional restart_test mock plugin added as a before step instead
of global_chat for the .checkRestartRequired() test. Prevents the test
from failing if the integration tests are not also run.
Also fixes the fixture not accounting for setting load_plugin causing
restartRequired to be set to true due to the integration tests having
already set it to the same value.
Installing a plugin used to take two steps, npm install followed by plugin
add, and both silently did their work in whatever directory they were run
from. The new plugin install <package> subcommand runs npm install --save
and then discovers the plugin through the existing loadPluginList logic,
so the plugin list is updated in the same step.
The command refuses to run outside a Clusterio installation, detected by
the package.json the installer writes or one that depends on a Clusterio
package. plugin add with a bare package name warns in the same situation.
Reinstalling a plugin that is already listed reports it as such instead of
failing. Installing a package without the clusterio-plugin keyword fails.
Fixes#1008
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Updating a single plugin can leave the installation with multiple
versions of @clusterio/lib. Passing the core package and every npm
installed plugin to a single npm update call lets npm resolve them
together.
UpdateAllRequest targets the controller or a host, requires both the
core update permission and core.plugin.update, and is gated by both
allow_remote_updates and allow_plugin_updates. The web UI Updates modal
gets an Update All action and ctl gets --all on the update commands.
Closes#910
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Generic error handlers such as FactorioServer.handle() and the event
handler catch in Link only log err.stack, so the ajv errors attached to
an InvalidMessage were lost unless the catch site checked for the class
explicitly. Appending the errors to the stack in the constructor makes
every stack-logging handler show which field failed validation without
special casing each one.
Fixes#986
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The create instance modal can now copy the active save of the instance
whose config is copied, optionally saving the running game first, and
start the new instance once the copy is done. The new instance is
assigned to the host of the source so the save can be transferred.
Saving a running game is a new InstanceSaveGameRequest handled by the
host through /server-save, which waits for the save to finish. It is
also exposed as clusterioctl instance save-game.
Closes#405
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add option in the controller config to set where static assets are
loaded from in order to support deployments where the static assets are
server via a CDN while the API is directly accessed.
This is useful because some CDNs put low limits on how large requests
bodies can be, which causes issues with uploading large mods and saves.
The codecov/patch check flagged the new routes code as uncovered. The
unit tests never hit /api/plugins, so cover the static/ stripping and the
manifest error paths directly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Replace version flags with versionAtLeast in exchange string reader
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Filter dependency resolution by the mod pack's Factorio version
The dependency resolver picked the newest release satisfying the version
range regardless of which Factorio version it targeted, so a 2.0 mod pack
could end up with 2.1 dependencies. Only consider portal releases and
local mods whose factorio_version matches the mod pack.
Fixes#965
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Move dependency resolver tests to test/messages/mod.test.js
Also update the existing local mod fixtures to carry a factorio_version
and drop enable-all-feature-flags from the live expectations: the 2.0
releases of pyalternativeenergy only list it as optional, it was only
pulled in before because 2.1 releases were being selected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Add NO_EXTERNAL_TEST flag to skip tests using external APIs
Adds an externalTest(this) helper alongside slowTest that skips the test
when NO_EXTERNAL_TEST is set and raises the timeout to 60s, plus a
no-external-test script. Marks the tests hitting factorio.com, the mod
portal and GitHub with it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Disable user verification in start-all and auto_start tests
Factorio contacts auth.factorio.com on startup when
require_user_verification is enabled, which made these tests fail
offline. Match the other integration tests by turning it off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Ignore Factorio download directory created by host tests
The live-API download test in test/host/server.js writes a full headless
Factorio install (~140 MB) to test/file/factorioDownload and does not
remove it, which then shows up as untracked files.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Download Factorio in host tests to temp/test instead of test/file
The live-API download test wrote a full headless install (~140 MB) into
test/file/factorioDownload, which is tracked test fixture territory and
showed up as untracked files. temp/ is already gitignored and is where
the other tests put generated data.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Factorio contacts auth.factorio.com on startup when
require_user_verification is enabled, which made these tests fail
offline. Match the other integration tests by turning it off.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds an externalTest(this) helper alongside slowTest that skips the test
when NO_EXTERNAL_TEST is set and raises the timeout to 60s, plus a
no-external-test script. Marks the tests hitting factorio.com, the mod
portal and GitHub with it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Also update the existing local mod fixtures to carry a factorio_version
and drop enable-all-feature-flags from the live expectations: the 2.0
releases of pyalternativeenergy only list it as optional, it was only
pulled in before because 2.1 releases were being selected.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The dependency resolver picked the newest release satisfying the version
range regardless of which Factorio version it targeted, so a 2.0 mod pack
could end up with 2.1 dependencies. Only consider portal releases and
local mods whose factorio_version matches the mod pack.
Fixes#965
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>