The create instance modal can now copy the active save of the instance
whose config is copied, optionally saving the running game first, and
start the new instance once the copy is done. The new instance is
assigned to the host of the source so the save can be transferred.
Saving a running game is a new InstanceSaveGameRequest handled by the
host through /server-save, which waits for the save to finish. It is
also exposed as clusterioctl instance save-game.
Closes#405
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
A lot of code is repeated in various different ways in order to handle
streaming content to files without overwriting them, whether it's from
web resources or local streams.
Refactor the handling of these streams to all use the same utility
function for creating a write stream, and for the places downloading
urls use the same downloadFile function.
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch. This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.
Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
Ctl's commands.ts was starting to grow rather big, and future features
and refactors are only going to make it bigger. Split it up into
separate modules grouped by which category of commands it serves.