Commit Graph
11 Commits
Author SHA1 Message Date
Cooldude2606 fdfd77df9a Add modal containing details of how to connect to server 2026-07-11 22:46:53 +01:00
Cooldude2606 22b16a7ac2 Small refactor of verifyToken effect 2026-06-01 00:13:57 +01:00
Cooldude2606 f2ccde0dd6 Add version and connect button to player auth 2026-05-31 23:55:43 +01:00
Cooldude2606 746b11ff65 Add scrollable div to player auth server list 2026-04-25 22:18:32 +01:00
Hornwitser 0a4368d1c0 Rename index.css to style.css
Make the tab completion on web/in<Tab> give the TypeScript code instead
of annoyingly stopping at the extension.
2023-11-28 15:52:54 +01:00
Hornwitser 6a404d9fb3 Refactor and port plugin web code to TypeScript
Clean up the configuration for compiling TypeScript for the Web
interface to us its own tsconfig.web.json config files and reference the
TypeScript source files directly in the configuration and imports
instead of files compiled to dist.

To properly support recompliation with TypeScript's projects feature
each package's tsconfig.web.json file is set to output the build to
dist/web_build which is then ignored in .npmignore.  Webpack is still
used to create the proper build in dist/web, so this is mainly to make
TypeScipt's compiler happy but it also allows the root tsconfig.json
file to include the web interface code, meaning running the build script
now also checks the typing of the web interface.

Final part of #491.
2023-11-28 15:52:54 +01:00
Hornwitser 808eda0513 Move base plugins to their respective packages
Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts
Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts
Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts
Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts

This solves the circular package dependency problem of the base plugins
needing types that are available only in the dependencies to lib.
2023-11-25 18:41:43 +01:00
Hornwitser bfe119eaa3 Flatten lib namespace
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib.  This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.

The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
2023-07-28 16:03:29 +02:00
Hornwitser 61cd5bd76c Fix issues detected by lgtm.com 2022-01-03 19:45:46 +01:00
Hornwitser 8a0c1e8a4b Use single entrypoint for lib in web interface
In order to import a path inside packages/lib/ in the webpack shared
module environment it has to be declared as shared in both the web_ui
webpack config and the plugin's webpack config.  This is rather error
prone and easy to miss.  Move the burden of specifying which entrypoints
are valid in lib to lib itself by changing all imports in the web
interface code to import from @clusterio/lib instead sub paths.

For web code this means imports is done like this from now on:

import { libConfig, libLink } from "@clusterio/lib";

For info.js which has to be loadable by both Node.js and web code the
imports are done as follows:

const { libConfig, libLink } = require("@clusterio/lib");

While the Node.js only code can either continue to import sub paths
directly or use the info.js style.
2021-08-17 01:42:45 +02:00
Hornwitser 72d0994ca6 Add Player Auth plugin (#368)
Add authentication plugin that does a simple challenge response protocol
to verify that the player trying to log in is who they claim to be.  The
process goes as follows:

1. A player code is generated for a player that wants to log in and is
   displayed in-game.
2. The player code is input into the web interface and the master
   generates a verification code as a challenge back along with a token.
3. The player inputs the verification code in-game and is logged in to
   the web interface in doing so.

To do the actual login the web interface polls a verify endpoint every 2
seconds until the code has either been verified or expired.  The
challenge comes from being unable to control the verification code and
having to input it as a player logging into one of the servers in order
to login.

Some additional steps are taken in order to increase the difficulty for
an attacker to subvert the challenge:

- The login process must be started from in-game.
- Generated codes are only valid for a limited timespan which is
  configurable and 2 minutes by default.
- The verification code comes with a token that only works with one
  player code and verification code combo and must be provided to pass
  validation.
2021-03-17 18:48:22 +01:00