Config files hold the auth secret and tokens, so the default 0o644 lets
every user on the system read them. Config.save, the ctl config written
by the controller bootstrap, ctl host create-config and the config
migration in create now pass mode 0o600.
safeOutputFile also applies the mode to the temporary file it writes,
since writeFile only honours mode on creation and a leftover temporary
from a failed write would otherwise keep its old mode.
Closes#1005
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Adds a permissions array to PluginDeclaration, a type-level Permissions
registry that plugins extend with module augmentation, and
registerPluginPermissions() called from all entrypoints. checkPermission
and the web UI hasPermission helpers now take PermissionName so typos are
compile errors. Core definitions move into a corePermissions array that
the interface derives its keys from.
Closes#987
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
resolveHost, resolveInstance, resolveModPack and retrieveRole treated any
integer like argument as an id and never looked it up as a name. An
instance created as "10" could not be referenced by name afterwards. The
lookup now treats the argument as an id only if an entry with that id
exists, and otherwise falls back to a name match.
Closes#886
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
Values in the assetsByChunkName object are arrays not strings. This
caused the dev mode to fail after 2f4e0c4418 added an additional step
filtering out the static/ prefix from what it expected to be a string.
The ESM import of yargs does not support the singleton way of using
yargs, instead we have to call the yargs function to get a parser that
can be augmented with the options.
The .argv property has also been deprecated. Replace it with a call to
.parse() instead.
Generic error handlers such as FactorioServer.handle() and the event
handler catch in Link only log err.stack, so the ajv errors attached to
an InvalidMessage were lost unless the catch site checked for the class
explicitly. Appending the errors to the stack in the constructor makes
every stack-logging handler show which field failed validation without
special casing each one.
Fixes#986
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Accounts with core.instance.assign get a host selector, defaulting to
unassigned. Picking a host offers "Start after creation", which creates a
new save on first run when no save is copied, and together with a config
to copy it offers "Copy Save". Copying a config also offers a server
name, prefilled from the source, which overwrites factorio.settings.name
so the clone does not show up under the source name in the server
browser.
useInstanceConfig now clears the config while loading and drops errors,
so an account without core.instance.get_config just does not get the
server name field.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The create instance modal can now copy the active save of the instance
whose config is copied, optionally saving the running game first, and
start the new instance once the copy is done. The new instance is
assigned to the host of the source so the save can be transferred.
Saving a running game is a new InstanceSaveGameRequest handled by the
host through /server-save, which waits for the save to finish. It is
also exposed as clusterioctl instance save-game.
Closes#405
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add option in the controller config to set where static assets are
loaded from in order to support deployments where the static assets are
server via a CDN while the API is directly accessed.
This is useful because some CDNs put low limits on how large requests
bodies can be, which causes issues with uploading large mods and saves.
staticRoot was set to the same value as webRoot, so the static/ prefix
ended up scattered across consumers: index.html relied on the manifest
path containing it, the export stores hardcoded `${staticRoot}static/`,
and bootstrap loaded plugin bundles from webRoot instead. Now staticRoot
is `${webRoot}static/` and the controller strips the static/ prefix from
bundle paths before handing them to the page and to /api/plugins.
Plugins that fetch assets with `${staticRoot}static/...` need to drop the
static/ part.
Fixes#980
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The largest source was compat.lua returning the setmetatable call
directly, which made emmylua infer the module type from the metatable
rather than the LibCompat class, hiding every field from consumers.
The remaining fixes are nil guards on gui element and character
accesses, type annotations for research_sync's script data and
player_auth's rcon arguments, casts where the api's read/write union
types are wider than the values at runtime, and scoped diagnostic
disables for the vendored json.lua and the version fallback code that
touches apis removed from the current typedefs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Support enemy_expansion.build_base_unit_dispatch_cooldown in exchange strings
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* Replace version flags with versionAtLeast in exchange string reader
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
useTableQueryState returns pagination=false unless a pagination config
is passed, and SavesList did not pass one after #930, so the saves table
rendered all saves on one page.
Fixes#967
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Factorio 2.1.13 added build_base_unit_dispatch_cooldown as the last
field of enemy_expansion in the map exchange string, and rejects map
settings without it. Track the full version in the reader state and
read the field for 2.1.13 and later. Adds a fixture string generated
with 2.1.14 and uses it in the load-scenario integration test.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The dependency resolver picked the newest release satisfying the version
range regardless of which Factorio version it targeted, so a 2.0 mod pack
could end up with 2.1 dependencies. Only consider portal releases and
local mods whose factorio_version matches the mod pack.
Fixes#965
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The Web UI console rendered server level entries as bare parsed Factorio
output, while every other level was prefixed with its name. Nothing in a
line distinguished what the game wrote from what Clusterio wrote about it,
which matters more now that both modes of the filter carry a mix of the
two.
Emit the [server] prefix for those entries as well, matching what
TerminalFormat already does for the host and controller logs, and style the
level the same bold the terminal colourises it with.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The filter was a Switch showing only the label of the mode it was already
in, so with the default of chat mode it read as a button labelled "Chat"
with no hint that a Log mode existed or that anything was being hidden.
Swap it for a Segmented control listing both Chat and Log, so the mode that
is not active is always visible, and add a tooltip describing what each one
covers.
Fixes#853
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The console's chat filter kept only Factorio output parsed as an action,
which dropped the server's replies to those actions. Running a console
command with a typo in it echoed the command and then appeared to print
nothing, because "Cannot execute command. Error: ..." is a plain message
rather than an [ACTION] line. Factorio's engine level errors were dropped
the same way, so a failed multiplayer connection left no trace either.
Filter by where a line came from instead. Factorio interleaves two streams
on stdout: the date stamped console log, which carries what was done to the
server and the replies to it, and the seconds stamped engine log, which is
verbose diagnostic output. Keep the console log whole and take only
warnings and errors from the engine log.
Apply the same rule to Clusterio's own entries, which were previously kept
in full and drowned the Factorio output they were mixed with. Keep those at
warn or worse and drop the routine bookkeeping. Replayed over a development
cluster's history this drops 415 informational lines and surfaces engine
errors that were never visible in either mode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The plugin list reported "Error loading module" for anything without a
loaded package, which includes plugins the controller has picked up since
the page was opened. Nothing had been tried for those, so reporting a
failure was both wrong and unhelpful: the fix is to reload, not to
investigate.
Report those as needing a reload instead. Plugins the controller cannot
serve at all are excluded during startup before they reach the loaded
plugin map, so those are checked for first and still count as an error.
Fixes#729
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The web interface loads plugin bundles, registers their messages and
adds their config fields once in bootstrap, and has no way to undo any
of it. A controller restarted to pick up a plugin being installed,
enabled or disabled comes back running a different set, and a controller
started in recovery mode runs none of them while still accepting control
connections, so open pages carry on sending messages it no longer
handles.
The controller already states the plugins it is running in the handshake
it sends on every connection, which is what hosts track as serverPlugins
and use to decide what to forward and which instance plugins to load.
Compare that against the set the page loaded and stop rendering on a
mismatch, asking to be reloaded instead.
The comparison is against loaded rather than enabled because loaded is
what the handshake reports and what the controller is actually running;
enabled also takes load_plugin into account, which only applies from the
next restart and would otherwise latch a permanent mismatch.
Closes#804
Address review feedback: modsByName is built from annotatedMods so the
advisories array always exists, and each source mod is iterated once with
no duplicate dependencies, so the existence check can never fail. Push the
recommended_dependency advisory directly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01G8b9dEaJtpvydzz4ttM7JH
An event broadcast from an instance to all hosts only reached the host
running that instance. The host side of an instance connection has the
host's own address as its source, so a broadcast aimed at hosts counts as
addressed to it, and a link that a message is addressed to handles it and
stops. The event was delivered locally and never routed onwards.
A broadcast is addressed to every link of the type it targets, so arriving
at one of them does not mean it has arrived everywhere. Keep routing such a
message after handling it locally. Only links that route are affected, as
instances and controls have no router and would otherwise throw on every
broadcast they receive.
The only links whose source type matches a broadcast target and which route
are the host and its instance connections, both matching a broadcast to
hosts, so add the missing case for that to the host router. It forwards to
the controller, which already passes broadcasts on to every other host, and
stops when the message came from the controller to begin with.
Drop the exclusion this bug had in the routing test matrix, which now
covers it along with the plugin filtering variants.
Fixes#575
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>