The drawer actions move to its header as Export, Import and a trash
icon for Delete. Import and Delete are disabled while an instance
holds the player, since the stored data is out of date until it
uploads. The drawer also shows color and cheat mode.
Inventory tables get title case names, pagination at 10 rows, item
search, sorting and quality icons. The player list shows force with
a filter instead of generation, and the database stats use
Descriptions without the largest entry.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imports no longer accept the cutscene controller, which needs waypoints
to restore. Logistic filters and the basic item stack fields now have the
types and limits Factorio enforces, and the inventory summary skips
malformed items and counts repeated exported items once instead of
expanding them.
Lua's JSON loses precision past 2^50, so a generation there could no
longer be counted up and uploads were discarded. Imports now start over
from generation 1 when the stored or imported generation is at that limit.
Instances holding a copy from another epoch take the stored generation
instead of keeping their own higher one when there is no data to download.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imports and uploads could carry deleted: false, which the loader took for
a tombstone on the next restart. The schemas now reject the property, and
the loader only treats deleted: true as a tombstone and strips the key from
entries already saved with it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An import with color but no chat_color or tag assigned nil to the missing
LuaPlayer properties and failed restoration.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Logistic slots saved before 2.0 are keyed by index strings, which
json_to_table keeps as strings, so the migration branch never ran and
the 2.0 branch failed on the missing sections. Detect the old format by
the missing sections and convert the keys to numbers.
The import schema now uses the minimums Factorio enforces for character
stats, checks the filter value type and the quick bar comparator, and
allows filters without quality or comparator.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An import with `crafting_queue: {}` passed the schema and broke the
next restore in deserialize_crafting_queue. The import schema now
checks the members module/serialize.lua reads from the crafting queue,
quick bar, personal logistic slots and character stats, while still
allowing a component to be left out.
Character stats missing from the data are left as they are instead of
being set to nil.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An import with an unknown controller or malformed inventories replaced
the stored snapshot and bumped its epoch, then broke the player's next
join. SetPlayerDataRequest now checks the fields the scenario restores,
leaving item stacks to the Lua deserializer and allowing the partial
snapshots instances with disabled components upload.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Generations alone could not order a repair against copies held by
instances. Deleting dropped the watermark, so a stale instance could
skip downloading the new baseline. An import could land on the same
generation as an upload that never reached the controller, and the
instance would then keep its own copy.
Imports and deletes now bump a per-player epoch, which the controller
returns on acquire and checks on upload. Instances throw away a copy
from an earlier epoch, and deleted players keep their generation and
epoch in player_sync_deleted.json. A restarted download also takes the
new generation instead of the outdated one.
Generations in player data must now be non-negative integers, so an
invalid import is refused before it reaches the datastore.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
InstanceDetailsGetRequest needs core.instance.get, which the
player-sync list and show commands are not documented to require.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Factorio's table_to_json writes an empty inventory as {"i":{}}, which
made the summary throw for show and the web drawer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Codecov flagged ctl.ts at 21% patch coverage. Run each command
through a fake control link with canned responses and check what it
prints and sends.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Admins had no way to look at or fix the player data the controller
stores when a sync went wrong. The web page now lists every stored
entry with its generation, size and the instance holding the lock, and
opens a drawer per player with an inventory summary, JSON export and
import, delete and lock release. The same operations are exposed as
clusterioctl player-sync commands.
Import bumps the generation past the stored one so instances holding an
older copy download the new data on the next join. Import and delete
are refused while an instance holds the lock, since its upload on leave
would undo the change. A new player_sync.inventory.modify permission
gates the write operations.
Closes#1003
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>