Remove some assumptions that prevent subscription listeners from working on an
instance. This means allowing the host to forward the event from the instance
to the controller; correctly storing subscription listeners by address rather
than by connection; and a bunch of network and event stuff to correctly clean up
a listener.
Remove the assumption that all subscriptions events contains the updates
property. This meant fixing inconsistent types; always checking if the property
existed; fixing lots of the tests that made incorrect assumptions.
Minior fixes:
- Fix double firing of listener callbacks on first connection.
- Fix synced being set to true too early on first connection.
- Fix edge case interaction between last response and last snapshot for values
with updated set as 0.
Also change the the output made during the start of tests to indicate something
is happening when start up is slow and allow for silent testing to reduce the
amount of text output to the console.
If a bad download or file transfer causes a mod in a host's mod folder
to become corrupt the attempt to load the mod will throw an error that's
not the file not existing. This in turn causes starting the instance to
always fail as the mod is never attempted to be re-downloaded.
Fix by ignoring errors attempting to load mods already present in the
mods folder that aren't in the mod store so that a new download is
attempted after that fails.
It's possible to set the .icons to an arbitrary key value mapping
instead of an array and the game will still accept it. Convert the
icons to an array if it's an object mapping to handle this case.
Note that this doesn't preserve the order the game reads the keys in
because JavaScript reorders numeric key indexes on objects differently
to how the game orders them.
Implement the shorthand notations that Factorio recognises for colours
where individual components may be left out or the colour specified as
an array of values instead of an object.
Add back unqualified tsconfig.json files to each package that references
both the Node.js build and the browser build. This makes tsc --build
compile both builds when the variant to do is not specified.
Distinguish the Node.js build in the same way the browser build is with
the .node suffix to the tsconfig files it uses. This means
tsconfig.node outputs to dist/node and tsconfig.browser outputs to
dist/browser.
Use a separate folder for the TypeScript build for Node.js in the dist
folder. This makes each type of build consistently have its own output
folder instead of being interleaved with the Node.js build.
When messages were forwarded they were sent using the low level
connector .send method which accepts a message and sends it over the
link. This method sends the message as is with no modification which
means that at no point during the forwarding logic was the message
sequence number that originated from Link A renumbered to the correct
sequence number to send out on Link B which it was forwarded on.
This in turn caused the logic which drops acked messages from the send
buffer to break which in turn meant the resume could cause duplication
of message and/or messages to be lost. With enough duplicated messages
the resume of one connection could cause other connections to drop and
also initiate resume.
Fix by renumbering the sequence on forwarded messages. In the future
the sequences sent and received should also be checked to make sure this
kind of problem does not happen again, this is not done here because
partially updating a running cluster with sequence problems to one that
checks and enforces sequences numbers will be problematic.
When a plugin broadcasts an event to instances there may be hosts and
instances in the cluster which does not have the plugin loaded. This
would cause an error to be logged for every instance which does not have
the plugin loaded.
Filter out broadcast events sent to hosts and instances such that
instances and hosts that does not have the event do not received them.
If during the startup of an instance the Factorio server is started up
to create a new save and the host shutdown in initiated then the
instance will be commanded to stop while the FactorioServer state is
"create". This was was not handled by Instance.stop leaving the
child_process running after the host is done shutting down.
Kill the FactorioServer on stop if the current state of it is stopping
or create to make sure the server actually stops.
Track the number of requests currently awaiting a response from a
request handler both from interally issued requests and requests
forwarded from other parties.
If a plugin only has entrypoints at the controller level the config will
skip adding a "load_plugin" config option for the given plugin to avoid
making options that do nothing. If such a plugin is added to a host it
will still reach loadPlugin which in turn tries to check the load_plugin
config and throw an error on startup due the field being missing.
Skip trying to load plugins without an entrypoint at the instance or
host level in hosts before checking the load_plugin config field.
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds. This is aligning with a new code style of putting units
on variables that are not in SI base units.
Change the expected exported name of plugin declarations to be "plugin"
at the main entrypoint instead of the default export. This makes the
plugin's code organisation more flexible especially when using CommonJS
JavaScript modules as they can export additional symbols from the
plugin declaration file.
Implement remotely initiated stopping and restarting of the controller
and hosts. Restarting is implemented by exiting with a non-zero exit
code and relying on a process manager to start the procress again. To
prevent accidentally trying to restart on a system that doesn't have a
process manager present the --can-restart command line option needs to
be passed to enable the restart operation.
Record the time a player was first seen joining an instance in
PlayerStats. For existing stats this value is set to the last
joined time when it is first loaded.
Add custom input component support to the Web UI config in order to
provide a user friendly dropdown selector for the Mod Pack that is
configured as default on the controller and overridden instances.
There are more pieces of information about a system than just its CPU,
Memory and disk metrics. To avoid having to build a separate collection
and subscription for metrics and system info, rename the existing system
metrics to system info in anticipation of providing additonal static
system information such as CPU model in it.
Split out host specific data from RegisterHostData that is not related
to the establishment of a connection to the controller into it's own
HostInfoUpdate event. This allows this data to be updated when the
config values they are taken from are changed.
The agent string was inspired by the HTTP User-Agent header to serve as
a way to identify what's connecting to the cluster. While there may
have been vision of other software connecting to a controller than the
Clusterio provided ones this seems highly unlikely to ever happen.
Remove redundant agent string for now.
Implement simple collection of basic real time system metrics of hosts
and the controller for the purpose of displaying them in the Web UI. The
metrics are collected by the controller at a configurable interval and
pushed out to web clients currently subscribed to the metrics.
Add host.factorio_port_range config to hosts that specify a pool of
ports that gets automatically assigned to instances which do not have a
game_port set on them. This allows setting up a port range that's
forwarded to the host on the router and then configure that port range
on the host and have instances automatically get assigned an available
port when they start up.
Resolves: #448
Due to configs needing a location to be deserialised it's not possible
to cleanly replace RawInstanceInfo with the InstanceInfo class. Rename
it to HostInstanceUpdate to better represent its purpose.
Refactor away the config group concept and simplyfy the way config
fields are defined. Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.
This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
Refactor the Config and ConfigGroup classes to match the JSON data class
pattern with toJSON, toRemote and fromJSON methods replacing the load,
init, and serialize methods. Since fromJSON requires extra information
the messages structures passes around the plain JSON representation of
the configs instead of serialising instances of the config classes
automatically.