Add a sendRcon method to BaseInstancePlugin and the slave's Instance
class. This servers two purposes, one is to reduce the repetition when
send RCON commands particularly from plugins, and the other is to
instrument the RCON commands sent with metrics about duration and size.
Under the current system there's no distinction made on the slave side
between instance config files that are present in the filesystem and
instances actually assigned to the slave. Which could lead to problems
with determing if an instance is actually assigned to the slave.
Resolve this issue by separating discovered instances with assigned
instances. Upon startup discovered instances are put into the
discoveredInstanceInfos mapping on the Slave object and all of these are
sent to the master server. The master server in turn sends assignment
requests for all the instances which are assigned to the slave. These
are put into the instanceInfos mapping of the Slave object which can
then be relied up to include only assigned instances.
Fix trying to use non-existent method on Slave class for forwading
events to the master. Also update request forward to be consistent with
event forwarding.
Add option to set the the maximum amount of commands transmitted in
parallel to the game. Increasing this value allows a greater rate of
commands to be executed.
Move the definition and implementation of the config command to
lib/shared_comhmands.js, this removes the need for lib config to depend
on the fs module, which is not accessible in web build.
Move the code for loading plugins infos from Node.js packages into a
separate module in order to break it out from lib/plugin.js which is
also used on the web interface side. This resolves a warning of using
an expression with require on the webpack build.
Use lib* prefix for the modules impored from the lib package to help
distinguish them more from ordinary variables. Fix up the naming
convention for files to be consistently lowercase_underscore for
JavaScript files.
Fix the path to plugin modules using the old plugins dir instead of
resolving to the actual path of the plugin, which in turn caused no
plugin modules to be loaded.
Move the export and clusterio mod code to the slave package and fix the
path used for them. Refactor tests to use temp/tests/ as the cwd when
running integration tests in order to ensure paths to lua code are
correctly handled.
Add a separate plugin-list.json file for storing which plugins are
available and the path to pass to require in order to load it. This
allows plugins to be published and installed as npm packages. And also
replaces the old method of installing plugins by putting them in the
plugins folder.
Add the statuses unknown and unassigned for when the status has not yet
been set by a slave and replace the initialized status with starting,
creating_save and exporting_data.
Split up codebase into the packages @clsterio/lib, @clusterio/master,
@clusterio/slave, and @clusterio/ctl using lerna to manage them. This
will allow deployment to use only the parts needed reducing install
size, and better separate the code into shared library, master, slave
and control.