Check if Factorio terminated as a result of SIGKILL and throw an error
suggesting the system may be low on memory as a cause. Also print exit
code if the unexpected shutdown occured without a signal.
Rework client.js to support running multiple instances at once and be
managed remotely and implement the neccessary communication
infrastructure for this.
Due to circular dependencies on the implementation of this the master
branch is significantly broken after this.
If the RCON client is currently in the process of connecting to the
Factorio server then wait for it to complete the connection to avoid it
emmiting out an error connecting in FactorioServer.stop().
Remove Hotpatch and implement a save patcher in its place. The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file. This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.
The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.
Move getFactorioLocale to the new lib/factorio namespace and refactor it
to use async functions instead of callbacks. Split tests into
integration with factorio and testing of the function itself.
Also removes the cacheing from the function itself as this breaks the
isolated testing of it.
Break out the server process management to a new FactorioServer class in
lib/factorio. This class takes responsibility for managing a factorio
server, communicating with it and handling the stopping of it. It also
replaces the previous effort to do this in lib/factorioServer.
This change also updates the version of rcon-client, and since the
author of it has updated it to use UTF-8 the fork is no longer
necessary. It also removes the messageInterface implementation
in favor of just calling the rcon-client library directly since
this has rate limiting logic built in.
The lib/factorio library is intended to abstract all the interfacing
that happens with Factorio.