Fix incorrect serialization of control characters to \xHH escapes since
JSON only support \uHHHH escapes, and serialization of infinite and NaN
numbers.
Prevent potential data loss when starting an autosave by copying it
first. This avoids overwriting a random autosave slot when the server
shuts down after having loaded an autosave.
Add /api/upload-save endpoint that streams the data via the slave
assigned to the target instance to the instance saves directory, along
with a ctl command and web interface button to do the upload.
Add link messages for listing saves and listening for changes to the
list of saves for instances along with a table in the instance view page
showing the save list for the instance and a list-saves command to ctl.
Add options to pass map seed, map exchange string, map gen settings
and/or map settings when creating a save either through the create save
request or the load scenario request.
The Node.js specific rules for Eslint were deprecated in favour of the
node plugin for Eslint. Add node plugin for eslint and switch over to
using its rules, fixing any issues detected.
Notify when an instance is in the process of stopping with a separate
status for it. This makes handling shutdown gracefully a bit simpler in
plugin code.
Move the depenedncies needed to run the tests into test/package.json and
manage it using lerna. This should make it easier to selectively
install only what's needed to run the software.
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
Rename the config and status indicating whether to load a plugin or not
from "Enabled" to "Load Plugin". The latter better describes what it
does, and unlike the former doesn't imply plugins can be enabled or
disabled on the fly.
Provide the loaded file of the tls_ca config available to slave,
instance and ctl code. This ensures they can easily use it when
connecting to the master server.
Add a per field access parameter to the config class which specifies
which of master, slave and control can access the given field. A
location is added to the config class to specify which party owns it and
fields which do not have an access parameter are not present in the
config and will throw if attempted to be read from or writen to.
The serialize, load, update, get, set and setProp are ammended with a
location parameter which specifiy where the data is from or destined to
and the access checks are performed to ensure remote access to the
config is still limited by the access parameter of field.
With this system in place the master config can be shared with control
and slave connections without compromising secrets that should stay
private. This is primarily the master authentication secret, but other
plugins may define secrets it does not want to have shared with slave
and/or control connections.
Raise "resume" instead of "connect" when a connection is re-established
after a connection drop. This prevents logic meant to resynchronize
state after a full reconnection from being invoked whenever the
connection was temporarily dropped.
Remove the pluginInfo parameter from lib/plugin attachPluginMessages as
the plugin info object is available in the `.info` property of the
plugin. While a plugin instance doesn't exist for the slave side and
was the reason for these to be separate arguments, I expect slave
plugins to be implemented eventually.
Exit immediately if shutdown has already been called. This is due to
the possibility of it being called multiple times from combinations of
signals and fatal errors.
On windows the terminal output is asynchronous by default which leads to
log lines being lost if text is written to stdout before calling
process.exit. Fix by using setBlocking before doing the log call.
The automatic creation of a self-signed certificate while nice presents
several problems. To make connections not reject the self-signed
certificate the validation of TLS certificates are wholesale disabled,
decreasing the security even when properly set up and trusted
certificates are used.
To make the created self-signed certificate pass validation it is
necessary for it to list the host names it's valid for and to copy it to
each machine that intends to connect to the server. These two steps
complicate automating the process in a reliable way and will likely lead
to confused users seeking to disable TLS certificate validation as the
easy way out to problems.
For these reasons, remove the automating creation of a broke self-signed
certificate, fix validation of certificates and document how to set up
TLS properly. This makes HTTPS recommended when accessing over the
internet, but still something which must be explicitly configured.
Special case PluginError printing during startup in slave.js in the same
way it's done in master.js. This makes it so that the stack of the
error thrown by a plugin is printed instead of the stack trace of the
place it was wrapped into a PluginError.
Fix the logic for determining which entries in the banlist changed being
incorrect and causing the banlist sync to be broken. Add unit tests for
the syncUserListsEventHandler to ensure it functions as exxpected.
Add a variants array which can specify overriden properties of the
info.json for building multiple versions of the mod at the same time and
fix the additonal_files to allow specifying under what path the file is
put.
Together these two changes allow setting up the build to do all
supported versions at the same time and add specialized code for each
version of Factorio supported.
Add winston based logger for master, slave, ctl, lib, and web_ui code.
Logging done from slaves and instances are sent to the master server and
tagged with the instance and/or slave it originated from. This allows
for example error messages to propagate back to the source that iniated
the action. The master server also stores the log to allow it to be
queried at a later point. For slaves a copy of the slave's log is also
stored locally.
Add a sendRcon method to BaseInstancePlugin and the slave's Instance
class. This servers two purposes, one is to reduce the repetition when
send RCON commands particularly from plugins, and the other is to
instrument the RCON commands sent with metrics about duration and size.
Under the current system there's no distinction made on the slave side
between instance config files that are present in the filesystem and
instances actually assigned to the slave. Which could lead to problems
with determing if an instance is actually assigned to the slave.
Resolve this issue by separating discovered instances with assigned
instances. Upon startup discovered instances are put into the
discoveredInstanceInfos mapping on the Slave object and all of these are
sent to the master server. The master server in turn sends assignment
requests for all the instances which are assigned to the slave. These
are put into the instanceInfos mapping of the Slave object which can
then be relied up to include only assigned instances.
Fix trying to use non-existent method on Slave class for forwading
events to the master. Also update request forward to be consistent with
event forwarding.
Add option to set the the maximum amount of commands transmitted in
parallel to the game. Increasing this value allows a greater rate of
commands to be executed.