Cooldude's GameVersion brand was disjoint from the clean version types in
both directions, forcing safeVersion/safeFactorioVersion companions and
breaking widening from FullVersion at file-name call sites.
Make GameVersion a plain string alias: the raw, un-normalised version as the
game reads it. The stricter template-literal types (FullVersion,
MajorMinorVersion, PartialVersion) now widen into it for free, while a
GameVersion still can't be used where a normalised version is required
without going through normaliseGameVersion/integerGameVersion. Runtime
validation stays in GameVersionSchema.
- Drop safeVersion/safeFactorioVersion; ModInfo.version stays raw (verbatim so
it matches the mod's file name), integerVersion normalises via the new
integerGameVersion. factorioVersion reverts to a normalised MajorMinorVersion
since it is never part of a file name.
- ModRecord.version becomes a GameVersion so mod packs round-trip the exact
file-name version.
- ModVersionEquality.testVersion / ModVersionRange.testVersion accept a raw
GameVersion and normalise it; the equality bound stays strictly validated.
- Migration only pads clean partial versions; raw versions are kept verbatim.
- Cover the leading-zeros case: version kept verbatim in the file name while
comparing equal to its normalised form.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Through the creation of this commit, it was discovered that ModInfo.version must be typed as GameVersion due to file names. This results in wide spread propagation of the unsafe type. The full impact including on ModRecord and ModVersion.testVersion have no been implemented until a path forward is decided.
The strict major.minor jsonSchema did not improve any consuming type (the
factorioVersion field is already typed) and only complicated the fromJSON
signature, so revert it (and drop the now-unused MajorMinorVersionSchema).
Add a test for the unparseable factorio_version branch in fromJSON.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The stored ModInfo always normalises factorio_version to a major.minor (see
fromJSON), so the serialised schema can use the strict MajorMinorVersionSchema
while infoJsonSchema keeps the lenient GameVersionSchema for raw info.json.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address review feedback: introduce a MajorMinorVersion type with
isMajorMinorVersion, rename majorMinorVersion to normaliseMajorMinorVersion,
and type ModInfo.factorioVersion as MajorMinorVersion so already-reduced
values are not re-reduced (ModPackViewPage uses mod.info.factorioVersion
directly). Reuse the single gameVersionRegExp in both GameVersionSchema and
normaliseGameVersion instead of duplicating the pattern.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mod portal "ApiVersion" enum was validated strictly when loading a
mod's info.json, which rejected versions the game itself accepts. Versions
are now normalised the same lenient way the game reads them: leading
whitespace is allowed, the major and minor are required, the patch is
optional, any trailing content is ignored, and numbers are read as integers.
This applies to both a mod's version and its factorio_version, validated by
a regex schema rather than the fixed enum. The enum is no longer used to
validate versions at all - the mod portal is the source of truth, so its
error is now surfaced when a version is unsupported. The known-version list
kept for the web interface fallback gains 2.1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
An instance's factorio.version can now target a release channel such as
"stable" or "experimental" (any key from factorio.com/api/latest-releases)
in addition to "latest" and specific X.Y / X.Y.Z versions.
The controller proxies the latest-releases API through a ValueCache and
persists the last successful response to latest-releases.json, serving that
copy when the API is unreachable. On instance start the host resolves a
channel to the concrete version it points to and feeds it into the existing
checkForUpdates/findVersion path, so a channel auto-installs and runs like a
pinned version. The version selector in the web UI lists the available
channels alongside "latest".
Also clarifies the host log/error when a newer version cannot be downloaded
automatically because the host uses a direct (single-version) Factorio
install rather than a versioned directory.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add an Overview page at / (top of the sidebar, filling the previously
blank root route) summarising the cluster: hosts connected, instances
running, users online, aggregate CPU/memory/disk usage, controller
uptime, a recent-errors panel (LogConsole), and a link to Grafana when
configured. Each card is gated by the relevant permission.
Adds a controller.grafana_url config field, read on the page via
ControllerConfigGetRequest, for the Grafana link.
Closes#928.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
A lot of code is repeated in various different ways in order to handle
streaming content to files without overwriting them, whether it's from
web resources or local streams.
Refactor the handling of these streams to all use the same utility
function for creating a write stream, and for the places downloading
urls use the same downloadFile function.
Use the defines.prototypes data structure from the game to find which
prototype sub-types belong in the same base type, and export icons based
on these base type.
This renames the planets category to space-location, signal to
virtual-signal and plits item up into item and fluid. And changes the
exported metadata to include prototypes with no icons, as future code
might want to use it to for example enumerate all item prototypes.
These were added to as a diagnostic in case the logic turns out to be
broken. They should not be possible to reach as any value produced by
labelsToKeys will not cause the error conditions to occur.
The logic for turning a key back into the labelles that defined it would
not account for the labels values possibly including a comma or equal
sign, which in turn broke the logic for handling these metrics.
Fix by properly parsing the keys.
The assumption with the subscription system is that new updates will
always increment the updatedAtMs value to something greater than what
has been seen before. This might not happen if the system clock is
adjusted, or updates are sent so fast that Date.now() returns the same
value.
Fix these edge cases so that the timestamp is always incremented.
A circular import caused code to attempt to use symbols before they were
defined. Due to the --dev mode on the controller running with different
chunck boundaries this only appeared in the --dev mode.
The lib library was written with the assumption that there's only one
copy of it in the whole application and everything imports that one
copy. Unfortunately there are quite a few circumstances were package
managers end up installing multiple copies of lib and then different
parts use different versions of the library.
This causes Clusterio to break with strange and hard to track down
errors. Most notably permissions and link messages for a plugin may get
registered to one copy of lib while the controller uses a different copy
and thus does not see or register that what the plugin added exists.
Detect this condition when importing @clusterio/lib and throw an error
when it has been imported twice in order to prevent the broken
installation from causing future hard to debug issues.