Store and use a cache of the loaded ModInfo data to mod-info-cache.json
in the mods directory during startup. For simplicity this does not
cache mods added to the controller or host after startup, these get
added to the cache on the next startup.
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds. This is aligning with a new code style of putting units
on variables that are not in SI base units.
Implement remotely initiated stopping and restarting of the controller
and hosts. Restarting is implemented by exiting with a non-zero exit
code and relying on a process manager to start the procress again. To
prevent accidentally trying to restart on a system that doesn't have a
process manager present the --can-restart command line option needs to
be passed to enable the restart operation.
Record the time a player was first seen joining an instance in
PlayerStats. For existing stats this value is set to the last
joined time when it is first loaded.
Provide the kernel, machine, CPU Model, hostname, and Node.js version
fields to SystemInfo and display them in the Web UI. These were added
as metrics exposed to prometheus in b46efeb.
There are more pieces of information about a system than just its CPU,
Memory and disk metrics. To avoid having to build a separate collection
and subscription for metrics and system info, rename the existing system
metrics to system info in anticipation of providing additonal static
system information such as CPU model in it.
Use the JSON data class pattern for User, Role, and PlayerStats and move
them into lib/src/data. This means that User is purely data now and
can't reference role objects directly. To make it possible easily check
permissions attached to roles and store data only visible on the
controller on user objects a ControllerUser type is introduced which is
linked with the UserManager and can therefore reference role objects
directly.
Resolves#525.
Move all functions and classes currently available through lib/name and
libName to be under a single flat namespace in lib. This make
reorganising the lib namespace much simpler as the location of symbols
can move without breaking the consumers of lib.
The multi-entrypoint design was already problematic for the web plugin
system which couldn't effectively use it due to how webpack's shared
module system is awkward to set up with multiple entrypoints per package.
Change the JSON seriasiable data classes to use an explicit static
fromJSON method and an optional toJSON method for turning them to and
from JSON.
This improves over the previous pattern of passing the JSON to the
constructor as it frees up the constructor to be able to take whichever
argument types suits the code instead of being beholden to the JSON
serialised form.
Add missing mod settings set to their default values to a mod pack when
performing a data export based on the settings prototypes that were
extracted from the game. This mirrors the behaviour of Factorio when new
setting prototypes are added by a mod.
Updates to Node.js error reporting have caused tests to fail due to them
being hardcoded to expect a certain format that has since changed. Fix
by making Node.js create the error message for us.
Store the export manifest in ModPack to allow mulitple mod packs to have
different data exported. This is necessary as the export contains the
settings prototypes needed to create a proper UI for mod settings.
For now the useLocale and useItemMetadata interfaces uses the manifest
for a default mod pack set in the master config.
The Factorio Mod Portal uses and provides SHA1 hashes of mods, so it
makes sense to align the ModPack and ModInfo structures to sha1 by
renaming the genericly named hash property to sha1.
Add ModPack data type with corresponding storage on the master, messages
to create, update and delete them, as well as commands to invoke them.
The ModPack data type contains a list of mods with versions and optional
sha1 hashes, and mod settings to be used.
Add the ability to manage a set of mods to be shared by the master
server to the rest of the cluster. This implements storage, uploads,
downloads, deletetion, and listing details of mods but does not actually
do anything with the stored mods.