Factorio 1.1.40 added a feature to use a centralized banlist maintained
by Wube. For the dedicated server this needs to be turned on with the
command line flag --use-authserver-bans.
Void excess slots when deserializing an inventory to a target that has
fewer slots than what was serialized. This fixs inventory sync failing
when a stored inventory has trash slots in use but the player does not
have the slots unlocked.
Store exported data files with a hash in the filename to allow the new
caching stategy for static files to work with it and provide a manifest
for the web interface to find the exported files with.
Render the web interface as early as possible with a black background
and show a message to indicate whether the interface is actually loading
or if an error occured loading the main bundle.
Put all web assets including plugin assets under a shared static/ route
in the web interface that's declared as immutable and cacheable for 1
year. This allows all JavaScript bundles to be loaded from disk instead
of having to check with the web server each time and significantly
speeds up the web interface load time. It also fixes the public path
issue when using the --dev-plugin option behind a proxy.
To prevent collisions and stale data all assets now include a hash in
the filename. This means the entrypoint is now dynamic and specified in
a manifest.json file created from the web build. For plugins this means
the filename attribute needs to be removed from webpack.config.js.
The prepare script runs before publishing a package, after installation
of a package from source, and when running npm install without
arguments in the repository. These are the times where a build of the
web interface files are required to make the web interface work and
removes a manual step from using the package(s). The "build" script on
the other hand is never automatically invoked by npm.
Save disk space, time and sanity by replacing npm and lerna with pnpm.
This is more performant and doesn't have developer experience ruining
bugs like npm link removing all previous links before creating the
requested one.
Add ability to move or copy saves between instances. For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.
Allow sidebar entries to be grouped together by specifiying a name under
which they will be grouped. To avoid confusion groups are rendered at
the bottom of the list.
Convert the master metrics to void instead of storing them in a variable
as they are completely self contained, and this makes it more clear that
there are no use of references to the metrics.
There are some corner cases with streams that cause them to not emit
finish close or end events which in turn means that code liseting for
these events directly may end up hanging forever. Use stream.finished
to detect end of streams which will handle these cases correctly.
The interface provided by Winston is unusably slow for querying large
logs. Reimplement the log querying with both forwards and backwards
line reading and a simple file based index to skip files which do not
contain any lines matching the filter.
Move the default location of the log files into a configurable logs
folder and split the written logs up by UTC date to more easily allow
deleting of old logs to be performed. The log rotation is implemented
by winston-daily-rotate-file.
The old log format will automatically be migrated to the new format and
location if the target folder for the new logs don't yet exists.
The burner equipment serialization code was never tested and
consequently never worked. Wasn't noticed before now because burner
equipment isn't in the vanilla game and few mods use it.
Fixes#442.
Turns out objects in the second argument to useEffect is compared by
Object.is(), this means if the array containing the instances or slaves
to show logs for get re-created during an update the LogConsole
component would send a new request for the logs.
Fix by converting the slave_ids and instance_ids arrays into strings
before passing them on to useEffect.
Add splitter based on LineSplitter which splits lines in reverse from a
reverse stream created from the added createReverseReadStream function.
Enables line processing of files starting from the last line and going
towards the first.
Pull the LineSplitter class out of lib/factorio to its own stream module
and refactor it to be based on stream.Transform. This allows composing
with other streams by piping it around.