"safe" suggested the data being written survives a crash, it only
guarantees the old file is either kept or fully replaced. The new name
says what it does. No alias, plugin API breaks are allowed in minor
versions and the 2.1 migration guide lists the rename.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
Migrate the usage of CommonJS specific code and imports to ESM. Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.
Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
Through the creation of this commit, it was discovered that ModInfo.version must be typed as GameVersion due to file names. This results in wide spread propagation of the unsafe type. The full impact including on ModRecord and ModVersion.testVersion have no been implemented until a path forward is decided.
Address review feedback: introduce a MajorMinorVersion type with
isMajorMinorVersion, rename majorMinorVersion to normaliseMajorMinorVersion,
and type ModInfo.factorioVersion as MajorMinorVersion so already-reduced
values are not re-reduced (ModPackViewPage uses mod.info.factorioVersion
directly). Reuse the single gameVersionRegExp in both GameVersionSchema and
normaliseGameVersion instead of duplicating the pattern.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mod portal "ApiVersion" enum was validated strictly when loading a
mod's info.json, which rejected versions the game itself accepts. Versions
are now normalised the same lenient way the game reads them: leading
whitespace is allowed, the major and minor are required, the patch is
optional, any trailing content is ignored, and numbers are read as integers.
This applies to both a mod's version and its factorio_version, validated by
a regex schema rather than the fixed enum. The enum is no longer used to
validate versions at all - the mod portal is the source of truth, so its
error is now surfaced when a version is unsupported. The known-version list
kept for the web interface fallback gains 2.1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
A lot of code is repeated in various different ways in order to handle
streaming content to files without overwriting them, whether it's from
web resources or local streams.
Refactor the handling of these streams to all use the same utility
function for creating a write stream, and for the places downloading
urls use the same downloadFile function.
* Add ModDependency and version types
* Add warnings for mod dependencies
* Add warning for wrong factorio version
* Add fix issues button
* Add automatic dependency resolution and download
* Add abilty to check for updates
* Add extra test coverage
* One extra test
* Fix copy paste error
* Event types for controller
* Clean up ctl event emitters
* Event types for server
* Event types for lib
* Remove TypedEventEmitter
* Event types for webui
* Fix compile issues
* Small cleanup of connectors
Store and use a cache of the loaded ModInfo data to mod-info-cache.json
in the mods directory during startup. For simplicity this does not
cache mods added to the controller or host after startup, these get
added to the cache on the next startup.
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds. This is aligning with a new code style of putting units
on variables that are not in SI base units.
Structure the storage of mods on the controller into into a reusable
component in preparation for the host using the same kind of mod storage
to retrieve and cache the mods it needs to run mod packs on instances.