The built-in shortcuts are not toggleable in their prototypes and
set_shortcut_toggled only affects custom Lua shortcuts, so the state
behind them is synced instead: allow_dispatching_robots on the
character, inhibit_movement_bonus on the armor grid, and every field of
game_view_settings. map_view_settings is write-only and cannot be read.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The toggle state of the personal roboport and equipment movement bonus
shortcuts lives on the player and was not part of the serialized player
data, so it reset when switching instances.
Closes#898
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Remove circular dependency between inventory_sync/message.ts and
inventory_sync/instance.ts by moving the IpcPlayerData type from
message.ts to instance.ts. This solves a problem with the web
build checking types in instance.ts that it dosen't use.
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
* .js to .ts
* Allow access to _items entries; getItemCount return number
* add permission field to PluginPage interface
* port plugins to typescript
* update Request classes
* fix IpcFlowType