Be a bit more accurate in the online time stat name and call it for what
it is. It counts time spend online on the server, not necessarily
time spent playing.
Since the admin and whitelist status is shown with a tag next to the
name it's no longer necessary to show the admin and whitelisted switches
when the user does not have permission to use them.
Add command that extracts play time (and players) from the currently
running save to the recorded instance statistics. This is useful for
getting correct play time statistics when an existing save game is
imported.
Store exported data files with a hash in the filename to allow the new
caching stategy for static files to work with it and provide a manifest
for the web interface to find the exported files with.
Put all web assets including plugin assets under a shared static/ route
in the web interface that's declared as immutable and cacheable for 1
year. This allows all JavaScript bundles to be loaded from disk instead
of having to check with the web server each time and significantly
speeds up the web interface load time. It also fixes the public path
issue when using the --dev-plugin option behind a proxy.
To prevent collisions and stale data all assets now include a hash in
the filename. This means the entrypoint is now dynamic and specified in
a manifest.json file created from the web build. For plugins this means
the filename attribute needs to be removed from webpack.config.js.
Save disk space, time and sanity by replacing npm and lerna with pnpm.
This is more performant and doesn't have developer experience ruining
bugs like npm link removing all previous links before creating the
requested one.
Add ability to move or copy saves between instances. For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.
Allow sidebar entries to be grouped together by specifiying a name under
which they will be grouped. To avoid confusion groups are rendered at
the bottom of the list.
Turns out objects in the second argument to useEffect is compared by
Object.is(), this means if the array containing the instances or slaves
to show logs for get re-created during an update the LogConsole
component would send a new request for the logs.
Fix by converting the slave_ids and instance_ids arrays into strings
before passing them on to useEffect.