Commit Graph
9 Commits
Author SHA1 Message Date
Hornwitser 1e6b807ae3 Add Clusterio Library mod
Add a library mod for wrapping the Clusterio remote API and providing
related utilities.  This eases development of Clusterio related Lua code
by providing the same interface for both mods and modules and also makes
the serialize library available without having to duplicate it.

It is not possible to implement this through save patching as mods
cannot load Lua code from the level code like they can with code from
other mods.
2020-03-12 15:39:25 +01:00
Hornwitser 557d380112 Fix broken link to modules/clusterio/api.lua
Fix broken link to in docs/developing-for-clusterio.md to
modules/clusterio/api.lua.
2020-03-09 20:48:21 +01:00
Hornwitser 892c803496 Add on_server_startup event
Add startup event to the Clusterio module API which is raised at startup
of a Factorio server.  This is to server as a replacement for the
on_init and on_configuration_changed events which cannot be used in
modules.

Adds clusterio_patch_number global from the patcher in order to
implement this.  This is a number that's incremented every time the save
is patched.
2020-01-05 23:19:34 +01:00
Hornwitser b8fb73f863 Add Factorio to Clusterio communication API
Add send_json to the Clusterio module's API which allows sending
arbitrary tables serialized as JSON to plugins that listen on the
channel specified.
2020-01-04 17:34:16 +01:00
Hornwitser 66aa7e1e43 Add clusterio module with API for lua code
Add a shared API for lua code through a module named clusterio.
2020-01-04 17:34:16 +01:00
Hornwitser c091dc341e Implement require option for modules
Implement option allowing files to be required from control.lua be
specified in modules.json.
2020-01-04 17:34:16 +01:00
Hornwitser e89e54ee27 Implement dependencies specification for modules
Implement dependency ordering and version checking for modules.
2020-01-04 17:34:16 +01:00
Hornwitser 80bd75ba16 Rework module loading
Change module loading to use a module.json file describing the module
and patch in all files in a directory path passed to the patcher instead
of having to pass the files names and their content.  This allows the
specification of which files should be passed to the event_handler lib
and an easy implementation of loading stand alone modules.
2020-01-04 17:34:16 +01:00
Hornwitser 1a035e849e Replace Hotpatch with save patching
Remove Hotpatch and implement a save patcher in its place.  The save
patcher takes a normal Factorio save and adds modules to it that's
loaded by a generated control.lua file.  This greatly reduces the
difficulty of adding an existing game to Clusterio and using scenario
code in plugins.

The mechanism for selecting what code to patch into the saves from
plugins is temorary and expected to change with #220.
2019-10-24 22:49:16 +02:00