Dual filter API methods (setInstanceSurfaceFilters and setInstanceSurfaceFilter) both exist for backward compatibility with different plugin implementations. Added comment explaining why both are checked in fallback pattern.
- Add warning logging in renderChunkToPixels catch block before fallback
- Switch maxTick filtering from skip/continue to early break (append-only optimization)
- Use existsSync for directory existence check in loadExistingTagContent
- Use player.physical_surface/physical_position for accurate tracking when in vehicles/remotes
- Emit session start record immediately on on_player_joined_game
- Make storage.minimap initialization consistent (init() ensures all fields exist)
Task 3 inadvertently changed chart tag data schema from start_tick/end_tick
interval model to single tick field. This restores the original interval
semantics for chart tags while preserving legitimate Task 3 fixes.
Reverted:
- create_chart_tag_data(tick) -> create_tag_data(start_tick, end_tick)
- Single-emission in on_chart_tag_modified -> dual-emission (end old, start new)
- All chart tag event handlers use interval model again
Preserved from Task 3:
- prev.name.name fix (both locations)
- Hot-loop local aliases (math_floor, bit32_rshift, table_insert)
- IIFE removal for recipe icon lookup
- Recipe data single tick field (within Task 3 scope)
- Fix prev.name.name bug: previous_recipe.name is RecipeID, not nested
- Add hot-loop local references (math_floor, bit32_rshift, table_insert)
- Remove IIFE pattern for icon lookup, use inline logic
- Rename create_tag_data to create_chart_tag_data for consistency
- Use recipe nilness + single tick field instead of start_tick/end_tick split
This means inventory updates in low-volume clusters might be delayed up to 1 second more, but ensures we always have the unix time signal available, even in clusters that don't have anything in the inventory yet. Resolves#610
From cursor review: Insufficient bounds checking
for pixel change records (type 2) in renderTileToPixels,
extractAvailableTicks, and parseTileData. The code
checks for 6 bytes of header data but reads 10 bytes
(tick, pixelCount, newColor, oldColor), potentially
leading to reading out of bounds. The check should
be offset + 10 > tileData.length.