These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
The Node.js documentation's examples all use this prefix, and there are
now builtin modules in Node.js only accessible via it. Add support for
using it in lib code shared in the web_ui.
In the future, removing exports is likely going to be a feature. Handle
the case where the export data is removed from a mod pack in the locale
and prototype metadata stores.
If the unsubscribe function is called multiple times the indexOf
function will return -1 which will end up removing random other
subscription callbacks. Prevent the incorrect callabck removial
in this case.
The handling of exported data such as locales and icons in web_ui was
based on a model where there is only one set of data exported per
cluster. This model changed to have one set of exports per mod pack
when mod packs were introduced, but the existing web_ui code was
bodged to use exports from a "default mod pack" on the controller.
Refactor the code loading exported data to take the mod pack as an
argument for selecting which exported data to load. The different kinds
of prototype metadata that can be loaded is consolidated into one
`useExportPrototypeMetadata` hook. The logic for displaying icons is
put into a `FactorioIcon` component. And the obsolete
`useExportManifest` hook is removed.
These changes allow the `/icon-reference` page to display exports on a
per mod pack basis. Which has now been linked on the bottom of the mod
pack view page.
Use the defines.prototypes data structure from the game to find which
prototype sub-types belong in the same base type, and export icons based
on these base type.
This renames the planets category to space-location, signal to
virtual-signal and plits item up into item and fluid. And changes the
exported metadata to include prototypes with no icons, as future code
might want to use it to for example enumerate all item prototypes.
The useEffect updates list has the major pitfall that passing an object
via for example a prop like foo={{ bar: 1 }} to it causes it to to
detect it as a change on every re-render due to the newly created object
comparing unqual to the previously passed in object.
Unpack the object to prevent the identity from changing every time the
metrics update on the Host page.
* #793 - Differentiate RCON output
* -removed <div>
-simplified animation logic.
-removed box-shadow in favor of outline
* -remove Rube Goldberg machine
-removed un needed .css rule
* removed redundant null check
* added an extra line (2 spaces between imports and rest of file)
---------
Co-authored-by: Solar <solar@homelab.local>
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch. This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.
Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
* Enhance export functionality and add icon reference page
- Expanded exported assets to include additional spritesheets and metadata for recipes, signals, technologies, planets, qualities, and entities.
- added logging metrics to game logs
- Introduced a new Icon Reference page to display available icons with filtering capabilities.
- Updated ExportManifest documentation to reflect new asset categories.
* Add support for exporting static icons and update metadata handling
* -added data export snapshot metrics
* Fix HTML attribute syntax in IconReferencePage component
* Applied PR sugestions:
-removed un needed x === "string"s
-removed isntancename / modpack from icon reference and export
-logging per line on export
-fixed variable names
-linting
* linted
* Shows "no export data available" when no export happens
* -single sprite sheet
-removed static icons with no prototype
* Fix formatting
* Rename types to allowedTypes for clarity
* -removed duplication check (redundant)
-fixed bug overwriting metadata with same name from previous categories
* Rename asset keys for consistency in export validation test
---------
Co-authored-by: Solar <solar@homelab.local>
* Refactor UserManager to use Datastore
* Rename lib.User to UserDetails also adds to/fromUserDetails
* Fix existing tests
* Add user class tests
* Add tests for finaliseUsers
* Move HostDetails to own file with tests
* Move InstanceDetails to its own file with tests
* Rename HostInfo and add tests
* Rename InstanceInfo and add tests
- Also changes the names of the host properties related to instances
- Also removes the need to specify the location of InstanceInfo
* Make json round trip test validate schema
* Add InstanceManager
* Fix lint errors
* Extra tests
* Add final test coverage
* Add one last test to InstanceManager
* Response to comments
* Use generator rather than return anonumous generator
Co-authored-by: Hornwitser <github@hornwitser.no>
* Fix lint issue with generator
---------
Co-authored-by: Hornwitser <github@hornwitser.no>
* Add ModDependency and version types
* Add warnings for mod dependencies
* Add warning for wrong factorio version
* Add fix issues button
* Add automatic dependency resolution and download
* Add abilty to check for updates
* Add extra test coverage
* One extra test
* Fix copy paste error
* Template type for load plugin config
* Add plugin update checking
* Add restart icon to instance list
* Add tests
* Log package name when failing to read package json
* Fix rendered more hooks error when refreshing hosts page
* Fix conditional render on controllerPage
Doesn't cause any issues that I know off right now, but changes to antd internal code could change that so it feels better to be sure.