The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users. Rename slave to host
to better reflect its role as a host of Factorio servers.
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions. Rename master to controller to better
reflects its role.
Use exported settings prototypes and locale to format the settings UI to
with mod names, settings names, and select dropdowns. This is a crude
approximation of how the game presents these settings to the user.
Store the export manifest in ModPack to allow mulitple mod packs to have
different data exported. This is necessary as the export contains the
settings prototypes needed to create a proper UI for mod settings.
For now the useLocale and useItemMetadata interfaces uses the manifest
for a default mod pack set in the master config.
Mark mods in the UI and the mod-pack show ctl command that are missing
with a question mark and mark mods with a missmatched checksum with an
exclamation mark.
Validate sha1 sum matches for a mod used in ModsTable if it is present.
This prevents showing details for a zip file where the version matches
but the cheksum does not.
Wipe and reconstruct the instances' mods/ folder using the configured
ModPack for the case were the mods folder is shared with the master
server. This assumes the master server will check the mod checksums
before sending the start request.
The Factorio Mod Portal uses and provides SHA1 hashes of mods, so it
makes sense to align the ModPack and ModInfo structures to sha1 by
renaming the genericly named hash property to sha1.
Make the extra content for section headers flow under the heading when
there is not enough space to show both the heading and the extra content
in a single line.
Use overflow clip instead of hidden in the page area of the site layout
to avoid creating a formatting context that would make sticky not work
as expected inside the page area.
Add ModPack data type with corresponding storage on the master, messages
to create, update and delete them, as well as commands to invoke them.
The ModPack data type contains a list of mods with versions and optional
sha1 hashes, and mod settings to be used.
Add the ability to manage a set of mods to be shared by the master
server to the rest of the cluster. This implements storage, uploads,
downloads, deletetion, and listing details of mods but does not actually
do anything with the stored mods.
Be a bit more accurate in the online time stat name and call it for what
it is. It counts time spend online on the server, not necessarily
time spent playing.
Since the admin and whitelist status is shown with a tag next to the
name it's no longer necessary to show the admin and whitelisted switches
when the user does not have permission to use them.
Add command that extracts play time (and players) from the currently
running save to the recorded instance statistics. This is useful for
getting correct play time statistics when an existing save game is
imported.
Store exported data files with a hash in the filename to allow the new
caching stategy for static files to work with it and provide a manifest
for the web interface to find the exported files with.
Put all web assets including plugin assets under a shared static/ route
in the web interface that's declared as immutable and cacheable for 1
year. This allows all JavaScript bundles to be loaded from disk instead
of having to check with the web server each time and significantly
speeds up the web interface load time. It also fixes the public path
issue when using the --dev-plugin option behind a proxy.
To prevent collisions and stale data all assets now include a hash in
the filename. This means the entrypoint is now dynamic and specified in
a manifest.json file created from the web build. For plugins this means
the filename attribute needs to be removed from webpack.config.js.
Add ability to move or copy saves between instances. For instances on
the same slave the saves are transferred with filesystem operations, for
instances on two different slaves the proxy stream interface is used to
send the save via the master server.