Commit Graph
25 Commits
Author SHA1 Message Date
Hornwitser 8c4d2db192 Move TypeScript Node.js build to dist/node
Use a separate folder for the TypeScript build for Node.js in the dist
folder.  This makes each type of build consistently have its own output
folder instead of being interleaved with the Node.js build.
2024-02-08 03:20:26 +01:00
Hornwitser 256b455315 Fix host hang on stopping during create save
If during the startup of an instance the Factorio server is started up
to create a new save and the host shutdown in initiated then the
instance will be commanded to stop while the FactorioServer state is
"create".  This was was not handled by Instance.stop leaving the
child_process running after the host is done shutting down.

Kill the FactorioServer on stop if the current state of it is stopping
or create to make sure the server actually stops.
2024-01-23 16:18:21 +01:00
Hornwitser c53781d16c Add time unit suffixes to variables (#561)
Add suffixes like Ms and Ns to variables whos time unit is not in
seconds.  This is aligning with a new code style of putting units
on variables that are not in SI base units.
2024-01-20 13:26:55 +01:00
Hornwitser 527c98d378 Add first join at player statistic (#551)
Record the time a player was first seen joining an instance in
PlayerStats.  For existing stats this value is set to the last
joined time when it is first loaded.
2024-01-17 20:29:30 +01:00
Hornwitser 863d90c7fb Implement custom input for mod pack config (#547)
Add custom input component support to the Web UI config in order to
provide a user friendly dropdown selector for the Mod Pack that is
configured as default on the controller and overridden instances.
2024-01-17 20:29:04 +01:00
Hornwitser 8733575255 Assign game port from host configured port ranges
Add host.factorio_port_range config to hosts that specify a pool of
ports that gets automatically assigned to instances which do not have a
game_port set on them.  This allows setting up a port range that's
forwarded to the host on the router and then configure that port range
on the host and have instances automatically get assigned an available
port when they start up.

Resolves: #448
2024-01-11 00:19:19 +01:00
Hornwitser e74065a493 Remove config groups
Refactor away the config group concept and simplyfy the way config
fields are defined.  Fields are defined directly as properties of the
static field fieldDefinitions on the class itself with a separate
interface to declare the types of fields.

This makes it possible to easily make accessing the config fields type
checked in a way that lets plugins extend the interfaces with their own
config options by adding additional fields to the interface via
declation merging.
2024-01-09 02:19:07 +01:00
Hornwitser 699ef2c3cb Separate updatedAt from mtime in SaveDetails
If a new save is added to the saves list of an instance the current save
selected to be loaded by default changes its state without updating the
mtime of the file on disk, which in turn means basing the updatedAt
property on mtime will not work with caching.  Fix by having a separate
updatedAt property that is set by the controller whenever the save
details changes from the controller's perspective.

Noticed-By: @Cooldude2606
2024-01-06 18:52:41 +01:00
Hornwitser 1ae686b3ea Don't initalize activeModPack to an empty mod pack
Avoid possible use of an unintended empty mod pack by not setting the
activeModPack on the Instance until it's loaded in syncMods.  This was a
leftover from when a newly created empty mod pack was supposed to act as
the default when no mod pack was set.
2023-12-21 00:43:12 +01:00
Hornwitser a2914bda33 Cache save details on the controller
Keep a copy of the instance saves details on the controller so that
saves can be queried even when the host is disconnected and the
controller can properly track and provide updates on the saves to
its clients.
2023-12-11 20:21:43 +01:00
Hornwitser d186f85773 Refactor InstanceInfo
Refactor to store instance status, gamePort, and updatedAt to disk for
instances.  This enables InstanceDetails to properly record when it was
updated.
2023-12-09 17:23:24 +01:00
Hornwitser a2eb98ac93 Implement hosts downloading needed mods
Download and cache needed mods to run instance mod packs on instance
startup.  To avoid opening too many download streams at once only one
mod is downloaded at a time.
2023-12-03 20:15:07 +01:00
Hornwitser 448cfbbb51 Log errors on more instance failures conditions
Log errors messages to the log when setting up an instance fails in the
preparation phase, creating save phase, starting up phase, and so on.
Previously these were only sent back as a an error response to the
request that iniatied the wakeup of the instance.
2023-12-03 19:59:14 +01:00
Hornwitser ec734c92bc Fix bad typings detected by linting
Fix badly typed expressions that were detected by turning on
`@typescript-eslint/no-unnecessary-condition` in eslint.
2023-12-02 01:47:02 +01:00
Hornwitser 654df76065 Strongly type invokeHook
Add strong typing of the invokeHook function to prevent incorrect
paramaters being passed to plugin hooks. This detected a few places
where the parameters passed were incorrect.
2023-11-28 14:28:22 +01:00
Hornwitser e3e5867d60 Fix PlayerEvent being completely broken
Fix the name being passed as the type when deserialising the event, the
stats being missing, and incorrect parameters passed to plugins.
2023-11-28 14:28:22 +01:00
Hornwitser 808eda0513 Move base plugins to their respective packages
Move BaseControllerPlugin to controller/src/BaseControllerPlugin.ts
Move BaseInstancePlugin to host/src/BaseInstancePlugin.ts
Move BaseControlPlugin to ctl/src/BaseCtlPlugin.ts
Move BaseWebPlugin to web_ui/src/BaseWebPlugin.ts

This solves the circular package dependency problem of the base plugins
needing types that are available only in the dependencies to lib.
2023-11-25 18:41:43 +01:00
Hornwitser 87e52b804e Convert JSON file indents to tabs
Be consistent with the usage of tabs as indents in all JSON files in the
project.  This makes it easier to configure editors to emit the right
indents when manually editing these files.
2023-11-25 18:19:15 +01:00
Hornwitser 51f7430a4b Add warning to generated server-settings.json
Leave a warning in case someone opens and tries to modify the
server-settings.json file in the instance folder, as any changes
made will be lost when it's overwritten.
2023-11-24 21:07:17 +01:00
Hornwitser b78ca31b09 Add typing for serialized collector type
Setup TypeScript tyings and JSON schema for serializeResult and
deserializeResult and use these in the metrics related requests.
2023-11-19 04:50:07 +01:00
Hornwitser 80e1904175 Fix bad typings left over from the migration 2023-11-19 04:50:07 +01:00
Hornwitser 7314dc99c8 Fix code style errors
Remove extra whitespace, use more consistent spacing, add missing
semicolons, using dangling commas, break up long lines, consistent
multiline operator placement, add missing JSDoc strings and so on.
2023-11-19 04:48:38 +01:00
Luciole 838170a9ff Port packages/web_ui to TypeScript (#508)
* .jsx to .tsx

* controller: tsc --build before webpack-cli

* Type Annotation

* disabled move into the <Input/> and <Checkbox/>

* cleanup debug left over

* documentation

* default ModPack

* modPackUpdateHandlers no undefined

* PluginInfo changes proposition

* PluginInfo changes proposition miss

* ModRecord & ModInfo feedback loop at const mods = [ ?

* ["connect", "drop", "resume", "close"] as const

* .tsx to .ts when possible
2023-09-02 14:51:35 +02:00
Hornwitser a1148c7ec9 Refactor module patching logic
Break out the module info and patch info into data classes and pack all
the files for a module into one more easily modified structure.
2023-08-25 16:33:02 +02:00
Hornwitser 946c6e93c4 Port host package to TypeScript 2023-08-17 16:47:09 +02:00