Cooldude's GameVersion brand was disjoint from the clean version types in
both directions, forcing safeVersion/safeFactorioVersion companions and
breaking widening from FullVersion at file-name call sites.
Make GameVersion a plain string alias: the raw, un-normalised version as the
game reads it. The stricter template-literal types (FullVersion,
MajorMinorVersion, PartialVersion) now widen into it for free, while a
GameVersion still can't be used where a normalised version is required
without going through normaliseGameVersion/integerGameVersion. Runtime
validation stays in GameVersionSchema.
- Drop safeVersion/safeFactorioVersion; ModInfo.version stays raw (verbatim so
it matches the mod's file name), integerVersion normalises via the new
integerGameVersion. factorioVersion reverts to a normalised MajorMinorVersion
since it is never part of a file name.
- ModRecord.version becomes a GameVersion so mod packs round-trip the exact
file-name version.
- ModVersionEquality.testVersion / ModVersionRange.testVersion accept a raw
GameVersion and normalise it; the equality bound stays strictly validated.
- Migration only pads clean partial versions; raw versions are kept verbatim.
- Cover the leading-zeros case: version kept verbatim in the file name while
comparing equal to its normalised form.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Through the creation of this commit, it was discovered that ModInfo.version must be typed as GameVersion due to file names. This results in wide spread propagation of the unsafe type. The full impact including on ModRecord and ModVersion.testVersion have no been implemented until a path forward is decided.
The strict major.minor jsonSchema did not improve any consuming type (the
factorioVersion field is already typed) and only complicated the fromJSON
signature, so revert it (and drop the now-unused MajorMinorVersionSchema).
Add a test for the unparseable factorio_version branch in fromJSON.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Address review feedback: introduce a MajorMinorVersion type with
isMajorMinorVersion, rename majorMinorVersion to normaliseMajorMinorVersion,
and type ModInfo.factorioVersion as MajorMinorVersion so already-reduced
values are not re-reduced (ModPackViewPage uses mod.info.factorioVersion
directly). Reuse the single gameVersionRegExp in both GameVersionSchema and
normaliseGameVersion instead of duplicating the pattern.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The mod portal "ApiVersion" enum was validated strictly when loading a
mod's info.json, which rejected versions the game itself accepts. Versions
are now normalised the same lenient way the game reads them: leading
whitespace is allowed, the major and minor are required, the patch is
optional, any trailing content is ignored, and numbers are read as integers.
This applies to both a mod's version and its factorio_version, validated by
a regex schema rather than the fixed enum. The enum is no longer used to
validate versions at all - the mod portal is the source of truth, so its
error is now surfaced when a version is unsupported. The known-version list
kept for the web interface fallback gains 2.1.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Configures an instance with the "experimental" channel and starts it,
exercising channel resolution end to end across the controller and host.
The resolved version may or may not be installed depending on the host's
Factorio install, so the test asserts the instance reaches a terminal state
rather than a specific outcome.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Cover fetchLatestReleases and resolveReleaseChannel, the controller's
latest-releases cache with its on-disk offline fallback, the
LatestReleasesRequest round-trip, and FactorioServer.setTargetVersion.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
An instance's factorio.version can now target a release channel such as
"stable" or "experimental" (any key from factorio.com/api/latest-releases)
in addition to "latest" and specific X.Y / X.Y.Z versions.
The controller proxies the latest-releases API through a ValueCache and
persists the last successful response to latest-releases.json, serving that
copy when the API is unreachable. On instance start the host resolves a
channel to the concrete version it points to and feeds it into the existing
checkForUpdates/findVersion path, so a channel auto-installs and runs like a
pinned version. The version selector in the web UI lists the available
channels alongside "latest".
Also clarifies the host log/error when a newer version cannot be downloaded
automatically because the host uses a direct (single-version) Factorio
install rather than a versioned directory.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
These packages are obsoleted by the promises API to the built-in Node fs
module. The fs-extra package is also causing problems with broken APIs
that don't behave the same as Node's fs module, and throwing errors
without code properties on them.
A lot of code is repeated in various different ways in order to handle
streaming content to files without overwriting them, whether it's from
web resources or local streams.
Refactor the handling of these streams to all use the same utility
function for creating a write stream, and for the places downloading
urls use the same downloadFile function.
The a and A felt lonely being the only letters included. Add the other
letters in the ASCII character set as there was no good reason to leave
them out.
Fix incorrect suite name and attempting to test no version matches using
the "latest" version which always matches in the tests for the
FactorioServer.checkForUpdates method.
The logic for turning a key back into the labelles that defined it would
not account for the labels values possibly including a comma or equal
sign, which in turn broke the logic for handling these metrics.
Fix by properly parsing the keys.
The assumption with the subscription system is that new updates will
always increment the updatedAtMs value to something greater than what
has been seen before. This might not happen if the system clock is
adjusted, or updates are sent so fast that Date.now() returns the same
value.
Fix these edge cases so that the timestamp is always incremented.
The FactorioServer.checkForUpdates function would wrongfully assume that
the version running would always be listed on Wube's archive page, and
throw an error if this was not the case. Ignore version checking logic
if no suitable latest version could be found.
The lib library was written with the assumption that there's only one
copy of it in the whole application and everything imports that one
copy. Unfortunately there are quite a few circumstances were package
managers end up installing multiple copies of lib and then different
parts use different versions of the library.
This causes Clusterio to break with strange and hard to track down
errors. Most notably permissions and link messages for a plugin may get
registered to one copy of lib while the controller uses a different copy
and thus does not see or register that what the plugin added exists.
Detect this condition when importing @clusterio/lib and throw an error
when it has been imported twice in order to prevent the broken
installation from causing future hard to debug issues.
The migration from phin to fetch in #755 was hampred by the lack of an
option to set the CA when using fetch. This meant places that used phin
to talk to the controller with the tlsCa option could not be migrated to
use fetch.
Remove the tlsCa option to unblock this dependency. The replacement for
this option is to set the NODE_EXTRA_CA_CERTS environment variable to a
path to the certificate file instead, which works with fetch.
* Fix tests failing due to missmatched Factorio detection
When the configured factorio directory is full of junk then the tests
use the first directory it finds for one of its tests, while the server
code uses a more elaborate logic to figure this out.
Turns out this is complicating things more than needed. Simply trying
each entry in the directory and seeing if it works when treated as a
directory always work, regardsless of symlinks, junctions,
reparse-points or whatever else filesystem magic there is.
* Skip tests requiring Factorio if it's not present
Prevent confusing test failures by skipping all the tests that require a
working Factorio installation to sucteed, and print a warning at the end
of the test suite if tests may have been skipped due to this.
* Handle ENOTDIR when determining Factorio version
If the path to the factorio install contains a component that is not a
file then ENOTDIR may be returned on POSIX like systems. Treat this the
same as ENOENT so that detection logic works when used on a file.
---------
Co-authored-by: Hornwitser <code@hornwitser.no>
* Enhance export functionality and add icon reference page
- Expanded exported assets to include additional spritesheets and metadata for recipes, signals, technologies, planets, qualities, and entities.
- added logging metrics to game logs
- Introduced a new Icon Reference page to display available icons with filtering capabilities.
- Updated ExportManifest documentation to reflect new asset categories.
* Add support for exporting static icons and update metadata handling
* -added data export snapshot metrics
* Fix HTML attribute syntax in IconReferencePage component
* Applied PR sugestions:
-removed un needed x === "string"s
-removed isntancename / modpack from icon reference and export
-logging per line on export
-fixed variable names
-linting
* linted
* Shows "no export data available" when no export happens
* -single sprite sheet
-removed static icons with no prototype
* Fix formatting
* Rename types to allowedTypes for clarity
* -removed duplication check (redundant)
-fixed bug overwriting metadata with same name from previous categories
* Rename asset keys for consistency in export validation test
---------
Co-authored-by: Solar <solar@homelab.local>
* Refactor UserManager to use Datastore
* Rename lib.User to UserDetails also adds to/fromUserDetails
* Fix existing tests
* Add user class tests
* Add tests for finaliseUsers
* Move HostDetails to own file with tests
* Move InstanceDetails to its own file with tests
* Rename HostInfo and add tests
* Rename InstanceInfo and add tests
- Also changes the names of the host properties related to instances
- Also removes the need to specify the location of InstanceInfo
* Make json round trip test validate schema
* Add InstanceManager
* Fix lint errors
* Extra tests
* Add final test coverage
* Add one last test to InstanceManager
* Response to comments
* Use generator rather than return anonumous generator
Co-authored-by: Hornwitser <github@hornwitser.no>
* Fix lint issue with generator
---------
Co-authored-by: Hornwitser <github@hornwitser.no>