Commit Graph
6 Commits
Author SHA1 Message Date
Danielv123 a5bd43637e Enable the player proxy by default and give lobbies an empty save
The player proxy now listens on 34197 by default. New hosts default to
the port range 34200-34299 so they don't hand that port to instances,
and the controller logs an error and runs without the proxy if the port
is taken, as hosts with the old range only skip it when the controller
already holds it.

Lobby instances start the save lobby.zip, created on first start as a
one tile map with no autoplace and with the freeplay scenario replaced by
an empty one. This uses the new chooseSave instance hook, which lets
plugins pick or create the save to start, and setSaveScenario from
@clusterio/host, which sets the scenario the save patcher keeps loading.
Map gen settings can't use a width and height of 0 for this, as Factorio
takes 0 to mean an unlimited map.

The address players reach the proxy on moves from lobby.public_address
to controller.player_proxy_public_address. When it's set the player_auth
login page lists it once for the instances behind the proxy instead of
their own addresses, and lobbies with player_auth loaded get a button
that opens the web interface login dialog.
2026-10-29 20:54:11 +01:00
89c51f0f74 Document missing config options (#995)
configuration.md was missing most options added over the last few years. Add the controller, host and instance options that weren't listed, mark the internal ones, note the validation rule under each field that has one, and fix entries that had gone stale: the tls defaults, the proxy_stream_timeout name, game port assignment from host.factorio_port_range, the three sync list modes, and the player_online_autosave_slots heading.

Plugin options live in the plugin READMEs, so add the missing ones for inventory_sync, player_auth and subspace_storage there. config-system.md gets the field definition properties it didn't list yet.

Co-authored-by: bbassie <fqv4b97f@bastiaanbreemer.nl>
Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-12 22:47:13 +01:00
Hornwitser 6fc3abafd5 Rename Slave to Host
The role of a slave as a host for Factorio servers is not well reflected
in its name and has caused confusion among users.  Rename slave to host
to better reflect its role as a host of Factorio servers.
2023-02-22 15:30:51 +01:00
Hornwitser 70ad295a89 Rename Master to Controller
The role of the master server as the party controlling every part of the
cluster is not well reflected in its name and has caused confusion among
users on several occasions.  Rename master to controller to better
reflects its role.
2023-02-22 15:30:51 +01:00
Hornwitser 9542246414 Use a diff and author friendly markdown formatting (#370)
Simplify the the way markdown files are formatted to make them easier to
author without editors that do auto line breaking, and make the diffs
from them simpler to read.
2021-03-17 21:30:51 +01:00
Hornwitser 72d0994ca6 Add Player Auth plugin (#368)
Add authentication plugin that does a simple challenge response protocol
to verify that the player trying to log in is who they claim to be.  The
process goes as follows:

1. A player code is generated for a player that wants to log in and is
   displayed in-game.
2. The player code is input into the web interface and the master
   generates a verification code as a challenge back along with a token.
3. The player inputs the verification code in-game and is logged in to
   the web interface in doing so.

To do the actual login the web interface polls a verify endpoint every 2
seconds until the code has either been verified or expired.  The
challenge comes from being unable to control the verification code and
having to input it as a player logging into one of the servers in order
to login.

Some additional steps are taken in order to increase the difficulty for
an attacker to subvert the challenge:

- The login process must be started from in-game.
- Generated codes are only valid for a limited timespan which is
  configurable and 2 minutes by default.
- The verification code comes with a token that only works with one
  player code and verification code combo and must be provided to pass
  validation.
2021-03-17 18:48:22 +01:00