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Offer the player a temporary inventory while waiting for master
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@@ -0,0 +1,71 @@
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-- Show inventory download progressbar
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function open_dialog(player, progress, total)
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if player.gui.screen.inventory_sync_progress then
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player.gui.screen.inventory_sync_progress.destroy()
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end
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if progress == total then
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return -- Hide dialog on completed download
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end
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local frame = player.gui.screen.add {
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name = "inventory_sync_progress",
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type = "frame",
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direction = "vertical",
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}
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local titlebar = frame.add {
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type = "flow",
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}
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titlebar.drag_target = frame
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local title = titlebar.add {
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type = "label",
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style = "frame_title",
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caption = "Inventory sync",
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}
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title.drag_target = frame
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local filler = titlebar.add {
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type = "empty-widget",
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style = "draggable_space_header",
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}
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filler.style.horizontally_stretchable = "on"
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filler.style.right_margin = 4
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filler.style.height = 24
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filler.drag_target = frame
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titlebar.add {
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name = "inventory_sync_progress_close_button",
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type = "sprite-button",
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sprite = "utility/close_white",
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hovered_sprite = "utility/close_black",
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clicked_sprite = "utility/close_black",
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style = "frame_action_button",
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}
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local content = frame.add {
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name = "inventory_sync_progress_dialog_content",
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type = "frame",
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direction = "vertical",
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style = "inside_shallow_frame_with_padding",
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}
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content.style.width = 400
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local p1 = content.add {
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type = "label",
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caption = "Downloading inventory chunk"..progress.."/"..total,
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}
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p1.style.single_line = false
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p1.style.bottom_margin = 8
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local progressbar = content.add {
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type = "progressbar",
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value = progress / total,
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}
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progressbar.style.width = 376 -- inside_shallow_frame_with_padding has 12px padding on each side
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frame.force_auto_center()
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player.opened = frame
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end
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return open_dialog
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