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Set default values for mod settings on export
Add missing mod settings set to their default values to a mod pack when performing a data export based on the settings prototypes that were extracted from the game. This mirrors the behaviour of Factorio when new setting prototypes are added by a mod.
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@@ -316,6 +316,40 @@ class ModPack {
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propertyTreeBytes(this.toJSON().settings),
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]);
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}
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/**
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* Fill in missing settings with their default values
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*
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* Uses the provided setting prototypes to add any missing mod settings
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* in the mod pack with the default value from the prototype.
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*
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* @param {Object<string, object>} settingPrototypes -
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* Setting prototypes exported from the game.
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* @param {Logger} logger - Logger used to report warnings on.
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*/
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fillDefaultSettings(settingPrototypes, logger) {
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const knownTypes = ["bool-setting", "int-setting", "double-setting", "string-setting"];
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let prototypes = Object.entries(settingPrototypes)
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.filter(([type, _]) => knownTypes.includes(type))
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.flatMap(([_, settings]) => Object.values(settings))
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;
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for (let prototype of prototypes) {
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if (!["startup", "runtime-global", "runtime-per-user"].includes(prototype.setting_type)) {
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logger.warn(`Ignoring ${prototype.name} with unknown setting_type ${prototype.setting_type}`);
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continue;
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}
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if (prototype.default_value === undefined) {
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logger.warn(`Ignoring ${prototype.name} with missing default_value`);
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continue;
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}
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if (this.settings[prototype.setting_type].get(prototype.name)) {
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continue;
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}
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this.settings[prototype.setting_type].set(prototype.name, { value: prototype.default_value });
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}
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}
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}
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module.exports = ModPack;
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