Fix research sync applying progress to wrong level

When the level of a technology changes either by setting level
directly or by setting researched to true, the saved progress of the
research is reset only if the technology is not the current research.

If during the initial synchronisation with the controller an instance
has progressed on a multi level research, it's the current research, and
the controller's level of that research is higher, then the level is set
to the higher level and the game keeps the progress.  This in turn
results in all of the progress made on the previous level being added to
the higher level.

Fix by setting the progress to zero when changing the level or
researched status of a technology that's the active research.
This commit is contained in:
Hornwitser committed 2024-02-06 22:43:04 +01:00
1 parent 6bf2bf51f2
commit dcf216ca09
2 files changed
+13 -1

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+12 -1
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@@ -137,10 +137,21 @@ function research_sync.sync_technologies(data)
for _, tech_data in pairs(game.json_to_table(data)) do
local tech = force.technologies[tech_data[nameIndex]]
if tech and tech.level <= tech_data[levelIndex] then
tech.level = math.min(tech_data[levelIndex], tech.prototype.max_level)
local new_level = math.min(tech_data[levelIndex], tech.prototype.max_level)
if new_level ~= tech.level then
-- when the level of the current research changes the
-- progress is not automatically reset.
if force.current_research == tech then
force.research_progress = 0
end
tech.level = new_level
end
local progress
if tech_data[researchedIndex] then
if force.current_research == tech then
force.research_progress = 0
end
tech.researched = true
progress = nil
elseif tech_data[progressIndex] then