Remove extra whitespace in inventory_sync plugin

This commit is contained in:
Hornwitser committed 2021-08-13 06:22:45 +02:00
1 parent 4a29c13acb
commit cbfc0adf3d
7 files changed
+13 -13

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@@ -2,7 +2,7 @@
When a player leaves the game, serialize their inventory and upload it to the master.
When a player joins the game, wait until they have a character, then send a request to
When a player joins the game, wait until they have a character, then send a request to
the master server for the players inventory.
When the master sends an inventory, parse it and give it to the player.
@@ -105,7 +105,7 @@ end
-- Upload inventory when a player leaves the game. Triggers on restart after crash if player was online during crash.
inventory_sync.events[defines.events.on_pre_player_left_game] = function(event)
-- for some reason, on_pre_player_left_game gets called before on_server_startup so global isn't ready yet
if not global.inventory_sync then
if not global.inventory_sync then
log("ERROR: Global inventory sync not defined")
return
end
@@ -156,7 +156,7 @@ function inventory_sync.initiate_inventory_download(player)
global.inventory_sync.players[player.name].sync_start_tick = game.tick
end
function inventory_sync.check_inventory_download_failed()
-- Used for letting the master report the inventory download failing, like when the master is offline or an
-- Used for letting the master report the inventory download failing, like when the master is offline or an
-- error occurs somewhere in the server code. The player will be returned to a playable state.
for name, data in pairs(global.inventory_sync.players) do
if data.sync_start_tick ~= 0 and data.sync_start_tick <= game.tick - 600 then