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Made inventories download in chunks to prevent blocking rcon
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commit
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4 files changed
+90
-62
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@@ -8,36 +8,14 @@ const libLuaTools = require("@clusterio/lib/lua_tools");
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class InstancePlugin extends libPlugin.BaseInstancePlugin {
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async init() {
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this.inventoryQueue = [];
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// setInterval(() => {
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// console.log("Connected")
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// this.info.messages.upload.send(this.instance, {
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// instance_id: this.instance.id,
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// player: "danielv",
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// inventory: "stuff",
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// })
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// },5000)
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this.instance.server.on("ipc-inventory_sync_upload", content => this.handleUpload(content).catch(err => this.logger.error(
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`Error handling ipc-inventory_sync_upload:\n${err.stack}`
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))
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);
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this.instance.server.on("ipc-inventory_sync_download", content => this.handleDownload(content).catch(err => this.logger.error(
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`Error handling ipc-inventory_sync_download:\n${err.stack}`
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))
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);
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}
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onMasterConnectionEvent(event) {
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console.log("Connectionevent", event);
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if (event === "connect") {
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}
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this.instance.server.on("ipc-inventory_sync_upload", content => this.handleUpload(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_upload:\n${err.stack}`)));
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this.instance.server.on("ipc-inventory_sync_download", content => this.handleDownload(content)
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.catch(err => this.logger.error(`Error handling ipc-inventory_sync_download:\n${err.stack}`)));
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}
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async handleUpload(player) {
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console.log("Uploading", player);
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this.logger.verbose(`Uploading ${player.name} (${JSON.stringify(player).length / 1000}kB)`);
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this.info.messages.upload.send(this.instance, {
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instance_id: this.instance.id,
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instance_name: this.instance.name,
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@@ -47,39 +25,29 @@ class InstancePlugin extends libPlugin.BaseInstancePlugin {
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}
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async handleDownload(player) {
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console.log("Downloading", player.player_name);
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this.logger.verbose(`Downloading ${player.player_name}`);
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let response = await this.info.messages.download.send(this.instance, {
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player_name: player.player_name,
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});
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if (response.inventory) {
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console.log("Sending command");
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await this.sendRcon(`/sc inventory_sync.downloadInventory('${response.player_name}', '${libLuaTools.escapeString(response.inventory)}')`);
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}
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}
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async chatEventHandler(message) {
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// TODO check if cross server chat is enabled
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let content = `[${message.data.instance_name}] ${removeTags(message.data.content)}`;
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await this.sendRcon(`/sc game.print('${libLuaTools.escapeString(content)}')`, true);
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}
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sendChat(message) {
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this.info.messages.chat.send(this.instance, {
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instance_name: this.instance.name,
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content: message,
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});
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}
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async onOutput(output) {
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if (output.type === "action" && output.action === "INVENTORY") {
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if (this.slave.connector.connected) {
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this.sendChat(output.message);
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} else {
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this.inventoryQueue.push(output.message);
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const chunkSize = this.instance.config.get("inventory_sync.rcon_chunk_size");
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const chunks = chunkify(chunkSize, response.inventory)
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this.logger.verbose(`Sending inventory for ${player.player_name} in ${chunks.length} chunks`);
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for (let i = 0; i < chunks.length; i++) {
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// this.logger.verbose(`Sending chunk ${i+1} of ${chunks.length}`)
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await this.sendRcon(`/sc inventory_sync.downloadInventory('${response.player_name}', '${libLuaTools.escapeString(response.inventory)}', ${i + 1}, ${chunks.length})`);
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}
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}
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}
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}
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function chunkify(chunkSize, string) {
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if (string.length <= chunkSize) {
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return [string]
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} else {
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let chunk = string.substr(0, chunkSize)
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return [chunk, ...chunkify(chunkSize, string.replace(chunk, ""))]
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}
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}
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module.exports = {
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InstancePlugin,
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