Reject an upload for a player who is back, and take an empty reply as stored

A player rejoining before the controller's reply was skipped by
reject_upload, and the join then kept the copy the controller refused.
The rejection now counts while the join still waits for its acquire
reply, which the controller sends after it.

A controller from before the upload response replies with nothing. That
failed validation on a newer host, so its uploads were never confirmed.
It is taken as stored, as before.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JyNnVzRW4jPWaoWTxCyhM7
This commit is contained in:
ILLISISandClaude Fable 5.2 committed 2026-11-14 14:57:30 +11:00
1 parent b6bc118297
commit a959ff25a4
3 files changed
+18 -4

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+4 -3
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@@ -269,12 +269,13 @@ export class UploadResponse {
) {
}
static jsonSchema = Type.Object({
"stored": Type.Boolean(),
// No type: a controller from before this response replies with nothing, which counts as stored
static jsonSchema = Type.Unsafe<{ stored: boolean } | undefined>({
properties: { "stored": { type: "boolean" } },
});
static fromJSON(json: Static<typeof UploadResponse.jsonSchema>) {
return new this(json.stored);
return new this(json?.stored ?? true);
}
}
+6 -1
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@@ -735,10 +735,15 @@ end
-- too, and then downloads what this save sent.
function player_sync.reject_upload(player_name, generation)
local player = game.get_player(player_name)
if not player or player.connected then
if not player then
return
end
local script_data = get_script_data()
-- A player who is back already still waits for the acquire reply, which the controller sent after this one, and
-- that join then downloads. Past that reply the join has decided and this is not about the copy here any more.
if player.connected and not script_data.players_waiting_for_acquire[player_name] then
return
end
local player_record = script_data.players[player.name]
if not player_record or player_record.generation ~= generation then
return
+8
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@@ -60,6 +60,14 @@ describe("player_sync plugin", function() {
assert(!validate({ instanceId: 1, playerName: "player", playerData: data }), `accepted ${deleted}`);
}
});
it("should take the empty reply of an older controller as a stored upload", function() {
const validate = lib.compile(msg.UploadResponse.jsonSchema);
assert(validate(undefined));
assert.equal(msg.UploadResponse.fromJSON(undefined).stored, true);
assert(validate({ stored: false }));
assert.equal(msg.UploadResponse.fromJSON({ stored: false }).stored, false);
assert(!validate({ stored: "no" }));
});
describe("SetPlayerDataRequest schema", function() {
const validate = lib.compile(msg.SetPlayerDataRequest.jsonSchema);
// Shaped like module/serialize.lua output